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Re: Grim Monolith + Basalt Monolith

PostPosted: 21 Jun 2013, 05:13
by stassy
confirmed, yay for infinite mana :P

Re: [confirmed]Chalice of the Void + Mishra's Workshop

PostPosted: 21 Jun 2013, 05:59
by Korath
Chimeric Mass seemed entirely fixed after replacing both instances of COLOR_COLORLESS with COLOR_ARTIFACT in its EVENT_CAST_SPELL handler. I didn't try with the others.

Re: Fist of Suns

PostPosted: 21 Jun 2013, 06:12
by stassy
confirmed on Emrakul, though it seems some type of card cause crash, not all:
- Fist of Suns ok
- Abbey Gargoyles ok
- Lifelace ok
- Acorn Catapult crash
- Memory Plunder crash
- Advice from the Fae crash
- Ulamog, the Infinite Gyre crash
- Nicol Bolas, Planeswalker crash
- Magmaquake crash

Re: Izzit cluestone has summoning sickness

PostPosted: 21 Jun 2013, 06:21
by stassy
confirmed on all cluestones, also they can generate colorless mana

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Re: Grim Monolith + Basalt Monolith

PostPosted: 21 Jun 2013, 10:01
by HarlequinCasts
stassy wrote:confirmed, yay for infinite mana :P
Yeah I used to abuse this in earlier versions before I learned about reporting bugs here. It's weird because you can't actually make unlimited mana. It seems like you can only get away with it once per turn. I never quite narrowed it down, but if you try to cast a second 3 mana artifact using that trick the Grim Monolith will actually tap correctly. So if you are abusing these bugs, know your limits! :D

Re: Miracle X

PostPosted: 21 Jun 2013, 10:39
by Gargaroz
Bad values in "ct_all" for both cards. Also fixed Miracle for Bonfire of the Damned.

Re: Quirion Ranger makes the AI hang.

PostPosted: 21 Jun 2013, 10:48
by Gargaroz
Code cleaned, consider this fixed.

Re: [confirmed]Chalice of the Void + Mishra's Workshop

PostPosted: 21 Jun 2013, 10:50
by Gargaroz
Korath, have you tested if asking for COLOR_ARTIFACT allow you to pay also with other types of mana ?

Re: [confirmed]Fist of Suns

PostPosted: 21 Jun 2013, 10:51
by Gargaroz
Fixed.

Re: [confirmed]All Cluestone

PostPosted: 21 Jun 2013, 10:52
by Gargaroz
Fixed.

Re: [confirmed]Grim Monolith + Basalt Monolith

PostPosted: 21 Jun 2013, 10:58
by Gargaroz
Fixed.

Re: Desert

PostPosted: 21 Jun 2013, 11:11
by Gargaroz
Korath : Oh, I see, now I've a clue. Probably Desert is storing somewhere if there were attackers with toughness 1 and then decide is if't worth activationg or saving mana for Main Phase 2. AI usually cast most of his spell on Main 2, you know.

Re: Desert

PostPosted: 21 Jun 2013, 13:07
by Gargaroz
Ok, got a new code for Desert, I'll test it and let you know.
Edit : The new code works nicely, consider this fixed.

Re: [confirmed]Maelstrom Archangel + Coalition Victory

PostPosted: 21 Jun 2013, 13:28
by Gargaroz
Yeah, using an "envelope" function is surely better, so I could check for stuff like Platinum Angel and such.
Edit : Everything works nicely, thanx Korath !

Re: Daybreak Coronet

PostPosted: 21 Jun 2013, 13:44
by Gargaroz
Could you please check if enchanting a creature with Lifelink with another Lifelink-giving enchantment always cause this bug or it's card specific ?