[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: Martyr's Bond
by theironmmonkey » 22 Jul 2011, 09:00
I just noticed I'm getting the same corrupted or wrong version error on all my save games now.
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Re: [confirmed]Martyr's Bond
by Gargaroz » 22 Jul 2011, 12:19
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Avenger of Zendikar
by Megres » 22 Jul 2011, 21:59
Describe the Bug:
If i play Avenger of Zendikar via Tooth and Nail I get no 0/1 green Plant creature tokens.
Which card did behave improperly ?
Avenger of Zendikar.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed 17 July 2011 aka Commander + M12
What exactly should be the correct behavior/interaction ?
When Avenger of Zendikar enters the battlefield, you should get a 0/1 green Plant creature token onto the battlefield for each land you control, no matter if you don't cast it from your hand.
Are any other cards possibly affected by this bug ?
No.
I can't upload a savegame cause...I can't find them!
If I load a savegame during the game the saves are where they are supposed to be, but if I search for them browsing through my pc they aren't in the savegame folder anymore.
If i play Avenger of Zendikar via Tooth and Nail I get no 0/1 green Plant creature tokens.
Which card did behave improperly ?
Avenger of Zendikar.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed 17 July 2011 aka Commander + M12
What exactly should be the correct behavior/interaction ?
When Avenger of Zendikar enters the battlefield, you should get a 0/1 green Plant creature token onto the battlefield for each land you control, no matter if you don't cast it from your hand.
Are any other cards possibly affected by this bug ?
No.
I can't upload a savegame cause...I can't find them!
If I load a savegame during the game the saves are where they are supposed to be, but if I search for them browsing through my pc they aren't in the savegame folder anymore.
Last edited by Aswan jaguar on 24 Jul 2011, 07:44, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
Re: Avenger of Zendikar
by stassy » 23 Jul 2011, 04:23
You can search in your PC for E1M files if you are playing in Duel Mode, or you can just clic a little upside from the folder to check their position.

Well tried the card and it seems to work ok with Tooth and Nail

Well tried the card and it seems to work ok with Tooth and Nail
- Attachments
-
3.zip- (2.79 KiB) Downloaded 71 times
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[fixed by Gargaroz]Dragonmaster Outcast
by ALEX Ryugami » 23 Jul 2011, 06:02
Describe the Bug:
At the first beginning of my upkeep after I got six lands on the battlefield, there's an error popped out and Dragonmaster Outcast doesn't produce any Dragons. The previous version didn't have this error
Which card did behave improperly ?
Dragonmaster Outcast
Which Version did you use ? (Constructed, Limited)
Constructed, the July patch
What exactly should be the correct behaviour/interaction ?
No error message appears and Dragonmaster Outcast produces a Dragon when I have enough lands.
Are any other cards possibly affected by this bug ?
No
At the first beginning of my upkeep after I got six lands on the battlefield, there's an error popped out and Dragonmaster Outcast doesn't produce any Dragons. The previous version didn't have this error
Which card did behave improperly ?
Dragonmaster Outcast
Which Version did you use ? (Constructed, Limited)
Constructed, the July patch
What exactly should be the correct behaviour/interaction ?
No error message appears and Dragonmaster Outcast produces a Dragon when I have enough lands.
Are any other cards possibly affected by this bug ?
No
- Attachments
-
Outcast Bug.zip- (2 KiB) Downloaded 78 times
Last edited by Aswan jaguar on 23 Jul 2011, 18:52, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: Avenger of Zendikar
by Aswan jaguar » 23 Jul 2011, 09:13
From the save game attached by Stassy,yes it works ok for me,too.
Another bug found though in the same savegame when Sun Titan comes in play the second land doesn't trigger Avenger of Zendikar to pump the plants nor the landfall ability of Lotus Cobra.
However when Sun Titan attacks,triggers Avenger of Zendikar to pump the plants and the landfall ability of Lotus Cobra both times.
Another bug found though in the same savegame when Sun Titan comes in play the second land doesn't trigger Avenger of Zendikar to pump the plants nor the landfall ability of Lotus Cobra.
However when Sun Titan attacks,triggers Avenger of Zendikar to pump the plants and the landfall ability of Lotus Cobra both times.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Dragonmaster Outcast
by Aswan jaguar » 23 Jul 2011, 09:41
Here a photo of the error:
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Dragonmaster Outcast
by Gargaroz » 23 Jul 2011, 13:03
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Avenger of Zendikar
by Megres » 23 Jul 2011, 23:35
Ok, I've found the savegame. For some unknown reasons the game opens a wrong folder while the savegames are in another one.
Anyway, here's the savegame.
Use Tooth and Nail, choose the "do both" option, search for the Avenger and another creature, put them into play, and you'll see that the plant tokens will not appear.
Anyway, here's the savegame.
Use Tooth and Nail, choose the "do both" option, search for the Avenger and another creature, put them into play, and you'll see that the plant tokens will not appear.
- Attachments
-
Avenger of Zendikar.rar- (2.21 KiB) Downloaded 82 times
Re: Avenger of Zendikar
by Gargaroz » 24 Jul 2011, 00:41
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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[fixed by Gargaroz]Kaalia of the Vast & Timely Reinforcement
by Sonic » 24 Jul 2011, 02:13
Constructed - 17 July
Kaalia of the Vast currently shows a casting cost of:
- it should be:

Timely Reinforcements csv Card Type and Type Text shows it as an 'Instant' - it should be a 'Sorcery'
Kaalia of the Vast currently shows a casting cost of:
- it should be:

Timely Reinforcements csv Card Type and Type Text shows it as an 'Instant' - it should be a 'Sorcery'
Last edited by Aswan jaguar on 24 Jul 2011, 15:15, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Working On: Life, the Universe, and Everything.
[fixed by Gargaroz]Elesh Norn, Grand Cenobite
by levo » 24 Jul 2011, 03:50
Describe the Bug:
If i reanimate Elesh Norn, Grand Cenobite and my opponent counter my spell,the +2/+2 -2/-2 still effective.
no matter what reanimate spell(i have tested reanimate/animate dead) to be used.
Which card did behave improperly ?
Elesh Norn, Grand Cenobite
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed 17 July 2011 aka Commander + M12
What exactly should be the correct behavior/interaction ?
Elesh Norn's ability dose not take effect.
Are any other cards possibly affected by this bug ?
Reanimate Jin-Gitaxias, Core Augur has the same problem.
And maybe Sheoldred, Whispering One?I have not tested it.
see the picture.I reanimate Elesh Norn,opponent counter it by spelltail hatchling,before spell chain resolved,my Sphinx already get +2/+2,and this effect doesn't disappear.
If i reanimate Elesh Norn, Grand Cenobite and my opponent counter my spell,the +2/+2 -2/-2 still effective.
no matter what reanimate spell(i have tested reanimate/animate dead) to be used.
Which card did behave improperly ?
Elesh Norn, Grand Cenobite
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed 17 July 2011 aka Commander + M12
What exactly should be the correct behavior/interaction ?
Elesh Norn's ability dose not take effect.
Are any other cards possibly affected by this bug ?
Reanimate Jin-Gitaxias, Core Augur has the same problem.
And maybe Sheoldred, Whispering One?I have not tested it.
see the picture.I reanimate Elesh Norn,opponent counter it by spelltail hatchling,before spell chain resolved,my Sphinx already get +2/+2,and this effect doesn't disappear.
Last edited by Aswan jaguar on 24 Jul 2011, 15:13, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Rampaging Baloths and/or Primeval Titan
by Megres » 24 Jul 2011, 10:23
Describe the Bug:
If I have a Rampaging Baloths in play and I cast Primeval Titan, I get only 1 beast token, despite I put 2 extra lands in play.
Which card did behave improperly ?
Rampaging Baloths and/or Primeval Titan
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, 17 July 2011
What exactly should be the correct behavior/interaction ?
Casting Primeval Titan with Rampaging Baloths in play, I should get a beast token for each land granted by the Titan.
Are any other cards possibly affected by this bug ?
Maybe every landfall card triggering with Primeval Titan coming into play.
P.S.: when Primeval Titan is in play and attacks the Rampaging Baloths card triggers correctly, granting 2 beast tokens.
If I have a Rampaging Baloths in play and I cast Primeval Titan, I get only 1 beast token, despite I put 2 extra lands in play.
Which card did behave improperly ?
Rampaging Baloths and/or Primeval Titan
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, 17 July 2011
What exactly should be the correct behavior/interaction ?
Casting Primeval Titan with Rampaging Baloths in play, I should get a beast token for each land granted by the Titan.
Are any other cards possibly affected by this bug ?
Maybe every landfall card triggering with Primeval Titan coming into play.
P.S.: when Primeval Titan is in play and attacks the Rampaging Baloths card triggers correctly, granting 2 beast tokens.
- Attachments
-
Rampaging Baloths.rar- (1.63 KiB) Downloaded 85 times
Last edited by Aswan jaguar on 24 Jul 2011, 15:13, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: [confirmed]Rampaging Baloths and/or Primeval Titan
by Aswan jaguar » 24 Jul 2011, 10:42
I already reported this in the Avenger of Zendikar bug post the 2nd land which comes into play with Primeval Titan doesn't trigger him either.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Kaalia of the Vast & Timely Reinforcements
by Gargaroz » 24 Jul 2011, 12:33
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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