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Re: Turn // Burn

PostPosted: 19 Jun 2013, 12:42
by Gargaroz
Fixed. The second bug is a global issue, and it's fixed too.

[fixed by Gargaroz]Telemin Performance

PostPosted: 19 Jun 2013, 14:46
by BAgate
Describe the Bug:
When telemin performance is cast and the opponent has no creature cards left in the deck, nothing happens.

Which card did behave improperly ?
Telemin Performance

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2

What exactly should be the correct behavior/interaction ?
The entire deck should be placed in the graveyard.

Are any other cards possibly affected by this bug ?
No.

Re: Telemin Performance

PostPosted: 19 Jun 2013, 15:48
by triol
I think it's not a bug, as putting cards into opponents graveyard triggers only if he reveals a creature card (which he can't if there's no more in his library...)

[fixed by Gargaroz]Farseek and Badlands

PostPosted: 19 Jun 2013, 15:58
by HarlequinCasts
Describe the Bug:
Under certain circumstances, Farseek will fail to find a Badlands. While it can be random, it will always fail to find the last Badlands in my library.

Which card did behave improperly ?
Farseek

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
June 2013 : the prophecy of dragon's maze nemesis
Both dueling and guantlet (replay is a duel)

What exactly should be the correct behavior/interaction ?
Farseek should always be able to find a Badlands.

Are any other cards possibly affected by this bug ?
All other beta duels seem fine.

The attached replay is using a deck that is all Farseek, Forest, and Badlands cards. You will see that after getting the first 3 Badlands into play, I can never Farseek for the fourth. Also included is the deck.

Re: Telemin Performance

PostPosted: 19 Jun 2013, 15:58
by BAgate
I went and looked up the card on the official site and it had a ruling that if there were no creature cards in the library then the entire library should be placed in the graveyard.

Re: Telemin Performance

PostPosted: 19 Jun 2013, 16:13
by triol
I checked too, and you're right! My bad, it's a real bug :)

[fixed by Gargaroz]Ajani Vengeant

PostPosted: 19 Jun 2013, 16:15
by HarlequinCasts
Describe the Bug:
Permanents locked down by Ajani Vengeant 's +1 ability untap during the permanent's controller's next untap step.

I reported this earlier for Tamiyo, the Moon Sage and Ajani Vengeant Here. Tamiyo appears to function correctly now, just not Ajani.

Which card did behave improperly ?
Ajani Vengeant

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
June 2013 : the prophecy of dragon's maze nemesis
Both dueling and guantlet (replay is a duel)

What exactly should be the correct behavior/interaction ?
Permanent should not untap during it's controller's next untap step.

Are any other cards possibly affected by this bug ?
Tamiyo, the Moon Sage appears to work correctly.

EDIT: Changed description and updated save file.

Re: Farseek and Badlands

PostPosted: 19 Jun 2013, 16:17
by triol
To be more precise, it's always the badlands placed 1st in the library browser that can't be targetted. If you choose this one, it happens nothing, if you target another one, it works...

Re: Farseek and Badlands

PostPosted: 19 Jun 2013, 16:48
by Aswan jaguar
Triol good testing you beat me to it,yes I tested a lot and Farseek can never fetch a land if it is the top card of the library.

Re: Farseek and Badlands

PostPosted: 19 Jun 2013, 16:50
by triol
Mmmmh... Maybe was it a Gargaroz joke? As the top library card is not "far" you can't fetch it with FARseek? :P

Re: [confirmed]Farseek and Badlands

PostPosted: 19 Jun 2013, 16:58
by Aswan jaguar
Gargaroz no,Jatill who coded the card most probably could be.

Re: Ajani Vengeant lockdown permanent ability

PostPosted: 19 Jun 2013, 17:05
by Aswan jaguar
Where is the savegame (replay) as you say?

Re: Farseek and Badlands

PostPosted: 19 Jun 2013, 17:34
by HarlequinCasts
triol wrote:To be more precise, it's always the badlands placed 1st in the library browser that can't be targetted. If you choose this one, it happens nothing, if you target another one, it works...
Excellent! I'm bummed I didn't pick up on that. It was bugging me that I couldn't reproduce it with other lands... makes sense it was always alphabetical, and I tested it with tons of lands in the deck (including Badlands)

Re: Ajani Vengeant lockdown permanent ability

PostPosted: 19 Jun 2013, 17:35
by HarlequinCasts
Aswan jaguar wrote:Where is the savegame (replay) as you say?
My bad, I must not have finished attaching it. Should be there now.

Re: Ajani Vengeant lockdown permanent ability

PostPosted: 19 Jun 2013, 17:41
by stassy
confirmed, the legacy effect just disappear at end of Ajani Vengeant owner turn so the lockdown can't happen on untap phase

Image

In my screenshot, I lockdowned a land which effect was removed at end turn, so at my next turn it got untapped normally.