[Fixed] Bug Archive
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[fixed by Gargaroz]Leyline of Sancticity cost corrupted
by 0rion79 » 25 Jun 2011, 18:01
Can't be played from hand, but only with cheats.
Last edited by Aswan jaguar on 26 Jun 2011, 15:13, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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0rion79 - Posts: 1519
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Re: Leyline of Sancticity cost corrupted
by Gargaroz » 26 Jun 2011, 12:26
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Braid of Fire , Story Circle
by 0rion79 » 28 Jun 2011, 17:09
All of these cards works fine, just would like to know if it is possible to improve them as follows:
Story Circle: it is hard to say the color chosen from AI. Is it possible to add an "effect" to it, as it happens with attached equipment cards?
Braid of Fire: counters don't appear on the card. Is it possible to add them, in order to know how much mana shall it provide? That card is really powerful both with the old Rock Hydra and with the new Molten Hydra!
Story Circle: it is hard to say the color chosen from AI. Is it possible to add an "effect" to it, as it happens with attached equipment cards?
Braid of Fire: counters don't appear on the card. Is it possible to add them, in order to know how much mana shall it provide? That card is really powerful both with the old Rock Hydra and with the new Molten Hydra!
Last edited by Aswan jaguar on 30 Jun 2011, 14:51, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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Re: Improvement? Braid of Fire and Story Circle
by Gargaroz » 29 Jun 2011, 14:48
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Spirit Link -broken AI attack
by Gargaroz » 30 Jun 2011, 14:26
Fixed. This was probably an AI enhanchment, but since it cause problems, I will remove that. And now if you enchant a creature with Infect, there should be a correct interaction.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [fixedby Gargaroz= Braid of Fire]wait for Story Circle
by Gargaroz » 30 Jun 2011, 14:38
Added a legacy remainder to Story Circle. It uses the basic land names to show the chosen color.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Iona + Painter's Servant: doesn't work
by 0rion79 » 02 Jul 2011, 09:18
Most likely, it is an already well known bug, since Painter's Servant has an asterisk in its name, but it doesn't affect neither lands and spells in hands.
In fact, it is not possible to use it in combo with Iona, Shield of Emeria.
In fact, it is not possible to use it in combo with Iona, Shield of Emeria.
Last edited by Aswan jaguar on 05 Jul 2011, 13:13, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[Fixed by Gargaroz] Dismember: mini-bug with casting cost
by 0rion79 » 04 Jul 2011, 06:53
I've seen a generic bug with Dismember: the game won't let me play it if I have plenty of colorless mana but not black mana. So, e.g., if I have 3 untaped Island and 2 taped Swamp, the game won't let me play it for 1+ "4 life points": the card wont' even turn yellow. Instead, if I have at least an untaped Swamp, the game will make me choose among the desired options.
Last edited by Aswan jaguar on 20 Jul 2011, 11:42, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: Dismember: mini-bug with casting cost
by stassy » 04 Jul 2011, 10:56
I think it's related with this already mentioned issue here :
viewtopic.php?f=86&t=4812
viewtopic.php?f=86&t=4812
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Re: Dismember: mini-bug with casting cost
by 0rion79 » 04 Jul 2011, 11:01
I'm not sure: with Dismember, it happens each time regardless of the other cards on the battlefield. With other phyrexian cards, as Norn's Annex, everything is fine instead.
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[fixed by Gargaroz]Yosei - doesn't have legendary type
by Aswan jaguar » 05 Jul 2011, 11:32
Describe the Bug:
Yosei,the Morning Star doesn't have the legendary type
Which card did behave improperly ?
Yosei,the Morning Star.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
constructed June
What exactly should be the correct behavior/interaction ?
It is a legendary creature.
Are any other cards possibly affected by this bug ?
Don't know
I was testing for the EDH tournament and you couldn't choose it as your general.When I changed it in the editor worked fine.
Yosei,the Morning Star doesn't have the legendary type
Which card did behave improperly ?
Yosei,the Morning Star.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
constructed June
What exactly should be the correct behavior/interaction ?
It is a legendary creature.
Are any other cards possibly affected by this bug ?
Don't know
I was testing for the EDH tournament and you couldn't choose it as your general.When I changed it in the editor worked fine.
Last edited by Aswan jaguar on 05 Jul 2011, 13:15, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Yosei - doesn't have legendary type
by Shantak » 05 Jul 2011, 12:52
I can confirm this bug as I tried Yosei as my general for the tournament and he wasn't accepted.
Other generals that weren't accepted, possibly because of the legendary type missing:
- Ezuri, Renegade Leader (I even tried putting another copy of him to play in debug mode and it worked).
- Karn, Silver Golem (I'm not sure if it's because of missing legendary status, but I don't think EDH mode checks color identity issues so Karn should have nothing else disallowing him)
- Experiment Kraj (I don't know what's the cause, but he wasn't allowed as a commander and my deck seemed otherwise legal).
Other generals that weren't accepted, possibly because of the legendary type missing:
- Ezuri, Renegade Leader (I even tried putting another copy of him to play in debug mode and it worked).
- Karn, Silver Golem (I'm not sure if it's because of missing legendary status, but I don't think EDH mode checks color identity issues so Karn should have nothing else disallowing him)
- Experiment Kraj (I don't know what's the cause, but he wasn't allowed as a commander and my deck seemed otherwise legal).
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Re: Yosei - doesn't have legendary type
by Gargaroz » 05 Jul 2011, 13:01
Bad data entry. Fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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