It is currently 08 Jul 2021, 05:18
   
Text Size

[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

Re: Martyr's Bond

Postby theironmmonkey » 22 Jul 2011, 09:00

I just noticed I'm getting the same corrupted or wrong version error on all my save games now.
theironmmonkey
 
Posts: 3
Joined: 22 Jul 2011, 06:38
Has thanked: 0 time
Been thanked: 0 time

Re: [confirmed]Martyr's Bond

Postby Gargaroz » 22 Jul 2011, 12:19

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

[fixed by Gargaroz]Avenger of Zendikar

Postby Megres » 22 Jul 2011, 21:59

Describe the Bug:
If i play Avenger of Zendikar via Tooth and Nail I get no 0/1 green Plant creature tokens.

Which card did behave improperly ?
Avenger of Zendikar.

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed 17 July 2011 aka Commander + M12

What exactly should be the correct behavior/interaction ?
When Avenger of Zendikar enters the battlefield, you should get a 0/1 green Plant creature token onto the battlefield for each land you control, no matter if you don't cast it from your hand.

Are any other cards possibly affected by this bug ?
No.

I can't upload a savegame cause...I can't find them!

If I load a savegame during the game the saves are where they are supposed to be, but if I search for them browsing through my pc they aren't in the savegame folder anymore. :?
Last edited by Aswan jaguar on 24 Jul 2011, 07:44, edited 1 time in total.
Reason: fixed bug
Megres
 
Posts: 143
Joined: 19 Mar 2011, 22:09
Has thanked: 13 times
Been thanked: 2 times

Re: Avenger of Zendikar

Postby stassy » 23 Jul 2011, 04:23

You can search in your PC for E1M files if you are playing in Duel Mode, or you can just clic a little upside from the folder to check their position.

Image

Well tried the card and it seems to work ok with Tooth and Nail
Attachments
3.zip
(2.79 KiB) Downloaded 71 times
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]Dragonmaster Outcast

Postby ALEX Ryugami » 23 Jul 2011, 06:02

Describe the Bug:
At the first beginning of my upkeep after I got six lands on the battlefield, there's an error popped out and Dragonmaster Outcast doesn't produce any Dragons. The previous version didn't have this error

Which card did behave improperly ?
Dragonmaster Outcast

Which Version did you use ? (Constructed, Limited)
Constructed, the July patch

What exactly should be the correct behaviour/interaction ?
No error message appears and Dragonmaster Outcast produces a Dragon when I have enough lands.

Are any other cards possibly affected by this bug ?
No
Attachments
Outcast Bug.zip
(2 KiB) Downloaded 78 times
Last edited by Aswan jaguar on 23 Jul 2011, 18:52, edited 2 times in total.
Reason: fixed bug
User avatar
ALEX Ryugami
 
Posts: 79
Joined: 28 Jun 2010, 03:10
Has thanked: 6 times
Been thanked: 0 time

Re: Avenger of Zendikar

Postby Aswan jaguar » 23 Jul 2011, 09:13

From the save game attached by Stassy,yes it works ok for me,too.
Another bug found though in the same savegame when Sun Titan comes in play the second land doesn't trigger Avenger of Zendikar to pump the plants nor the landfall ability of Lotus Cobra.

However when Sun Titan attacks,triggers Avenger of Zendikar to pump the plants and the landfall ability of Lotus Cobra both times.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 7450
Joined: 13 May 2010, 12:17
Has thanked: 639 times
Been thanked: 351 times

Re: [confirmed]Dragonmaster Outcast

Postby Aswan jaguar » 23 Jul 2011, 09:41

Here a photo of the error:
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 7450
Joined: 13 May 2010, 12:17
Has thanked: 639 times
Been thanked: 351 times

Re: [confirmed]Dragonmaster Outcast

Postby Gargaroz » 23 Jul 2011, 13:03

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: Avenger of Zendikar

Postby Megres » 23 Jul 2011, 23:35

Ok, I've found the savegame. For some unknown reasons the game opens a wrong folder while the savegames are in another one.

Anyway, here's the savegame.

Use Tooth and Nail, choose the "do both" option, search for the Avenger and another creature, put them into play, and you'll see that the plant tokens will not appear.
Attachments
Avenger of Zendikar.rar
(2.21 KiB) Downloaded 82 times
Megres
 
Posts: 143
Joined: 19 Mar 2011, 22:09
Has thanked: 13 times
Been thanked: 2 times

Re: Avenger of Zendikar

Postby Gargaroz » 24 Jul 2011, 00:41

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

[fixed by Gargaroz]Kaalia of the Vast & Timely Reinforcement

Postby Sonic » 24 Jul 2011, 02:13

Constructed - 17 July

Kaalia of the Vast currently shows a casting cost of: {2} {W} {B} {R} - it should be: {1} {W} {B} {R}

Timely Reinforcements csv Card Type and Type Text shows it as an 'Instant' - it should be a 'Sorcery'
Last edited by Aswan jaguar on 24 Jul 2011, 15:15, edited 2 times in total.
Reason: fixed bug
Working On: Life, the Universe, and Everything.
User avatar
Sonic
Apprentice
 
Posts: 827
Joined: 27 Feb 2010, 00:37
Has thanked: 3 times
Been thanked: 160 times

[fixed by Gargaroz]Elesh Norn, Grand Cenobite

Postby levo » 24 Jul 2011, 03:50

Describe the Bug:
If i reanimate Elesh Norn, Grand Cenobite and my opponent counter my spell,the +2/+2 -2/-2 still effective.
no matter what reanimate spell(i have tested reanimate/animate dead) to be used.

Which card did behave improperly ?
Elesh Norn, Grand Cenobite

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed 17 July 2011 aka Commander + M12

What exactly should be the correct behavior/interaction ?
Elesh Norn's ability dose not take effect.

Are any other cards possibly affected by this bug ?
Reanimate Jin-Gitaxias, Core Augur has the same problem.
And maybe Sheoldred, Whispering One?I have not tested it.

see the picture.I reanimate Elesh Norn,opponent counter it by spelltail hatchling,before spell chain resolved,my Sphinx already get +2/+2,and this effect doesn't disappear.
1.jpg
Last edited by Aswan jaguar on 24 Jul 2011, 15:13, edited 2 times in total.
Reason: fixed bug
levo
 
Posts: 7
Joined: 15 Aug 2010, 09:37
Has thanked: 0 time
Been thanked: 0 time

[fixed by Gargaroz]Rampaging Baloths and/or Primeval Titan

Postby Megres » 24 Jul 2011, 10:23

Describe the Bug:
If I have a Rampaging Baloths in play and I cast Primeval Titan, I get only 1 beast token, despite I put 2 extra lands in play.

Which card did behave improperly ?
Rampaging Baloths and/or Primeval Titan

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, 17 July 2011

What exactly should be the correct behavior/interaction ?
Casting Primeval Titan with Rampaging Baloths in play, I should get a beast token for each land granted by the Titan.

Are any other cards possibly affected by this bug ?
Maybe every landfall card triggering with Primeval Titan coming into play.

P.S.: when Primeval Titan is in play and attacks the Rampaging Baloths card triggers correctly, granting 2 beast tokens.
Attachments
Rampaging Baloths.rar
(1.63 KiB) Downloaded 85 times
Last edited by Aswan jaguar on 24 Jul 2011, 15:13, edited 2 times in total.
Reason: fixed bug
Megres
 
Posts: 143
Joined: 19 Mar 2011, 22:09
Has thanked: 13 times
Been thanked: 2 times

Re: [confirmed]Rampaging Baloths and/or Primeval Titan

Postby Aswan jaguar » 24 Jul 2011, 10:42

I already reported this in the Avenger of Zendikar bug post the 2nd land which comes into play with Primeval Titan doesn't trigger him either.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 7450
Joined: 13 May 2010, 12:17
Has thanked: 639 times
Been thanked: 351 times

Re: [confirmed]Kaalia of the Vast & Timely Reinforcements

Postby Gargaroz » 24 Jul 2011, 12:33

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 9 guests


Who is online

In total there are 9 users online :: 0 registered, 0 hidden and 9 guests (based on users active over the past 10 minutes)
Most users ever online was 1922 on 07 Jun 2021, 06:01

Users browsing this forum: No registered users and 9 guests

Login Form