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Re: Breaking // Entering

PostPosted: 22 Jun 2013, 16:05
by Gargaroz
Bad values in "ct_all". Fixed.

Re: Spike Jester

PostPosted: 22 Jun 2013, 16:08
by Gargaroz
Bad code pointer, fixed.

Re: Pilfered Plans

PostPosted: 22 Jun 2013, 16:09
by Gargaroz
Fixed.

Re: [confirmed]Elvish Hunter

PostPosted: 22 Jun 2013, 16:25
by Gargaroz
Nah, it's card specefic, I only forgot (hopefully only) this one. Fixed.

[fixed by Gargaroz]Redeem

PostPosted: 23 Jun 2013, 07:31
by Aswan jaguar
Describe the Bug:
You can't choose to Redeem only 1 creature.If you cancel the (only other option)the card wont be cast.

Which card did behave improperly ?
Redeem

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE13.v2

What exactly should be the correct behavior/interaction ?
Choose up to 2 creatures,so you can choose 1,too.

Are any other cards possibly affected by this bug ?

[fixed both by Gargaroz]Maze's End

PostPosted: 23 Jun 2013, 11:45
by HarlequinCasts
Describe the Bug:
2 Issues:

1 - Maze's End comes into play untapped but it can not be activated until the following turn.
2 - Maze's End 's win the game ability triggers early much like the whole Maelstrom Archangel / Coalition Victory issue.
With 9 different gates in play, activating Maze's End causes you to instantly win the game before you search for a gate.

Which card did behave improperly ?
Maze's End

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PWMNv2

What exactly should be the correct behavior/interaction ?
1 - Maze's End should come into play tapped.
2 - Activating Maze's End causes you to search for a gate. Then, if you have 10 different ones you win. Needs to let the search complete before winning.

In the attached replay you can see both issues. Just play through the game fogging until you have 9 gates.

Are any other cards possibly affected by this bug ?
Must be related to the whole win condition envelope idea I saw you discussing.

[fixed by Gargaroz]Error - Crash

PostPosted: 23 Jun 2013, 15:35
by Aswan jaguar
Describe the Bug:
Error - Crash when I cast Freewind Equenaut this time(played it several times without problem)

Which card did behave improperly ?
?

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE\13.V2

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?

[fixed by Gargaroz]Horror of Horrors is uncastable

PostPosted: 23 Jun 2013, 16:05
by Aswan jaguar
Describe the Bug:
Horror of Horrors is uncastable.

Which card did behave improperly ?
Horror of Horrors

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE\13.V2

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?

Re: Error - Crash

PostPosted: 23 Jun 2013, 16:08
by HarlequinCasts
I cannot reproduce the error using the latest patch. Could it just be a random crash and have nothing to do with the last played card?

(EDIT: Nevermind!)

[fixed by Gargaroz]Freewind Equenaut

PostPosted: 23 Jun 2013, 16:10
by Aswan jaguar
Describe the Bug:
AI can use Freewind Equenaut ability to target a non-attacking non-blocking creature(for player works fine)

Which card did behave improperly ?
Freewind Equenaut - AI

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE\13.V2

What exactly should be the correct behavior/interaction ?
Freewind Equenaut ability can target only attacking or blocking creatures.

Are any other cards possibly affected by this bug ?

Re: Error - Crash

PostPosted: 23 Jun 2013, 16:18
by Aswan jaguar
As I have said in my initial post I have cast it successfully several times,I even cast it without a problem when I reloaded the autosave.,so yes it is random crash.I reported as it may help developers find underlying problems although it is not easy.

[fixed Gargaroz]Chronomantic Escape asks for target player.

PostPosted: 23 Jun 2013, 16:31
by Aquillion
Describe the Bug:

Chronomantic Escape asks for a target player when you suspend it from your hand. This doesn't make any sense; the spell's effect isn't targeted.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

PM v2, Duel. Also saw it in sealed.

What exactly should be the correct behavior/interaction ?

Chronomantic Escape shouldn't ask for a target player.

Are any other cards possibly affected by this bug ?

Other suspended sorcery / instant cards that don't require a target, perhaps.

[fixed Gargaroz]Mercy Killing always gives tokens to caster.

PostPosted: 23 Jun 2013, 16:34
by Aquillion
Describe the Bug:

Mercy Killing is supposed to force a targeted creature's controller to sacrifice it, then make them put elf tokens into play equal to its power. That is, the targeted creature's controller is the one who gets the tokens, not the caster (unless you target one of your own creatures with it.)

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

PM v2, Duel. Also saw it in sealed.

What exactly should be the correct behavior/interaction ?

The player who sacrifices the creature should get the tokens.

Are any other cards possibly affected by this bug ?

None that I'm aware of.

[fixed by Gargaroz]Jaya Ballard, Task Mage

PostPosted: 23 Jun 2013, 16:43
by Aquillion
Describe the Bug:

Activating the Jaya Ballard, Task Mage Inferno effect seems to get you her Incinerate effect instead.

Note that in the attached duel save, you will have to wait a few turns to draw her; when I tried to make a later save, it was corrupted. The other save shows the AI using her and displaying the wrong message.

Additionally, canceling out of her ability activation menu seems to hang the game.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

PM v2, Duel. Also saw it in sealed, when the AI used it and it displayed the Inferno message when actually doing the Incinerate effect.

What exactly should be the correct behavior/interaction ?

Jaya Ballard's third effect should be Incinerate.

Canceling her ability should not hang the game.

Are any other cards possibly affected by this bug ?

None that I'm aware of.

[fixed by Gargaroz]Power Matrix displays weird message.

PostPosted: 23 Jun 2013, 16:54
by Aquillion
Describe the Bug:

Activating a Power Matrix displays what looks like a debug message of some sort. It still works properly.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

PM v2, Duel. Also saw it in sealed.

What exactly should be the correct behavior/interaction ?

Power Matrix shouldn't display a debug message when used.

Are any other cards possibly affected by this bug ?

Leonin Battlemage has the same issue.