[Fixed] Bug Archive
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Re: [confirmed]Elesh Norn, Grand Cenobite
by Gargaroz » 24 Jul 2011, 12:33
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Rampaging Baloths and/or Primeval Titan
by Gargaroz » 24 Jul 2011, 12:35
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Spirit Link Uncastable
by Aswan jaguar » 24 Jul 2011, 16:30
Describe the Bug:
Spirit Link is still uncastable.
Which card did behave improperly ?
Spirit Link
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed july v2
What exactly should be the correct behavior/interaction ?
Cast it.
Are any other cards possibly affected by this bug ?
Spirit Link is still uncastable.
Which card did behave improperly ?
Spirit Link
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed july v2
What exactly should be the correct behavior/interaction ?
Cast it.
Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 25 Jul 2011, 14:28, edited 5 times in total.
Reason: fixed bug
Reason: fixed bug
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Spirit Link Uncastable
by Gargaroz » 24 Jul 2011, 23:17
Still from when ? I've never seen this bug report before.
However, fixed.
However, fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Another Lord of Unreal bug
by ALEX Ryugami » 25 Jul 2011, 06:35
Describe the Bug:
I have Lord of Unreal on the battlefield, but the next time I cast something, an error message popped out and the game crashes. And the bug also occurs at the first time I cast Lord of Unreal
Which card did behave improperly ?
Lord of Unreal
Which Version did you use ? (Constructed, Limited)
Constructed July patch v2
What exactly should be the correct behavior/interaction ?
There should be no error when I cast Lord of Unreal and/or when I cast something after the lord is on the battlefield
Are any other cards possibly affected by this bug ?
I think no
I have Lord of Unreal on the battlefield, but the next time I cast something, an error message popped out and the game crashes. And the bug also occurs at the first time I cast Lord of Unreal
Which card did behave improperly ?
Lord of Unreal
Which Version did you use ? (Constructed, Limited)
Constructed July patch v2
What exactly should be the correct behavior/interaction ?
There should be no error when I cast Lord of Unreal and/or when I cast something after the lord is on the battlefield
Are any other cards possibly affected by this bug ?
I think no
- Attachments
-
Unreal Bug.zip- (1.87 KiB) Downloaded 79 times
Last edited by Aswan jaguar on 25 Jul 2011, 15:45, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Rancor uncastable
by 0rion79 » 25 Jul 2011, 06:59
Rancor works fine in 99% of cases except one.
I wished to use it to target one of the creatures that die when they are the target of a spell or effect, as Phantasmal Dragon but I had no creature on my side and Rancor was uncastable. Instead, when I had a creature on my side, I have been able to play Rancor and target a creature on opponent's side.
So Rancor is uncastable on oppponent's creatures unles I have a creature on my side too.
I wished to use it to target one of the creatures that die when they are the target of a spell or effect, as Phantasmal Dragon but I had no creature on my side and Rancor was uncastable. Instead, when I had a creature on my side, I have been able to play Rancor and target a creature on opponent's side.
So Rancor is uncastable on oppponent's creatures unles I have a creature on my side too.
Last edited by Aswan jaguar on 25 Jul 2011, 16:59, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: Spirit Link Uncastable
by Aswan jaguar » 25 Jul 2011, 07:54
Sorry for that, it was mentioned by someone in the plainswalker uncastable post
and I didn't make another post about it.
and I didn't make another post about it.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Another Lord of Unreal bug
by Aswan jaguar » 25 Jul 2011, 08:06
Here is a photo of the crash I don't know if it is Lord of Unreal.The crash happened in AI turn,the same happens if I target Lord of the Unreal with Phantasmal Image
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Aswan jaguar - Super Tester Elite
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Re: [fixed by Gargaroz]Spirit Link Uncastable
by Aswan jaguar » 25 Jul 2011, 14:31
The fix is meant to be avaliable with the next release Stassy,not July v2.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Rancor uncastable
by Aswan jaguar » 25 Jul 2011, 14:47
A photo like this one would be a great help Orion79.
Most likely it will be an issue with other auras you don't want to play them normally to opponent creatures,as well.
Most likely it will be an issue with other auras you don't want to play them normally to opponent creatures,as well.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Rancor uncastable
by 0rion79 » 25 Jul 2011, 15:01
Maybe! Anyway, also for not congesting the forum, I tend to upload attachments only when there is a specific problem. This one sees Rancor working in that way despite of the targeted creature.
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Re: Rancor uncastable
by Gargaroz » 25 Jul 2011, 15:08
I see. This reflects the new code, which check only for your side for creatures to enchant, in order to improve the AI behaviour.
If this bothers you too much, I can fix it.
If this bothers you too much, I can fix it.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Rancor uncastable
by 0rion79 » 25 Jul 2011, 15:22
If the price is a downgrade of AI behaviour, don't fix it! I can just wait for another creature to enter the battlefield or create one with cheats, eventually to bury right after.
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Re: [confirmed]Another Lord of Unreal bug
by Gargaroz » 25 Jul 2011, 15:27
It's that damned Hexproof part. It's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
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