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Re: Reflecting Pool

PostPosted: 27 Jun 2013, 02:50
by Korath
In released PoDMNv2, it gets two colorless mana stripes (normal colorless and special Workshop colorless), and taps for normal colorless. Looks a bit odd but otherwise works properly.

My patch breaks it; it only gets the oddball colorless mana strip on the far right, and neither taps nor produces mana when activated.
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Edit: Actually, the pool will stop looking for other lands once it sees a workshop, both in PoDMNv2 and after applying my patch above, since the workshop's color is 64.
updated fix | Open
Code: Select all
    else if( id == CARD_ID_REFLECTING_POOL || id == CARD_ID_SYLVOK_EXPLORER ){
        // check the colors for all lands we have in play
        int count = 0;
        int color = 0;
        if( id == CARD_ID_SYLVOK_EXPLORER ){
            player = 1-player;
        }
        while(count < active_cards_count[player] && (color & 0x3F) != 0x3F ){
                card_data_t* card_d = get_card_data(player, count);
                if((card_d->type & TYPE_LAND) && in_play(player, count) && card_d->id != CARD_ID_REFLECTING_POOL){
                    color |= get_card_instance(player, count)->mana_color;
                }
                count++;
        }
        if( color & (1<<COLOR_ARTIFACT) ){
            color &= ~(1<<COLOR_ARTIFACT);
            color |= (1<<COLOR_COLORLESS);
        }
        return color;
    }
replacing both Reflecting Pool's and Sylvok Explorer's clauses in both get_color_of_mana_produced_by_id() and get_color_of_mana_produced_by_id2() fixes the Workshop issues. (How come there's two functions, with slightly different card lists?)

[fixed by Gargaroz]Bazaar Trader

PostPosted: 27 Jun 2013, 04:50
by stassy
Describe the Bug:
Bazaar Trader ability can't be activated even if requirement is met (creature or artifact or land in owner bf)

Which card did behave improperly ?
Bazaar Trader

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2

What exactly should be the correct behavior/interaction ?
Bazaar Trader ability can be activated if requirement is met (creature or artifact or land in owner bf)

Are any other cards possibly affected by this bug ?
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[fixed by Gargaroz]Unscythe, Killer of Kings

PostPosted: 27 Jun 2013, 05:18
by stassy
Describe the Bug:
Unscythe, Killer of Kings does not exile nor generate token zombie when equipped creature kill another creature

Which card did behave improperly ?
Unscythe, Killer of Kings

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2

What exactly should be the correct behavior/interaction ?
Unscythe, Killer of Kings does exile and generate token zombie when equipped creature kill another creature

Are any other cards possibly affected by this bug ?
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[all fixed by Gargaroz]Thada Adel, Acquisitor

PostPosted: 27 Jun 2013, 05:35
by stassy
Describe the Bug:
Thada Adel, Acquisitor ability only work once per game, when the 1st exiled card is played the others can't.

Which card did behave improperly ?
Thada Adel, Acquisitor

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2

What exactly should be the correct behavior/interaction ?
Thada Adel, Acquisitor ability fully work every turn

Are any other cards possibly affected by this bug ?
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[fixed by Gargaroz]Mortician Beetle

PostPosted: 27 Jun 2013, 05:39
by stassy
Describe the Bug:
Mortician Beetle does not trigger when any player sac a creature.

Which card did behave improperly ?
Mortician Beetle

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2

What exactly should be the correct behavior/interaction ?
Mortician Beetle does trigger when any player sac a creature.

Are any other cards possibly affected by this bug ?
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Re: Thada Adel, Acquisitor

PostPosted: 27 Jun 2013, 07:20
by Korath
And when the exiled artifact is played, it doesn't get flagged as owned by the opponent.

[fixed by Gargaroz]Capricious Efreet

PostPosted: 27 Jun 2013, 08:03
by stassy
Describe the Bug:
When choosing 2 target permanent, the 1st opponent permanent targeted will be tagged as untargetable for the rest of the game

Which card did behave improperly ?
Capricious Efreet

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2

What exactly should be the correct behavior/interaction ?
When choosing 2 target permanent, the 1st opponent permanent targeted will not be tagged as untargetable for the rest of the game

Are any other cards possibly affected by this bug ?
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[all fixed by Gargaroz]Vivid Creek (all vivid lands)

PostPosted: 27 Jun 2013, 08:17
by HarlequinCasts
Describe the Bug:
Vivid Creek (all vivid lands actually) always consume a counter when automatically paying for a spell. If you double click a spell and then manually click the mana it consumes a counter even if the vivid land could naturally produce that mana. Likewise, vivid lands paying for colorless mana will use a counter instead of their default color.

Screen shots shows me double clicking a Mulldrifter from my hand and it consuming 3 vivid counters despite being able to pay with default mana.

Which card did behave improperly ?
Vivid Creek (all vivid lands)

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PWNMv2

What exactly should be the correct behavior/interaction ?
Either it should automatically prioritize giving you the "free" default mana, or it should always prompt you for a color choice, and then only debit you a counter if it is not its default color.

Are any other cards possibly affected by this bug ?
Vivid Crag
Vivid Creek
Vivid Grove
Vivid Marsh
Vivid Meadow

Re: Vivid Creek (all vivid lands)

PostPosted: 27 Jun 2013, 09:00
by stassy
confirmed, also even if you don't auto tap the game will automatically take the mana counter instead of unlimited mana generation for colorless mana asked, the only way is currently to tap for mana beforehand.
It happen also on the AI.

[fixed by Gargaroz]Esper Charm

PostPosted: 27 Jun 2013, 12:47
by HarlequinCasts
Describe the Bug:
Using the "Target player discards two cards" mode of Esper Charm during the opponent's turn with no enchantments in play causes you to draw two cards.

If you give them an enchantment and then try, it works just fine. I am assuming the mode menu is shifted up incorrectly when not all options are available.

Which card did behave improperly ?
Esper Charm

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDNMv2

What exactly should be the correct behavior/interaction ?
Target player discards two cards.

Are any other cards possibly affected by this bug ?
Does this problem with mode menus exist for other modal cards?


Note: I have been messing around with Gabriel Nassif's famous Cruel Ultimatum deck just for fun. It just so happens that many key cards in that deck are bugged here, hence all my posts on Reflecting Pool, Vivid Lands, Filter Lands, Esper Charm, and Cryptic Command... :D

Re: Esper Charm

PostPosted: 27 Jun 2013, 12:50
by stassy
This one was supposed to be fixed one patch ago, but seems to be another bug was generated.

Re: [confirmed]Vivid Creek (all vivid lands)

PostPosted: 27 Jun 2013, 13:02
by HarlequinCasts
Also: clicking on the land and then canceling out of the mana selector consumes 1 counter without tapping.

[fixed by Gargaroz]Harm's Way

PostPosted: 27 Jun 2013, 13:38
by stassy
Describe the Bug:
Harm's Way can't be cast at any phase

Which card did behave improperly ?
Harm's Way

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2

What exactly should be the correct behavior/interaction ?
Harm's Way can be cast at any phase as instant spell

Are any other cards possibly affected by this bug ?
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Re: [confirmed]Reflecting Pool

PostPosted: 27 Jun 2013, 13:41
by Gargaroz
Well, the second one is just a copy, used for a specific card. Since the first is directly called by the EXE, I preferred leave that alone. I know, I'm just too cautious.

[fixed by Gargaroz]Quest for the Nihil Stone

PostPosted: 27 Jun 2013, 13:43
by stassy
Describe the Bug:
Quest for the Nihil Stone trigger at 2+ counters even if at opponent upkeep his hand is not empty.

Which card did behave improperly ?
Quest for the Nihil Stone

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2

What exactly should be the correct behavior/interaction ?
Quest for the Nihil Stone only trigger at 2+ counters if at opponent upkeep his hand is empty.

Are any other cards possibly affected by this bug ?
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