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[Fixed] Bug Archive

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Re: [checked-wait] Reaper King,Chaos Orb Avatar / Vanguard

Postby stassy » 18 Jul 2011, 14:01

Unfortunately there still seems to be a hand max size issue, see savegame attached in which the max hand size is limited to 4 cards though no such effect are in the battlefield.

Edit: Argh, forgot that all avatar cards activate themself when you load a save so the bug won't be seen, you will have to start again and play a few turn to see the effect :?
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[fixed by Gargaroz]Uncastable cards-all plainswalkers

Postby HarryPitfall » 18 Jul 2011, 23:25

This bugs appears to me when I play sealed.

1) The game crashes for me everytime the computer draws "gaea's blessing" - first, I get a windows about crashes registers, and the the game crashes.
2) In the new version (m12), spirit link and gideon jura can't be played, they never gets highligthed on my hand, double click is ignored. the cost is ok (right click = add mana to cast this card to mana pool = correct mana is added). I just found that Garruk, Primal Hunter also can't be played...
Last edited by Aswan jaguar on 20 Jul 2011, 17:17, edited 3 times in total.
Reason: fixed bug
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Re: 2 bugs with the new version (m12)

Postby sopcich04 » 19 Jul 2011, 05:17

here is a saved game where i cannot cast Garruk(same applies to all PW i've noticed)

*hope i attached file correctly*
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Re: 2 bugs with the new version (m12)

Postby stassy » 19 Jul 2011, 05:25

Seems to be lot of planeswalker are affected, Gideon Jura and Jace Beleren are in the savegame attached below
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Re: 2 bugs with the new version (m12)

Postby stassy » 19 Jul 2011, 05:54

Added savegame for Spirit Link
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[fixed by Gargaroz]White Sun Zenith

Postby stassy » 19 Jul 2011, 06:01

Spell type is Sorcery and should be Instant (not a typo)

Image
Last edited by Aswan jaguar on 20 Jul 2011, 06:59, edited 2 times in total.
Reason: fixed bug
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Re: [confirmed all]Uncastable cards-all plainswalkers

Postby Aswan jaguar » 19 Jul 2011, 08:38

I tested and all plainswalkers can't be cast.
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Re: [confirmed all]Uncastable cards-all plainswalkers

Postby Gargaroz » 19 Jul 2011, 14:28

Well, Ok, V2 it is. I'll release it ASAP.
Edit : Fixed, of course.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Double Legendary's in play!-Ezuri,

Postby HarryPitfall » 19 Jul 2011, 16:56

The computer can still play 2 Ezuri, and they stay in play, is the latest patch (commander + m12).
Last edited by Aswan jaguar on 20 Jul 2011, 07:00, edited 2 times in total.
Reason: fixed bug
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Re: [conformed]Double Legendary's in play!-Ezuri,

Postby Aswan jaguar » 19 Jul 2011, 18:36

Please remember to save when you meet bugs it makes it easier to track.
Here a savegame.
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[fixed by Gargaroz]Pariah Shield = Invencible

Postby HarryPitfall » 19 Jul 2011, 21:26

When the computer plays a Pariah Shield, it's no need a attached creature to prevent/redirect damage, all damage is prevented - the computer becomes invencible.
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Last edited by Aswan jaguar on 20 Jul 2011, 11:37, edited 2 times in total.
Reason: bug fixed
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Re: [conformed]Double Legendary's in play!-Ezuri,

Postby Gargaroz » 20 Jul 2011, 00:10

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]White Sun Zenith

Postby Gargaroz » 20 Jul 2011, 00:11

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Lord of the Unreal

Postby Gargaroz » 20 Jul 2011, 00:12

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Pariah Shield = Invencible

Postby Aswan jaguar » 20 Jul 2011, 07:30

The same happens for human.
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