Page 459 of 505

[fixed by Gargaroz]Scourglass

PostPosted: 19 Jun 2013, 18:05
by stassy
Describe the Bug:
Scourglass destroy all artifacts and lands but not all the others permanents

Which card did behave improperly ?
Scourglass

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2

What exactly should be the correct behavior/interaction ?
Scourglass destroy all permanents but artifacts and lands

Are any other cards possibly affected by this bug ?
-

Image

[fixed by Gargaroz]Grixis Slavedriver

PostPosted: 19 Jun 2013, 18:10
by stassy
Describe the Bug:
When Grixis Slavedriver dies, a copy of it is created in the gy along with the original, allowing to use his unearth ability twice

Which card did behave improperly ?
Grixis Slavedriver

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2

What exactly should be the correct behavior/interaction ?
When Grixis Slavedriver dies, a copy of it is not created in the gy along with the original

Are any other cards possibly affected by this bug ?
-

Image

[fixed by Gargaroz]Overgrown Battlement

PostPosted: 19 Jun 2013, 18:21
by HarlequinCasts
Describe the Bug:
Overgrown Battlement does not tap when it generates mana. A single Overgrown Battlement can therefore be used repeatedly for infinite mana. The attached replay has a turn 2 Overgrown Battlement tapping for 15 mana on turn 3 to play Emrakul, the Aeons Torn.

Which card did behave improperly ?
Overgrown Battlement

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
June 2013 : the prophecy of dragon's maze nemesis
Both dueling and guantlet (replay is a duel)

What exactly should be the correct behavior/interaction ?
Tap when it produces mana.

Are any other cards possibly affected by this bug ?
Original issue of Overgrown Battlement tapping for an extra mana was fixed Here. I assume it is related.

[fixed by Gargaroz]Where Ancients Tread

PostPosted: 19 Jun 2013, 18:23
by stassy
Describe the Bug:
When Where Ancients Tread trigger, game ask for target player only

Which card did behave improperly ?
Where Ancients Tread

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2

What exactly should be the correct behavior/interaction ?
When Where Ancients Tread trigger, game ask for target player or creature

Are any other cards possibly affected by this bug ?
-

Image

Re: [confirmed]Ajani Vengeant

PostPosted: 19 Jun 2013, 18:27
by Korath
Initial bug report sounds like Ajani's causing his target to tap; he's not (and shouldn't).

[fixed by Gargaroz]Enigma Sphinx

PostPosted: 19 Jun 2013, 18:31
by stassy
Describe the Bug:
When Enigma Sphinx is cast, its Cascade effect does not trigger and library seems shuffled

Which card did behave improperly ?
Enigma Sphinx

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2

What exactly should be the correct behavior/interaction ?
When Enigma Sphinx is cast, its Cascade effect does trigger correctly

Are any other cards possibly affected by this bug ?
-

Image

Image

Image

Re: [confirmed]Ajani Vengeant

PostPosted: 19 Jun 2013, 18:34
by stassy
Yes, on my test I had to tap "enchanted" permanent by myself, though the untap bug is still here.

I tested with your savegame, unfortunately it was saved after the game (tip: if the game ask you to save, don't, because it will only save the result of the game to the next one and not the current one, always do right click > save :D), the next game anyway couldn't show the tap bug, only the untap one.

[fixed by Gargaroz]Eon Hub

PostPosted: 19 Jun 2013, 18:48
by stassy
Describe the Bug:
Eon Hub doesn't prevent effect from interacting with upkeep phase

Which card did behave improperly ?
Eon Hub

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2

What exactly should be the correct behavior/interaction ?
Eon Hub prevent effect from interacting with upkeep phase

Are any other cards possibly affected by this bug ?
-

Image

Image

[fixed by Gargaroz]Apocalypse Hydra

PostPosted: 19 Jun 2013, 18:56
by stassy
Describe the Bug:
- Apocalypse Hydra ability automatically target owner
- Apocalypse Hydra damage from his ability cannot be prevented

Which card did behave improperly ?
Apocalypse Hydra

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2

What exactly should be the correct behavior/interaction ?
- When Apocalypse Hydra ability is activated, game ask for target player or creature
- Apocalypse Hydra damage from his ability can be prevented

Are any other cards possibly affected by this bug ?
-

Image

Re: [confirmed]Ajani Vengeant

PostPosted: 19 Jun 2013, 22:32
by HarlequinCasts
stassy wrote:Yes, on my test I had to tap "enchanted" permanent by myself, though the untap bug is still here.

I tested with your savegame, unfortunately it was saved after the game (tip: if the game ask you to save, don't, because it will only save the result of the game to the next one and not the current one, always do right click > save :D), the next game anyway couldn't show the tap bug, only the untap one.
My bad. Thanks for the save game tip. I have updated the save file and bug description. You can see in the save game that Ajanai's effect goes away at the end of the turn so whatever permanent will just untap as normal. It effectively does nothing but +1 Ajani.

[fixed by Gargaroz]Consuming Aberration

PostPosted: 19 Jun 2013, 22:55
by BAgate
Describe the Bug:
Consuming Aberration's power and toughness are both equal to the number of cards in all graveyards.

Which card did behave improperly ?
Consuming Aberration

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2

What exactly should be the correct behavior/interaction ?
Consuming Aberration's power and toughness should both equal the number of cards in opponents' graveyards.

Are any other cards possibly affected by this bug ?
probably not.

Re: [confirmed]Telemin Performance

PostPosted: 19 Jun 2013, 23:56
by Gargaroz
Fixed.

Re: [confirmed]Farseek and Badlands

PostPosted: 20 Jun 2013, 00:17
by Gargaroz
Well, Farseek code was quite old (and not done by me ehehee), I refreshed it and updating it to reflect interaction with stuff like Stranglehold. Fixed.

Re: Scourglass

PostPosted: 20 Jun 2013, 00:21
by Gargaroz
Fixed.

Re: Grixis Slavedriver

PostPosted: 20 Jun 2013, 00:22
by Gargaroz
Please test if this happens only in combat or not.