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Re: [confirmed]Kismet - AI and Ravnica Shocklands

PostPosted: 09 Jun 2013, 13:42
by Gargaroz
Fixed.

Re: Static Orb and Paradox Haze

PostPosted: 09 Jun 2013, 13:44
by Gargaroz
Ops ! Fixed.

Re: [fixed by Korath]Wall of Shards

PostPosted: 09 Jun 2013, 13:52
by Gargaroz
Wall of Shards was already fixed, however thanks for the other bug reports.
And for the cards coded but not inserted, as now every worth card of Magic is coded, but inserting them all at once will generate like 10 years of bug reports, so we prefer to do things slowly ;)

Re: [fixed by Korath]Coffin Queen

PostPosted: 09 Jun 2013, 13:54
by Gargaroz
Fixed inserted.

Re: [fixed by Korath]Wall of Shards

PostPosted: 09 Jun 2013, 13:56
by Aswan jaguar
Are the other bug reports besides Wall of Shards,fixed Gargaroz?or you will notify us.

[fixed by Gargaroz]Curse of the Cabal + Paradoxe Haze

PostPosted: 09 Jun 2013, 14:21
by triol
Describe the Bug:

When Curse of the Cabal is cast and I target AI, the game freezes

Which card did behave improperly ?

Curse of the Cabal

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

PM, Solo Duel

What exactly should be the correct behavior/interaction ?

When I cast Curse of the Cabal targetting AI, AI should sacrifice half his permanent round down.

Another "bug" happens with this card, that may be linked to this bug : during his upkeep AI never sacrifices permanents to add time counter to Curse of the Cabal

[fixed by Gargaroz]Conclave Phalanx

PostPosted: 09 Jun 2013, 14:37
by Aswan jaguar
Describe the Bug:
Conclave Phalanx costs 5W.

Which card did behave improperly ?
Conclave Phalanx

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY\2013

What exactly should be the correct behavior/interaction ?
Conclave Phalanx costs 4W

Are any other cards possibly affected by this bug ?

[fixed by Gargaroz]Necrogenesis

PostPosted: 09 Jun 2013, 14:45
by stassy
Describe the Bug:
Necrogenesis effect is activatable only when there is no mana available

Which card did behave improperly ?
Necrogenesis

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM

What exactly should be the correct behavior/interaction ?
Necrogenesis effect is activatable only when there is mana available

Are any other cards possibly affected by this bug ?
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Image

Image

Re: Curse of the Cabal

PostPosted: 09 Jun 2013, 14:55
by stassy
The suspend counter system for this card is an approximation, so player nor AI can't interact with it with counter add/removal like Vampire Hexmage I guess (if you see an effect with a legacy card, forget about counter interaction unless a window with counter management pop up)

Anyway for me Curse of the Cabal was working for me until the spell resolution where the game asked me to sac permanent for counter after the effect was done.

Image

Re: [confirmed for another bug]Curse of the Cabal

PostPosted: 09 Jun 2013, 15:09
by triol
It's normal that your asked to sacrifice a permanent as it is written in the effect that any player can sacrifice a permanent during his upkeep to add 2 counters (and this effect works, even with the manalink suspend sustem ;) )

I'll try again to cast Curse of the Cabal to see if it finally works for me

Edit : For me it still freezes when cast, maybe linked to Paradox Haze that I have in play, and it is during this additional upkeep that Curse of the Cabal is cast? ==> That's it, without Paradox Haze, it works!

Re: [confirmed for another bug]Curse of the Cabal

PostPosted: 09 Jun 2013, 17:14
by stassy
I mean, when final resolution of Curse of the Cabal occur (no more counter, target opponent sac his permanent), at next player upkeep the game will ask to sac a permanent in order to add counter to...something that is already buried, resolved, done, etc...check the screenshot I attached, I no longer have the legacy card, AI has already sacced some of his permanent and yet game still ask me for sac :P

Re: [confirmed for another bug]Curse of the Cabal

PostPosted: 09 Jun 2013, 17:17
by triol
I confirm, it did it to me too, but there still is the freezing bug when cast with Paradox Haze in play :)

Re: [confirmed]Dimir House Guard

PostPosted: 09 Jun 2013, 23:43
by Gargaroz
Fixed.

Re: [confirmed]Conclave Phalanx

PostPosted: 09 Jun 2013, 23:44
by Gargaroz
Fixed.

Re: [confirmed]Necrogenesis

PostPosted: 09 Jun 2013, 23:44
by Gargaroz
Fixed.