[Fixed] Bug Archive
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[fixed by Gargaroz]Flickering Ward is broken
by 0rion79 » 12 Jun 2011, 06:53
When Flickering Ward comes into play, target creature gains all static abilities in the game, then the Ward goes stright to graveyard.
I've also seen that, when the card comes to the battlefield without playing it from hand (eg. using Open the Vaults), it works fine.
I've also seen that, when the card comes to the battlefield without playing it from hand (eg. using Open the Vaults), it works fine.
Last edited by Aswan jaguar on 12 Jun 2011, 14:58, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Consuming Vapors's rebound cost is zero
by 0rion79 » 12 Jun 2011, 07:30
I've seen that more or less 9 times on 10 Consuming Vapors doesn't ask to re-pay its "rebound" cost, making it even more powerful than how it already is.
Human player looks the one who almost never has to pay for that cost, while AI pays for it just a little bit more often.
Human player looks the one who almost never has to pay for that cost, while AI pays for it just a little bit more often.
Last edited by Aswan jaguar on 12 Jun 2011, 14:55, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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Re: [confirmed]Cap Sysay and legendary lands
by Aswan jaguar » 12 Jun 2011, 11:31
I confirm that Captain Sissay doesn't draw the legendary lands in limited:
Hammerheim
Karakas
Pendelhaven
The Tabernacle at Pendrell Vale
Tolaria
Urborg
I don't have custom to know what's going on with Gaea's Cradle and the rest.
Hammerheim
Karakas
Pendelhaven
The Tabernacle at Pendrell Vale
Tolaria
Urborg
I don't have custom to know what's going on with Gaea's Cradle and the rest.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Consuming Vapors's rebound cost is zero
by Gargaroz » 12 Jun 2011, 12:34
There is no "Rebound cost". The text of the card say "At the beginning of your next upkeep, you may cast this card from exile WITHOUT PAYING ITS MANA COST".
This, or I'm not understanding your bug report. However, there is probably a slithering bug there, linked to the Rules Engine. I'll fix that.
This, or I'm not understanding your bug report. However, there is probably a slithering bug there, linked to the Rules Engine. I'll fix that.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Flickering Ward is broken
by Gargaroz » 12 Jun 2011, 12:43
This is another strange case : works perfectly for me.
There's no Rules Engine interaction, so we can't blame that.
Are you using Custom version ? If yes, I suspect there's something severely broken in that EXE. This, or you've badly copied the code pointer.
There's no Rules Engine interaction, so we can't blame that.
Are you using Custom version ? If yes, I suspect there's something severely broken in that EXE. This, or you've badly copied the code pointer.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Barbed Foliage affects own attacking creature
by Gargaroz » 12 Jun 2011, 12:48
Fixed
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Consuming Vapors's rebound cost is zero
by 0rion79 » 12 Jun 2011, 12:58
Yes, it was my fault: I've misunderstood cards' instructions and understand it only right now. So, the bug is not with human player but with AI, which occasionally pays mana for its rebound cost even if it shouldn't.
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Re: Consuming Vapors's rebound cost is zero
by Gargaroz » 12 Jun 2011, 13:05
AS I suspected. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Flickering Ward is broken
by 0rion79 » 12 Jun 2011, 13:14
You know, it is strange: I've tried to make some more test and I've just been unlucky. In fact, I've got the bug so far only with one creature kind: Mesa Enchantress and Kor Spiritdancer ! With other creatures, the card is working fine as in Golden Years version but if the triggered effect about drawing a card is activated, then Flickering Ward produces that weird effect that I've told you before. It is a shame also because it looks perfect to interact with Kor Spiritdancer!! May you fix it?
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Re: Flickering Ward is broken
by Gargaroz » 12 Jun 2011, 13:28
Ah, now I see it ! This last one was a very precious report, thanx Orion ! Strange that the bug happened only with that cards, but manalink never cease to show its weird aspects. However, is fixed now, but you'll have to wait the next update to get the fix, as is in the DLL and I really don't want to release a V4. Same thing for the Barbed Foliage bug and all the other non-CSV bug that will be reported for Golden Years from now on.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Flickering Ward is broken
by 0rion79 » 12 Jun 2011, 13:34
Thank you! Even if I'm no longer coding cards by myself, I know how this game may be tricky
So thansk for caring so much about details.
I will wait for the next patch...
I will wait for the next patch...
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[fixed by Gargaroz]]Kitchen Finks is G/U but should be G/W
by LMG-WiSK » 12 Jun 2011, 21:06
Kitchen Finks is hybrid G/U but should be G/W. This makes my eyes sad.
Edit: it seems this is just cosmetic. I can still cast it with only plains out.
Edit: it seems this is just cosmetic. I can still cast it with only plains out.
Last edited by Aswan jaguar on 19 Jun 2011, 15:40, edited 2 times in total.
Reason: fixed mistype
Reason: fixed mistype
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Re: Kitchen Finks is hybrid G/U but should be G/W
by Aswan jaguar » 13 Jun 2011, 08:08
Yes,it is just a text error.
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Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Tezzeret and others+ Lodestone Golem
by aww1979 » 14 Jun 2011, 17:03
Apologies for no savegame (I did this in challenge mode, and if memory serves, you can't save there) and for not being very active on this forum lately. (blame my new job...)
Describe the Bug:
I cast Cathedral Membrane while AI had Lodestone Golem in play, and I did not have to pay the extra (1) mana that the golem requires. I cast it for 1W, rather than 1+2 life, if this is relevant. I suspect that it is the same issue as hybrid cards like Manamorphose or Kitchen Finks have where cost modifications don't work right on them.
Which card did behave improperly:
Cathedral Membrane and Lodestone Golem
What exactly should be the correct behavior/interaction ?
With Lodestone golem out, Cathedral Membrane should cost either 2W or 1W+2 life to cast. I was able to cast it for 1W.
Are any other cards possibly affected by this bug ?
Probably every card where mana can be alternately paid by 2 life. I'm not familiar enough with the new cards to list them all.
Describe the Bug:
I cast Cathedral Membrane while AI had Lodestone Golem in play, and I did not have to pay the extra (1) mana that the golem requires. I cast it for 1W, rather than 1+2 life, if this is relevant. I suspect that it is the same issue as hybrid cards like Manamorphose or Kitchen Finks have where cost modifications don't work right on them.
Which card did behave improperly:
Cathedral Membrane and Lodestone Golem
What exactly should be the correct behavior/interaction ?
With Lodestone golem out, Cathedral Membrane should cost either 2W or 1W+2 life to cast. I was able to cast it for 1W.
Are any other cards possibly affected by this bug ?
Probably every card where mana can be alternately paid by 2 life. I'm not familiar enough with the new cards to list them all.
Last edited by Aswan jaguar on 19 Jun 2011, 13:02, edited 4 times in total.
Reason: fixed partly see Gargaroz post
Reason: fixed partly see Gargaroz post
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