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[Fixed] Bug Archive

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Re: [confirmed]Elesh Norn, Grand Cenobite

Postby Gargaroz » 24 Jul 2011, 12:33

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Rampaging Baloths and/or Primeval Titan

Postby Gargaroz » 24 Jul 2011, 12:35

Fixed.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Spirit Link Uncastable

Postby Aswan jaguar » 24 Jul 2011, 16:30

Describe the Bug:
Spirit Link is still uncastable.

Which card did behave improperly ?
Spirit Link

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed july v2

What exactly should be the correct behavior/interaction ?
Cast it.

Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 25 Jul 2011, 14:28, edited 5 times in total.
Reason: fixed bug
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Re: Spirit Link Uncastable

Postby Gargaroz » 24 Jul 2011, 23:17

Still from when ? I've never seen this bug report before.
However, fixed.
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[fixed by Gargaroz]Another Lord of Unreal bug

Postby ALEX Ryugami » 25 Jul 2011, 06:35

Describe the Bug:
I have Lord of Unreal on the battlefield, but the next time I cast something, an error message popped out and the game crashes. And the bug also occurs at the first time I cast Lord of Unreal

Which card did behave improperly ?
Lord of Unreal

Which Version did you use ? (Constructed, Limited)
Constructed July patch v2

What exactly should be the correct behavior/interaction ?
There should be no error when I cast Lord of Unreal and/or when I cast something after the lord is on the battlefield

Are any other cards possibly affected by this bug ?
I think no
Attachments
Unreal Bug.zip
(1.87 KiB) Downloaded 79 times
Last edited by Aswan jaguar on 25 Jul 2011, 15:45, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Rancor uncastable

Postby 0rion79 » 25 Jul 2011, 06:59

Rancor works fine in 99% of cases except one.

I wished to use it to target one of the creatures that die when they are the target of a spell or effect, as Phantasmal Dragon but I had no creature on my side and Rancor was uncastable. Instead, when I had a creature on my side, I have been able to play Rancor and target a creature on opponent's side.

So Rancor is uncastable on oppponent's creatures unles I have a creature on my side too.
Last edited by Aswan jaguar on 25 Jul 2011, 16:59, edited 1 time in total.
Reason: fixed bug
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Re: Spirit Link Uncastable

Postby Aswan jaguar » 25 Jul 2011, 07:54

Sorry for that, it was mentioned by someone in the plainswalker uncastable post
and I didn't make another post about it.
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Re: Another Lord of Unreal bug

Postby Aswan jaguar » 25 Jul 2011, 08:06

Here is a photo of the crash I don't know if it is Lord of Unreal.The crash happened in AI turn,the same happens if I target Lord of the Unreal with Phantasmal Image
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Spirit Link Uncastable

Postby stassy » 25 Jul 2011, 13:50

It's still uncastable as of july V2

Image
Attachments
1.zip
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Re: [fixed by Gargaroz]Spirit Link Uncastable

Postby Aswan jaguar » 25 Jul 2011, 14:31

The fix is meant to be avaliable with the next release Stassy,not July v2.
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Re: Rancor uncastable

Postby Aswan jaguar » 25 Jul 2011, 14:47

A photo like this one would be a great help Orion79.
Most likely it will be an issue with other auras you don't want to play them normally to opponent creatures,as well.
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Re: Rancor uncastable

Postby 0rion79 » 25 Jul 2011, 15:01

Maybe! Anyway, also for not congesting the forum, I tend to upload attachments only when there is a specific problem. This one sees Rancor working in that way despite of the targeted creature.
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Re: Rancor uncastable

Postby Gargaroz » 25 Jul 2011, 15:08

I see. This reflects the new code, which check only for your side for creatures to enchant, in order to improve the AI behaviour.
If this bothers you too much, I can fix it.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Rancor uncastable

Postby 0rion79 » 25 Jul 2011, 15:22

If the price is a downgrade of AI behaviour, don't fix it! I can just wait for another creature to enter the battlefield or create one with cheats, eventually to bury right after.
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Re: [confirmed]Another Lord of Unreal bug

Postby Gargaroz » 25 Jul 2011, 15:27

It's that damned Hexproof part. It's fixed now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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