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Re: Koth of the Hammer

PostPosted: 01 Jun 2011, 06:04
by stassy
confirmed though I recall a similar bug reported with Lifelink

Re: [fixed both by Gargaroz]Barbed Foliage is buggish

PostPosted: 01 Jun 2011, 07:11
by 0rion79
If you want to prevent bugs, create a duplicate folder of your whole Magic directory, then rename all GY files as the Custom files are named (MagicCustom.exe, ManalinkC.csv, cardC.dat) and run My2000. Then, since it is buggish, keep a backup copy of your origibal Magic.exe. Then create a new Folder in your desktop with the following files:
csv2dat
magic.exe
Shandalar.exe
SkyMagicEditor
manalink filters
ManalinkEh.dll
ManalinkEx.dll
ManalinkEh
BinaryCards
manalink
BinaryCards.dat
move in all the edited files with My2000 and rename MagicCustom.exe, ManalinkC, cardsC as Magic.exe, Manalink, cards.dat. Open both this Skymagic Editor and the one inside your main Magic directory: open the same card and manually copy the exe part of each card from the old Magic file to the new Magic.exe that will become MagicGY.exe
Remember to save often both the card just copied and the whole changes or they won't take effect. When you open Skymagic editor, it may give you an error message about Magic.csv. If it does, just open that file with Excell and save it. That should fix the trouble.
I know that it looks very complicated but My2000 will save a lot of your time to copy card art and CSV part, but is occasionally buggish for the exe part and doesn't allow to edit some hard-coded cards. So, using Skymagic editor is much more secure and time-saving rather than using any other program. Hope it may help you!

PS: there is another error in your Teferi's Veil : even if it can't be used in combo with Ball Lightning, it may still be used for other purposes (as Wrath of God & stuff...) but phasing creatures will come back each time under human player's control and not under their owner. I'm sure there is just a flag to fix.
Also, any hope to have Doran working in Custom? :))

[fixed by Gargaroz]Avenger of Zendikar + plants interaction

PostPosted: 01 Jun 2011, 12:48
by 0rion79
Avenger of Zendikar gives +1/+1 counter only to the pant tokens generated by itself or by Khalni Garden and does not affect the other Plant cards (eg. Utopia Tree or Singing Tree).

[fixed by Gargaroz]Ad Nauseam, Yawgomth Bargain and Lich

PostPosted: 01 Jun 2011, 20:40
by 0rion79
I've built a very nice deck that uses those cards in combo.
Actually, I've seen what follows:
when Lich is in play, I can't draw any card with Ad Nauseam, even if the cards claims that I loose life points rather than paying for its effect. From the other side, Yawgomth Bargain cain be activated when Lich is in play, but it asks me to "pay" for its activation cost, while I should not be able to because I should be at zero life points (so with nothing to pay).

Re: [confirmed]Koth of the Hammer

PostPosted: 02 Jun 2011, 10:11
by Gargaroz
Old bug, already fixed, affect all planeswalkers.

Re: Avenger of Zendikar + plants interaction

PostPosted: 02 Jun 2011, 10:16
by Gargaroz
Fixed

Re: Ad Nauseam, Yawgomth Bargain and Lich

PostPosted: 02 Jun 2011, 10:23
by Gargaroz
Fixed.

[fixed byGargaroz]Vedalken Shackles

PostPosted: 02 Jun 2011, 11:45
by Salbei
Describe the Bug:
This is a really weird bug. The game asks me to untap Shackles and as soon as i am doing that one of my Islands is put into my graveyard.

Which card did behave improperly ?
Vedalken Shackles

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May V3, Gauntlet

What exactly should be the correct behavior/interaction ?
When Vedalken Shackles untaps i should loose the Creature that was "stolen" via Vedalken Shakles (if it is still on the battlefield). Otherwise nothing should happen.

Are any other cards possibly affected by this bug ?
none i can think of

Re: Vedalken Shackles

PostPosted: 02 Jun 2011, 13:35
by Aswan jaguar
A weird bug which for some reason affects Vedalken Shackles-and the first creature it steals if that creature gets sacrificed before you steal it then when you untap Vedalken Shackles your land gets destroyed(at least in my tests).

Gargaroz fixed this bug in March so I guess it is a new rules Engine problem.

Re: [confirmed]Vedalken Shackles

PostPosted: 03 Jun 2011, 00:07
by Gargaroz
Bad fix is bad. No Rules Engine issues here, just a wrong fix. Seems to work nicely now.

[fixed by Gargaroz]Goblin Sharpshooter and Basilisk Collar

PostPosted: 03 Jun 2011, 07:19
by ALEX Ryugami
Describe the Bug:
When Goblin Sharpshooter with Basilisk Collar attached on it pings a creature, the creature dies but the Goblin doesn't become untapped. It only untaps after another trigger happens (like a land enters the battlefield or when someone casts a spell)

Which card did behave improperly ?
Goblin Sharpshooter or Basilisk Collar

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May Patch

What exactly should be the correct behavior/interaction ?
Goblin Sharpshooter should become untapped when the pinged creature dies

Are any other cards possibly affected by this bug ?
Maybe cards that grant a creature deathtouch or similar things?

Note: Without equipping the Collar, Goblin Sharpshooter becomes untapped when it kills a X/1. But when the Collar is attached to it, Goblin Sharpshooter doesn't untap even it kills the X/1

Since I can't provide you the save game, here are the screenshots.

First picture is when the Sharpshooter is untapped. It has Basilisk Collar and Blade of the Bloodchief attached.

The second picture is when the Sharpshooter pings Wall of Earth, but it doesn't untap

The third picture is when Arid Mesa enters on my field, then the Sharpshooter becomes untapped.

Hope you guys are not confused with my English :P

Re: Goblin Sharpshooter and Basilisk Collar

PostPosted: 03 Jun 2011, 08:24
by stassy
I can confirm though spell that throw a creature in the graveyard will trigger the untap.

In my save there is also a weird effect with 1 Disfigure causing 2 of my gob to be graveyarded...

Instructions for the save : use eureka to bump the 3 gobs in play, watch ai use 1 disfigure, pull out a yavi and use the remaining gob with collar to ping/kill everytime oath trigger.

Re: [confirmed]Goblin Sharpshooter and Basilisk Collar

PostPosted: 03 Jun 2011, 14:00
by Gargaroz
Very strange bug. It's caused by the Deathtouch ability, but I really couldn't find where, so I implemented an hack just for the Sharpshooter. However, fixed.

Re: [wait fix confirmation]Bull Elephant,Woolly Mammoths

PostPosted: 03 Jun 2011, 22:07
by Gargaroz
Everything fixed.

[fixed] Reaper King,Chaos Orb Avatar / Vanguard

PostPosted: 08 Jun 2011, 21:17
by LMG-WiSK
Describe the Bug:
During the discard phase of turn 2, the game prompts me to discard from my hand, then again, then again. When I can't discard anymore, it wants me to target a creature but then says "Illegal target (where)" whatever I click. I can't continue this gauntlet anymore, which is a shame because it was the last battle.

Which card behaved improperly?
I'm not sure exactly, but it seems that the Reaper King Avatar, or the Chaos Orb Avatar is behaving badly. When loading the savegame, however I play the turn it ends up acting wierd like this.

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Standard download magic.exe, patched to latest (20110503)

What exactly should be the correct behavior/interaction ?
AI should not ask me to discard if I have less than 11 cards (the avatar in play has Hand+3). It should also accept my superior skills and just concede.

Are any other cards possibly affected by this bug ?
Yes, it could be any of the cards in play which causes this, but I'm guessing it's one of the two avatars.