[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: Iona + Painter's Servant: doesn't work
by Gargaroz » 05 Jul 2011, 13:02
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [fixed by Gargaroz]Yosei - doesn't have legendary type
by Aswan jaguar » 05 Jul 2011, 13:17
And the ones mentioned by Shantak?Just to know whether to check about them or not.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixedby Gargaroz ]AI bad behavior -Kjeldoran Outpost
by Aswan jaguar » 06 Jul 2011, 08:25
Describe the Bug:
It is a bad AI behavior it plays Kjeldoran Outpost before he casts a plain so it gets sacrificed.
Which card did behave improperly ?
AI - Kjeldoran Outpost
Which Version did you use ?(Constructed, Limited)and which update(date,name)
constructed- June
What exactly should be the correct behavior/interaction ?
AI should Play Kjeldoran Outpost only if it have played at least 1 plains before.
Are any other cards possibly affected by this bug ?
I don't know.
It is a bad AI behavior it plays Kjeldoran Outpost before he casts a plain so it gets sacrificed.
Which card did behave improperly ?
AI - Kjeldoran Outpost
Which Version did you use ?(Constructed, Limited)and which update(date,name)
constructed- June
What exactly should be the correct behavior/interaction ?
AI should Play Kjeldoran Outpost only if it have played at least 1 plains before.
Are any other cards possibly affected by this bug ?
I don't know.
Last edited by Aswan jaguar on 20 Jul 2011, 14:45, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Beacon of Unrest-Seedborn Muse
by Aswan jaguar » 06 Jul 2011, 10:34
Describe the Bug:
For some reason Beacon of Unrest can't fetch Seedborn Muse from the graveyard (AI tested).Possible Seedborn Muse has not creature type?
Which card did behave improperly ?
Seedborn Muse or Beacon of Unrest
Which Version did you use ?(Constructed, Limited)and which update(date,name)
constructed EDH tournament June
What exactly should be the correct behavior/interaction ?
Beacon of Unrest should fetch Seedborn Muse.
Are any other cards possibly affected by this bug ?
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For some reason Beacon of Unrest can't fetch Seedborn Muse from the graveyard (AI tested).Possible Seedborn Muse has not creature type?
Which card did behave improperly ?
Seedborn Muse or Beacon of Unrest
Which Version did you use ?(Constructed, Limited)and which update(date,name)
constructed EDH tournament June
What exactly should be the correct behavior/interaction ?
Beacon of Unrest should fetch Seedborn Muse.
Are any other cards possibly affected by this bug ?
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Last edited by Aswan jaguar on 18 Jul 2011, 06:51, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
- Posts: 7450
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Re: Beacon of Unrest-Seedborn Muse
by Gargaroz » 06 Jul 2011, 15:49
That's a very strange bug. Seedborn Muse is fine, but since I recoded Beacon of Unrest to clean the code, I hope this have fixed the bug too.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [fixed by Gargaroz]Yosei - doesn't have legendary type
by Gargaroz » 06 Jul 2011, 15:50
All fixed 
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
[fixed by Gargaroz]Cream of the Crop:active opponent creat
by 0rion79 » 12 Jul 2011, 10:48
Both human player and AI may activate Cream of the Crop not only with own creatures, as the text demands, but with opponent's creatues too.
Last edited by Aswan jaguar on 12 Jul 2011, 19:00, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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0rion79 - Posts: 1519
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[fixed by Gargaroz]World Queller and Planeswalkers
by 0rion79 » 12 Jul 2011, 10:50
When World Queller 's ability is activated and "sacrifice a Planeswalker" is chosen, the game demands to the Human Player to sacrifice a planeswalker even if the/she has none. As far as I've seen until now, it doesn't happen with other kind of permaments.
Last edited by Aswan jaguar on 20 Jul 2011, 14:44, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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0rion79 - Posts: 1519
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[fixed by Gargaroz]Dust to Dust in Limited
by 0rion79 » 12 Jul 2011, 10:51
the AI may use Dust to Dust to exile one or two target artifacts, while the card clearly states that it must exile 2 of them.
Last edited by Aswan jaguar on 21 Feb 2012, 15:33, edited 5 times in total.
Reason: fixed bug
Reason: fixed bug
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0rion79 - Posts: 1519
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Re: Cream of the Crop: activated with opponent's creatures
by Gargaroz » 12 Jul 2011, 11:59
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
[fixed by Gargaroz]Lord of the Unreal
by Tyren » 17 Jul 2011, 21:14
Lord of the Unreal is reporting 1{U}{U} to cast when it's actual casting cost is
{U}, using constructed. Just a heads up!
{U}, using constructed. Just a heads up!Last edited by Aswan jaguar on 20 Jul 2011, 06:58, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- Tyren
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[fixed by Gargaroz]The Mimeoplasm
by Aswan jaguar » 18 Jul 2011, 12:56
Describe the Bug:
1 When you cast The Mimeoplasm and choose graveyard to get counters when you choose your graveyard=engine chooses opponents,when you choose opponents again for counters it messes up and chooses correctly to get counters from there but also chooses opponents graveyard to copy creature.
2 You can't select it as General for EDH games.
Which card did behave improperly ?
The Mimeoplasm
Which Version did you use ?(Constructed, Limited)and which update(date,name)
constructed 17July
What exactly should be the correct behavior/interaction ?
Select the card to get counters from the graveyard you choose.
Select the card to copy from the graveyard you choose.
Are any other cards possibly affected by this bug ?
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1 When you cast The Mimeoplasm and choose graveyard to get counters when you choose your graveyard=engine chooses opponents,when you choose opponents again for counters it messes up and chooses correctly to get counters from there but also chooses opponents graveyard to copy creature.
2 You can't select it as General for EDH games.
Which card did behave improperly ?
The Mimeoplasm
Which Version did you use ?(Constructed, Limited)and which update(date,name)
constructed 17July
What exactly should be the correct behavior/interaction ?
Select the card to get counters from the graveyard you choose.
Select the card to copy from the graveyard you choose.
Are any other cards possibly affected by this bug ?
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Last edited by Aswan jaguar on 20 Jul 2011, 11:36, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
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