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[bug fixed by Gargaroz] sochron Scepter with Ashcoat Bear

PostPosted: 18 Jun 2011, 19:54
by 0rion79
Ok, I know that this should not officially happen :)
Flash creatures are NOT instant cards, but with Isochron Scepter it is possible to create endless Ashcoat Bear tokens, since for the game it is an instant-creature.
Now, I've seen something weird after latest patch, I've seen that activating Isochron Scepter with that bear only causes the game to exile the top card of my graveyard from the game.
And it still asks me to pay twice for cards' casting cost when I have plenty of mana, as the cloned card were in my hand and I had.

Anyway, except for the casting cost, I know that the Scepter should not work in that way, so I don't even know if this may be considered as a bug. Up to you!!

Re: Maybe bug: Isochron Scepter with Ashcoat Bear

PostPosted: 19 Jun 2011, 00:23
by Gargaroz
This Bear thing is obviously a bug.
For the other, open the editor and make sure that in Magic.exe the CC[3] field is set to 1, otherwise strange things can happen.

Re: Maybe bug: Isochron Scepter with Ashcoat Bear

PostPosted: 19 Jun 2011, 06:43
by 0rion79
Did it, no changes. Before, on Isochron Scepter it was on 0. Anyway, except for the double mana request, it is working fine with true instant cards.

Re: [confirmed]Tezzeret and others+ Lodestone Golem[renamed]

PostPosted: 19 Jun 2011, 12:27
by Gargaroz
This issue is fixed, but only in part, I'll explain it thru an example :
AI side : an 1/1 creature and Sphere of Resistence.
Your side : a land and in hand a Dismember and a land.
If you don't drop the land, Dismember will highlight, but if you click on it nothing will happen, as you haven't the required colorless mana to play it (2).
I hope this way of thing will not mess the AI, but if I fix also the EVENT_CAN_CAST of the Phyrexian spell, the cards will continuously cycle thru the cards in play in order to find stuff like Sphere of Resistence, causing slowdowns.
So, for now I'll leave things this way.
Finally, for now there's no interaction with Ethersworn Canonist, AVATAR - NEkrataal and AVATAR - Heartwood Storyteller.

Re: [confirmed]Illusions of Grandeur

PostPosted: 19 Jun 2011, 12:39
by Gargaroz
Fixed.

Re: [Confirmed]Plumeveil / Juggernaut

PostPosted: 19 Jun 2011, 13:19
by Gargaroz
Fixed.

Re: [confirmed]Kitchen Finks is hybrid G/U but should be G/W

PostPosted: 19 Jun 2011, 14:18
by Gargaroz
Fixed.

Re: [confirmed]First strike to double strike

PostPosted: 19 Jun 2011, 14:22
by Gargaroz
This is probably a Kitchen Finks issue, but I'm not sure.
I'll fix the Finks code.

Re: [confirmed]Cap Sysay and legendary lands

PostPosted: 19 Jun 2011, 15:05
by Gargaroz
Fixed.

Re: [fixed by Gargaroz]Cap Sysay and legendary lands

PostPosted: 19 Jun 2011, 16:09
by 0rion79
How? have you fixed the lands or what? :)

Re: [fixed by Gargaroz]Cap Sysay and legendary lands

PostPosted: 19 Jun 2011, 23:48
by Gargaroz
Fixed the lands. For all the three versions.

Re: [confirmed] Reaper King Avatar / Chaos Orb Avatar / Vang

PostPosted: 20 Jun 2011, 00:45
by Gargaroz
I found out that the "tutor" part of the avatar messes the hand size, so this is probably the reason for the bug.
I also added a control for avoiding the "tutor illegal cards".
I hope this will fix everything, we'll see when I'll release the next update.

Re: [unconfirmed but reported another bug]Magosi, the Waterv

PostPosted: 20 Jun 2011, 01:25
by Gargaroz
Fixed the "exile permament" bug.
I rearranged the code, so probably even the other bug is gone.

Re: [fixed by Gargaroz]Cap Sysay and legendary lands

PostPosted: 20 Jun 2011, 06:34
by 0rion79
Well, there is another option too.
In fact, fixing all lands (and artifacts and enchantments) will cause them to appear with creatures if you use deck editor filters to browse among legendary creatures only.
This may be both a bad or a good thing upon your point of view. For me, is just more messy but other persons may like it.
Instead, it is possible to code Cap Sysay accordingly to the Magic.EXE, since 0E is the unique attribute for legendary spells. Up to you...

Re: [fixed by Gargaroz]Cap Sysay and legendary lands

PostPosted: 20 Jun 2011, 13:28
by Gargaroz
Are you referring to the Deck Editor did by Jatill or the internal one ?