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Re: Knight Exemplar

PostPosted: 27 May 2013, 15:51
by Gargaroz
Fixed. Also fixed the same issue for Timber Protector.

[fixed by Gargaroz]Primal Command

PostPosted: 27 May 2013, 17:12
by 0rion79
when Primal Command is cast to shuffle a library, there is a bug.
it may or duplicate the cards in a graveyard into the library or it just does shuffle the library but doesn't re-shuffle the cards in the graveyard into it.

[already reported-fixed)Recurring nightmare

PostPosted: 27 May 2013, 22:18
by shinra
Hi

Since the latest update, black card Recurring Nightmare seems not work

Casting the card is ok. Trigger is fine too(sacrifice a creature). But when I choose my creature card in graveyard, Recurring went back to hand and no creature is put into play

I've try to trigger other cards but none is put in play...

Manalink 3.0 is used with the May update and an old 187 deck :) I think screenshot isn't talking more

Sorry for my english...

[fixed by Gargaroz]Blinkmoth Urn

PostPosted: 28 May 2013, 01:13
by BAgate
Describe the Bug:
When Blinkmoth Urn is cast it adds colorless mana equal to the number of artifacts you control to your mana pool.

Which card did behave improperly ?
Blinkmoth Urn

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtoM

What exactly should be the correct behavior/interaction ?
This mana should only be added at the beginning of the precombat main phase, so it should not be added the turn it is cast (unless you manage to cast it before your precombat main phase).

Are any other cards possibly affected by this bug ?
no

[fixed by Gargaroz]It That Betrays

PostPosted: 28 May 2013, 04:10
by doran7
Describe the Bug:

it dont put sacrificed permanents under my control

Which card did behave improperly ?

It That Betrays

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

Planeswalking to Modern

What exactly should be the correct behavior/interaction ?

Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.

Re: Sculpting Steel and Mirrorworks

PostPosted: 28 May 2013, 08:03
by stassy
Will have to check after patch because this is waaaaay too messy at the hand of the AI to properly confirm the others bugs (trigger on trigger on trigger on...Air Elemental, meaning AI completely lost it :mrgreen: )

Image

Re: Primal Command & shuffling

PostPosted: 28 May 2013, 08:10
by stassy
It's an old confirmed bug still not fixed (guess all the commands spell are a headache to code)

Re: Recurring nightmare doesn't work

PostPosted: 28 May 2013, 08:17
by stassy
Already reported and fixed here

Re: Blinkmoth Urn

PostPosted: 28 May 2013, 08:21
by stassy
confirmed, though I suspect it's the same issue as the recently fixed Magus of the Vineyard, don't know if it's a global issue or case per case.

Re: [confirmed]It That Betrays

PostPosted: 28 May 2013, 12:06
by Gargaroz
Fixed.

Re: [confirmed]Primal Command

PostPosted: 28 May 2013, 12:12
by Gargaroz
Oh, I see. It's not the Command code which is bugged, but the general function for reshuffling all cards from a grave into a deck. It's fixed now.

Re: [confirmed]Blinkmoth Urn

PostPosted: 28 May 2013, 12:15
by Gargaroz
Yup, it's the same issue. It's fixed now.

[fixed by Gargaroz]Flame Javelin still corrputed

PostPosted: 28 May 2013, 13:45
by 0rion79
: Flame Javelin 's casting cost is still corrupted. The game demands to pay 6 colorless mana each whenever the player has 6 or more mana sources that can be used, even if I have at least 3 red mana sources.
Instead, the game allows to pay the spell's casting cost by paying R instead than 2 only if the player has less than 6 mana sources on the battlefield.
EG: if I have 6 untapped mountains, if I try to cast flame javelin, the game will still ask me to pay 6.
If I have 5 mountains, then it will demand to pay 4R. The game will make me pay RRR only if I have just 3 mountains untapped and no other mana sources.

Re: Flame Javelin still corrputed

PostPosted: 28 May 2013, 15:22
by stassy
Well, from the last Gargaroz answer, you are supposed to play the others spells before so the game adjust automatically the cost.
I know it need a bit of planning ahead, and you can't "save mana" for counterspell, but it seems to be that way or Phyrexia menu.

Re: Flame Javelin still corrputed

PostPosted: 28 May 2013, 15:29
by 0rion79
But in the previous patches, it was working so fine! :-(