[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: General bug with creatures with more than 2 creature typ
by Gargaroz » 14 May 2013, 16:13
Well, the problem is that not all creature types are available in "textual" form in the game. I'll work on this and let you know.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Undo
by Aswan jaguar » 14 May 2013, 17:07
Describe the Bug:
Undo can be played as an instant.
Which card did behave improperly ?
Undo
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Undo can be played as an instant.
Which card did behave improperly ?
Undo
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
-
undo.rar- (1.95 KiB) Downloaded 111 times
Last edited by stassy on 15 May 2013, 02:13, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Monomania
by Aswan jaguar » 14 May 2013, 17:35
Describe the Bug:
If human casts Monomania on AI,then AI will discard cards and then exile one and then if there is one more card it will be left to hand(human seems fine)
- if AI has 4 cards in hand then 2 will go to graveyard 1 to exile zone and 1 will be left in AI hand.if AI has 5 graveyard 3 -1 exile 1 hand and etc.
- if AI has 3 cards in hand then 2 will go to graveyard 1 to exile zone none will be chosen to stay in hand.
- if AI has 2 cards in hand then 1 will go to graveyard 1 to exile zone none will be chosen to stay in hand.
-if AI has 1 card in hand then it will go to exile zone(if game doesn't crash).
Which card did behave improperly ?
Monomania
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
If human casts Monomania on AI,then AI will discard cards and then exile one and then if there is one more card it will be left to hand(human seems fine)
- if AI has 4 cards in hand then 2 will go to graveyard 1 to exile zone and 1 will be left in AI hand.if AI has 5 graveyard 3 -1 exile 1 hand and etc.
- if AI has 3 cards in hand then 2 will go to graveyard 1 to exile zone none will be chosen to stay in hand.
- if AI has 2 cards in hand then 1 will go to graveyard 1 to exile zone none will be chosen to stay in hand.
-if AI has 1 card in hand then it will go to exile zone(if game doesn't crash).
Which card did behave improperly ?
Monomania
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-GATECRASH+V2
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
-
monomania- ai.rar- Original savegame was corrupted so this one the card is cheated in hand cheat some discard cards in hand and see bug
- (1.6 KiB) Downloaded 92 times
Last edited by stassy on 15 May 2013, 02:14, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
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Re: [confirmed]Undo
by Gargaroz » 14 May 2013, 23:51
Bad data in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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Re: [confirmed]Monomania
by Gargaroz » 14 May 2013, 23:55
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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[fixed by Gargaroz]Trip Noose
by stassy » 15 May 2013, 06:23
Describe the Bug:
When cast, Trip Noose ask for target player instead of target creature
Which card did behave improperly ?
Trip Noose
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
When cast, Trip Noose ask for target creature instead of target player
Are any other cards possibly affected by this bug ?
other tap card?

Even though game ask for target player, you can still target creature and effect will resolve as intended, maybe others tap cards are affected since this is the 3rd one reported
When cast, Trip Noose ask for target player instead of target creature
Which card did behave improperly ?
Trip Noose
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
When cast, Trip Noose ask for target creature instead of target player
Are any other cards possibly affected by this bug ?
other tap card?

Even though game ask for target player, you can still target creature and effect will resolve as intended, maybe others tap cards are affected since this is the 3rd one reported
Last edited by Aswan jaguar on 15 May 2013, 13:51, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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[fixed by Gargaroz]Tyrannize
by stassy » 15 May 2013, 06:59
Describe the Bug:
When player cast Tyrannize and target AI, effect resolve on player instead of AI
Which card did behave improperly ?
Tyrannize
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
When player cast Tyrannize and target AI, effect resolve on AI instead of player
Are any other cards possibly affected by this bug ?
-

That's a SM spell for you
When player cast Tyrannize and target AI, effect resolve on player instead of AI
Which card did behave improperly ?
Tyrannize
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
When player cast Tyrannize and target AI, effect resolve on AI instead of player
Are any other cards possibly affected by this bug ?
-

That's a SM spell for you
Last edited by Aswan jaguar on 15 May 2013, 13:50, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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[fixed by Gargaroz]Resplendent Mentor
by stassy » 15 May 2013, 07:07
Describe the Bug:
Resplendent Mentor ability can target creature with summoning sickness
Which card did behave improperly ?
Resplendent Mentor
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
Resplendent Mentor ability can't target creature with summoning sickness
Are any other cards possibly affected by this bug ?
-

I know this is an approximation, but maybe add a check for summoning sickness since that also mean that Resplendent Mentor can target himself immediately upon summoning
Resplendent Mentor ability can target creature with summoning sickness
Which card did behave improperly ?
Resplendent Mentor
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv2
What exactly should be the correct behavior/interaction ?
Resplendent Mentor ability can't target creature with summoning sickness
Are any other cards possibly affected by this bug ?
-

I know this is an approximation, but maybe add a check for summoning sickness since that also mean that Resplendent Mentor can target himself immediately upon summoning
Last edited by stassy on 15 May 2013, 16:54, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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Re: [confirmed-wait] creature types
by Gargaroz » 15 May 2013, 12:49
Ok, fixed, now you could select any creature type.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Trip Noose
by Gargaroz » 15 May 2013, 12:50
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Tyrannize
by Gargaroz » 15 May 2013, 12:52
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Resplendent Mentor
by Gargaroz » 15 May 2013, 12:55
Well, there's something wrong about the code for "summoning sickness" in the hardcoded targeting function, for now I added a check, in the meantime I'll look more deeper in this.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
[fixed by Gargaroz]Cursecatcher
by Aquillion » 15 May 2013, 21:59
Describe the Bug:
Grand Abolisher is supposed to prevent my opponent from (among other things) using creature abilities during my turn; yet in the attached save, the AI is able to sacrifice their Cursecatcher to counter my Wrath of God.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
March 2013 : Crashing the gates of Lorwyn (V2), from this thread.
Gauntlet / Challenge mode, Pit Fighting challenge.
What exactly should be the correct behavior/interaction ?
It should not be possible to activate Cursecatcher during your opponent's turn when they have Grand Abolisher out.
Are any other cards possibly affected by this bug ?
Any card that prevents the activation of creature abilities (and there are several.) City of Silence, Pithing Needle, Cursed Totem, Dampening Matrix, Arachnus Web, Arrest, Linvala, Keeper of Silence...
Of course, if the bug is in how Cursecatcher is coded, it could affect any creature with an activated ability.
Grand Abolisher is supposed to prevent my opponent from (among other things) using creature abilities during my turn; yet in the attached save, the AI is able to sacrifice their Cursecatcher to counter my Wrath of God.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
March 2013 : Crashing the gates of Lorwyn (V2), from this thread.
Gauntlet / Challenge mode, Pit Fighting challenge.
What exactly should be the correct behavior/interaction ?
It should not be possible to activate Cursecatcher during your opponent's turn when they have Grand Abolisher out.
Are any other cards possibly affected by this bug ?
Any card that prevents the activation of creature abilities (and there are several.) City of Silence, Pithing Needle, Cursed Totem, Dampening Matrix, Arachnus Web, Arrest, Linvala, Keeper of Silence...
Of course, if the bug is in how Cursecatcher is coded, it could affect any creature with an activated ability.
- Attachments
-
Grand Abolisher - cursecatcher.zip- (3.58 KiB) Downloaded 103 times
Last edited by Aswan jaguar on 16 May 2013, 04:03, edited 1 time in total.
Reason: fixed bug-renamed to correct bug
Reason: fixed bug-renamed to correct bug
Re: Grand Abolisher doesn't stop Cursecatcher
by Gargaroz » 16 May 2013, 00:07
Fixed code for Cursecatcher.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
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