[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: [confirmed]Curse of the Cabal + Paradoxe Haze
by Gargaroz » 10 Jun 2013, 00:07
Well, the code for suspended Curse of the Cabal was a bit buggy, I've improved it, so consider it fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Korath]Dawnglow Infusion again
by Korath » 10 Jun 2013, 09:57
Describe the Bug:
Dawnglow Infusion still doesn't do anything on resolution.
Which card did behave improperly ?
Dawnglow Infusion.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Planeswalking to Modern 05182013.rar on top of CirothUngol. Solo duel/none in this savegame (first observed in challenge gauntlet).
What exactly should be the correct behavior/interaction ?
You should get either
or
life. (Ideally, you should have the option of paying either
or
and declining to pay the second color even if it's available, though that's just nitpicking.)
Are any other cards possibly affected by this bug ?
No.
The same symptoms were reported here and marked as fixed for this version. Don't know whether it was incomplete or just not deployed, but this patch fixes it for me:
Dawnglow Infusion still doesn't do anything on resolution.
Which card did behave improperly ?
Dawnglow Infusion.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Planeswalking to Modern 05182013.rar on top of CirothUngol. Solo duel/none in this savegame (first observed in challenge gauntlet).
What exactly should be the correct behavior/interaction ?
You should get either
or
life. (Ideally, you should have the option of paying either
or
and declining to pay the second color even if it's available, though that's just nitpicking.)Are any other cards possibly affected by this bug ?
No.
The same symptoms were reported here and marked as fixed for this version. Don't know whether it was incomplete or just not deployed, but this patch fixes it for me:
- Code: Select all
diff --git a/src/cards/shadowmoor.c b/src/cards/shadowmoor.c
index a6b6158..84b1f90 100644
--- a/src/cards/shadowmoor.c
+++ b/src/cards/shadowmoor.c
@@ -1214,21 +1214,21 @@ int card_dawnglove_infusion(int player, int card, event_t event){
if( ! played_for_free(player, card) && ! is_token(player, card) ){
if( instance->targets[0].card == COLOR_WHITE && has_mana(player, COLOR_WHITE, 1) ){
charge_mana_multi(player, -1, 0, 0, 0, 0, 1);
- if( spell_fizzled != -1 ){
+ if( spell_fizzled != 1 ){
instance->info_slot = x_value+1;
instance->targets[0].player = 1;
}
}
else if( instance->targets[0].card == COLOR_GREEN && has_mana(player, COLOR_GREEN, 1) ){
charge_mana_multi(player, -1, 0, 0, 1, 0, 0);
- if( spell_fizzled != -1 ){
+ if( spell_fizzled != 1 ){
instance->info_slot = x_value+1;
instance->targets[0].player = 1;
}
}
else{
charge_mana(player, COLOR_COLORLESS, -1);
- if( spell_fizzled != -1 ){
+ if( spell_fizzled != 1 ){
instance->info_slot = x_value;
}
}
- Attachments
-
dawnglow_infusion.zip- (2.34 KiB) Downloaded 114 times
Last edited by Aswan jaguar on 12 Jun 2013, 03:57, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
-

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[fixed]Search for Tomorrow again
by Korath » 10 Jun 2013, 10:24
Describe the Bug:
Search for Tomorrow suspends for
.
Which card did behave improperly ?
Search for Tomorrow.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Planeswalking to Modern 05182013.rar on top of CirothUngol. Solo duel/none in this savegame (first observed in challenge gauntlet).
What exactly should be the correct behavior/interaction ?
It should suspend for
.
Are any other cards possibly affected by this bug ?
Nope.
Was most recently reported here and marked as fixed for this version. It can be cast normally in PtM.
Search for Tomorrow suspends for
.Which card did behave improperly ?
Search for Tomorrow.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Planeswalking to Modern 05182013.rar on top of CirothUngol. Solo duel/none in this savegame (first observed in challenge gauntlet).
What exactly should be the correct behavior/interaction ?
It should suspend for
.Are any other cards possibly affected by this bug ?
Nope.
Was most recently reported here and marked as fixed for this version. It can be cast normally in PtM.
- Code: Select all
diff --git a/src/cards/time_spiral.c b/src/cards/time_spiral.c
index 471cb00..e180fab 100644
--- a/src/cards/time_spiral.c
+++ b/src/cards/time_spiral.c
@@ -4228,7 +4228,7 @@ int card_quest_for_tomorrow(int player, int card, event_t event){
kill_card(player, card, KILL_DESTROY);
}
- return suspend(player, card, event, 2, 0, 0, 1, 0, 0, 0);
+ return suspend(player, card, event, 2, 0, 0, 0, 1, 0, 0);
}
int card_sedge_sliver(int player, int card, event_t event){
- Attachments
-
search_for_tomorrow.zip- (2.32 KiB) Downloaded 123 times
Last edited by Aswan jaguar on 11 Jun 2013, 13:40, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
-

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[fixed by Gargaroz]Gyre Sage + Gutter Grime and more
by stassy » 10 Jun 2013, 10:25
Describe the Bug:
Gyre Sage evolve ability trigger when Gutter Grime add his 1st counter and 1/1 slime token into play
Which card did behave improperly ?
Gyre Sage + Gutter Grime
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM
What exactly should be the correct behavior/interaction ?
Gyre Sage evolve ability does not trigger when Gutter Grime add his 1st counter and 1/1 slime token into play
Are any other cards possibly affected by this bug ?
Others evolve creatures

I suspect the slime counter to be put into the bf as a */* creature, and so the game count it as a creature with more pow/toughness than Gyre Sage.
I tested with others spells/creatures with */* but fixed number (Boneyard Wurm) and the bug didn't happen.
Gyre Sage evolve ability trigger when Gutter Grime add his 1st counter and 1/1 slime token into play
Which card did behave improperly ?
Gyre Sage + Gutter Grime
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM
What exactly should be the correct behavior/interaction ?
Gyre Sage evolve ability does not trigger when Gutter Grime add his 1st counter and 1/1 slime token into play
Are any other cards possibly affected by this bug ?
Others evolve creatures

I suspect the slime counter to be put into the bf as a */* creature, and so the game count it as a creature with more pow/toughness than Gyre Sage.
I tested with others spells/creatures with */* but fixed number (Boneyard Wurm) and the bug didn't happen.
- Attachments
-
2.zip- (2.34 KiB) Downloaded 119 times
Last edited by Aswan jaguar on 11 Jun 2013, 13:31, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- stassy
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Re: [confirmed]Search for Tomorrow again
by stassy » 10 Jun 2013, 10:42
Your link lead to my Dawnglow Infusion report but it's not a biggie, the Search for Tomorrow bug is confirmed anyway 
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[fixed by Gargaroz]Praetor's Counsel
by Korath » 10 Jun 2013, 16:33
Describe the Bug:
A) Praetor's Counsel goes to graveyard at resolution.
B) Its legacy card has no text and no title.
Which card did behave improperly ?
Praetor's Counsel.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Planeswalking to Modern 05182013.rar on top of CirothUngol. Solo duel/none.
What exactly should be the correct behavior/interaction ?
It should exile itself. And its legacy should be wordier.
Are any other cards possibly affected by this bug ?
Nope.
A) Praetor's Counsel goes to graveyard at resolution.
B) Its legacy card has no text and no title.
Which card did behave improperly ?
Praetor's Counsel.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Planeswalking to Modern 05182013.rar on top of CirothUngol. Solo duel/none.
What exactly should be the correct behavior/interaction ?
It should exile itself. And its legacy should be wordier.
Are any other cards possibly affected by this bug ?
Nope.
- Attachments
-
praetors_counsel.zip- (2.51 KiB) Downloaded 106 times
Last edited by Aswan jaguar on 11 Jun 2013, 13:35, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Korath - DEVELOPER
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Re: [confirmed]Praetor's Counsel
by Aswan jaguar » 10 Jun 2013, 17:09
We have a specific topic few topics up for Legacy cards with no text,title you can put this there so Sonic who inserts these will see it for sure.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Hinder
by BAgate » 11 Jun 2013, 07:58
Describe the Bug:
Hinder remains on the battlefield after being cast.
Which card did behave improperly ?
Hinder
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtoM
What exactly should be the correct behavior/interaction ?
It is an instant.
Are any other cards possibly affected by this bug ?
unknown
Edit: later in the game, a Followed Footsteps created an air elemental instead of the enchanted creature, so I don't know if it is a cascading fault or some weird interaction.
Hinder remains on the battlefield after being cast.
Which card did behave improperly ?
Hinder
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtoM
What exactly should be the correct behavior/interaction ?
It is an instant.
Are any other cards possibly affected by this bug ?
unknown
Edit: later in the game, a Followed Footsteps created an air elemental instead of the enchanted creature, so I don't know if it is a cascading fault or some weird interaction.
Last edited by Aswan jaguar on 11 Jun 2013, 13:36, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Working on: housekeeping and archived reports
[already fixed]Kederekt Leviathan
by stassy » 11 Jun 2013, 11:25
Describe the Bug:
When Kederekt Leviathan unearth ability is activated, a copy of Kederekt Leviathan with haste is put in the bf but also another is exiled.
When current owner turn end, the Kederekt Leviathan in the bf is exiled and there are 2 Kederekt Leviathan exiled
Which card did behave improperly ?
Kederekt Leviathan
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM
What exactly should be the correct behavior/interaction ?
When Kederekt Leviathan unearth ability is activated, a copy of Kederekt Leviathan with haste is put in the bf and not another in exile zone.
Are any other cards possibly affected by this bug ?
Others unearth creatures

When Kederekt Leviathan unearth ability is activated, a copy of Kederekt Leviathan with haste is put in the bf but also another is exiled.
When current owner turn end, the Kederekt Leviathan in the bf is exiled and there are 2 Kederekt Leviathan exiled
Which card did behave improperly ?
Kederekt Leviathan
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM
What exactly should be the correct behavior/interaction ?
When Kederekt Leviathan unearth ability is activated, a copy of Kederekt Leviathan with haste is put in the bf and not another in exile zone.
Are any other cards possibly affected by this bug ?
Others unearth creatures

Last edited by Aswan jaguar on 11 Jun 2013, 13:38, edited 1 time in total.
Reason: already fixed
Reason: already fixed
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[fixed by Gargaroz]Sacellum Godspeaker
by stassy » 11 Jun 2013, 12:05
Describe the Bug:
- When Sacellum Godspeaker ability is activated in auto mode, game will target non creature artifact, reveal them and generate G for it
- When Sacellum Godspeaker ability is activated in manual mode, game will not generate G for each creature with power > 5 after effect resolution (tested with Juggernaut)
Which card did behave improperly ?
Sacellum Godspeaker
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM
What exactly should be the correct behavior/interaction ?
- When Sacellum Godspeaker ability is activated in auto mode, game will not target non creature artifact.
- When Sacellum Godspeaker ability is activated in manual mode, game will generate G for each creature with power > 5 after effect resolution
Are any other cards possibly affected by this bug ?
-


- When Sacellum Godspeaker ability is activated in auto mode, game will target non creature artifact, reveal them and generate G for it
- When Sacellum Godspeaker ability is activated in manual mode, game will not generate G for each creature with power > 5 after effect resolution (tested with Juggernaut)
Which card did behave improperly ?
Sacellum Godspeaker
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM
What exactly should be the correct behavior/interaction ?
- When Sacellum Godspeaker ability is activated in auto mode, game will not target non creature artifact.
- When Sacellum Godspeaker ability is activated in manual mode, game will generate G for each creature with power > 5 after effect resolution
Are any other cards possibly affected by this bug ?
-


Last edited by Aswan jaguar on 11 Jun 2013, 13:39, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
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Re: [confirmed]Dawnglow Infusion again
by Gargaroz » 11 Jun 2013, 12:36
Oh, I see, all thos "spell_fizzled != -1" should be "spell_fizzled != 1". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Gyre Sage + Gutter Grime
by Gargaroz » 11 Jun 2013, 12:38
Yup, it's as you say. It's not easy to fix this issue, but I'll find something.
Edit : Fixed interaction between Pandemonium / Orchard's Warden / Angelic Chorus / creatures with "evolve" and tokens from Gutter Grime / Saproling Burst.
Edit : Fixed interaction between Pandemonium / Orchard's Warden / Angelic Chorus / creatures with "evolve" and tokens from Gutter Grime / Saproling Burst.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Search for Tomorrow again
by Gargaroz » 11 Jun 2013, 12:39
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Praetor's Counsel
by Gargaroz » 11 Jun 2013, 12:43
Fixed the "goes in the graveyard" part.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
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