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Re: Elvish Hexhunter

PostPosted: 26 Mar 2013, 07:01
by stassy
confirmed all, though the hybrid cost for Elvish Hexhunter ability work fine.

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[fixed by Gargaroz]Emperess Galina

PostPosted: 26 Mar 2013, 08:58
by 0rion79
: Emperess Galina can't steal Khor Heaven.
That means that there is a bug in the kind of permanents that Galina can steal or that Khor Heaven misses its Legendary attribute.

Re: Emperess Galina can't steal Khor Heaven

PostPosted: 26 Mar 2013, 11:52
by stassy

Re: [confirmed]Signal the Clans

PostPosted: 26 Mar 2013, 13:45
by Gargaroz
Fixed.

Re: [confirmed]Fiery Bombardment

PostPosted: 26 Mar 2013, 13:47
by Gargaroz
Fixed.

Re: [confirmed]Elvish Hexhunter

PostPosted: 26 Mar 2013, 13:48
by Gargaroz
All fixed.

Re: [confirmed]Emperess Galina

PostPosted: 26 Mar 2013, 13:55
by Gargaroz
Fixed.

Re: [fixed by Gargaroz]Emperess Galina

PostPosted: 26 Mar 2013, 14:40
by Aswan jaguar
Are all fixed Gargaroz?as my magic guessing powers are really limited :lol:

[fixed by Gargaroz]Boros Charm

PostPosted: 26 Mar 2013, 15:57
by TwisteD
Describe the Bug:

Boros Charm cant target a creature to give it double strike, also doesnt seem to give indestructible to creatures(at least for damage, but this may be inderstuctible aproximation issue). Didnt tested other permanents types yet.

Which card did behave improperly ?

Boros Charm

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13


ML3.0 Gatecrash

What exactly should be the correct behavior/interaction ?

Boros Charm should be able to target a creature for double strike.
Boros Charm should give indestructible to creatures untill end of turn.

Are any other cards possibly affected by this bug ?
-

Re: Boros Charm

PostPosted: 26 Mar 2013, 16:28
by Gargaroz
Fixed the first bug, I'll look in the second one but seems more troublesome.

Re: [confirmed]Assassinate + Totem Armor

PostPosted: 26 Mar 2013, 16:31
by Gargaroz
For Felidar Umbra and Indrik Umbra, bad data in "ct_all", fixed.

Re: [to be checked at Gatecrash update]Grinning Ingus

PostPosted: 26 Mar 2013, 18:50
by stassy
Unfortunately as of CLv1 AI still crash the game when trying to activate Grinning Ingus ability (it's ok on player side), but not sure if it's really because AI want to trigger since game crash before anything happen...

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[fixed by Gargaroz]Dovescape

PostPosted: 27 Mar 2013, 01:13
by Althuna
I think there are some issues with this card:

1) The AI opponent seems to not want to cast spells anymore. (He ends up just holding on to them and eventually has to discard stuff. He only plays creatures and lands)

2) The AI opponent did at one time try to use an enchantment on one of his creatures, which got countered by the Dovescape correctly - but he did not get a bird token.

3) I think the AI opponent used Transmute Artifact even though Dovescape was in play.


I lost my savegame but if it would help to have one I can get another.

[fixed by Gargaroz]Thistledown Liege - funny/interesting bug

PostPosted: 27 Mar 2013, 01:20
by Althuna
Describe the Bug:
The liege applies his bonus to your creatures before he has been cast! So if you single-click the liege and then when you tap the first land, the creature(s) in play then receive the +1/+1 bonus from the liege. You can then even stop and spend the mana on something else instead, but the creature(s) in play will still keep the bonus.

ALSO: Each time he comes in to play, the bonus doubles. You cannot cast then cancel then cast again to double the bonus. But if you play the card once and your 2/2 creature becomes 4/4. If the liege then dies and comes back, (like with Emeria or whatever), the creature will become 6/6.


Which card did behave improperly ?
Thistledown Liege


Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Latest / Gauntlet (but not challenge mode)


What exactly should be the correct behavior/interaction ?
The liege should not boost other creatures until it actually comes in to play. (I think all the other lieges work fine)


Are any other cards possibly affected by this bug ?
I don't know :C

[fixed by Gargaroz]Austere Command

PostPosted: 27 Mar 2013, 01:36
by Althuna
The menu is *slightly* wrong. Everything seems perfect, except that kill Artifacts and kill Enchantments is the wrong way around.

So if you choose to kill Artifacts it will kill all the enchants instead. And vice versa.