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Re: [confirmed]Elesh Norn, Grand Cenobite

Posted:
24 Jul 2011, 12:33
by Gargaroz
Fixed.
Re: [confirmed]Rampaging Baloths and/or Primeval Titan

Posted:
24 Jul 2011, 12:35
by Gargaroz
Fixed.
[fixed by Gargaroz]Spirit Link Uncastable

Posted:
24 Jul 2011, 16:30
by Aswan jaguar
Describe the Bug: Spirit Link is still uncastable.
Which card did behave improperly ? Spirit Link Which Version did you use ?(Constructed, Limited)and which update(date,name) Constructed july v2
What exactly should be the correct behavior/interaction ? Cast it.
Are any other cards possibly affected by this bug ?
Re: Spirit Link Uncastable

Posted:
24 Jul 2011, 23:17
by Gargaroz
Still from when ? I've never seen this bug report before.
However, fixed.
[fixed by Gargaroz]Another Lord of Unreal bug

Posted:
25 Jul 2011, 06:35
by ALEX Ryugami
Describe the Bug:
I have Lord of Unreal on the battlefield, but the next time I cast something, an error message popped out and the game crashes. And the bug also occurs at the first time I cast Lord of Unreal
Which card did behave improperly ?
Lord of Unreal
Which Version did you use ? (Constructed, Limited)
Constructed July patch v2
What exactly should be the correct behavior/interaction ?
There should be no error when I cast Lord of Unreal and/or when I cast something after the lord is on the battlefield
Are any other cards possibly affected by this bug ?
I think no
[fixed by Gargaroz]Rancor uncastable

Posted:
25 Jul 2011, 06:59
by 0rion79
Rancor works fine in 99% of cases except one.
I wished to use it to target one of the creatures that die when they are the target of a spell or effect, as
Phantasmal Dragon but I had no creature on my side and
Rancor was uncastable. Instead, when I had a creature on my side, I have been able to play
Rancor and target a creature on opponent's side.
So Rancor is uncastable on oppponent's creatures unles I have a creature on my side too.
Re: Spirit Link Uncastable

Posted:
25 Jul 2011, 07:54
by Aswan jaguar
Sorry for that, it was mentioned by someone in the plainswalker uncastable post
and I didn't make another post about it.
Re: Another Lord of Unreal bug

Posted:
25 Jul 2011, 08:06
by Aswan jaguar
Here is a photo of the crash I don't know if it is Lord of Unreal.The crash happened in AI turn,the same happens if I target
Lord of the Unreal with
Phantasmal Image
Spirit Link Uncastable

Posted:
25 Jul 2011, 13:50
by stassy
It's still uncastable as of july V2

Re: [fixed by Gargaroz]Spirit Link Uncastable

Posted:
25 Jul 2011, 14:31
by Aswan jaguar
The fix is meant to be avaliable with the next release Stassy,not July v2.
Re: Rancor uncastable

Posted:
25 Jul 2011, 14:47
by Aswan jaguar
A photo like this one would be a great help Orion79.
Most likely it will be an issue with other auras you don't want to play them normally to opponent creatures,as well.
Re: Rancor uncastable

Posted:
25 Jul 2011, 15:01
by 0rion79
Maybe! Anyway, also for not congesting the forum, I tend to upload attachments only when there is a specific problem. This one sees
Rancor working in that way despite of the targeted creature.
Re: Rancor uncastable

Posted:
25 Jul 2011, 15:08
by Gargaroz
I see. This reflects the new code, which check only for your side for creatures to enchant, in order to improve the AI behaviour.
If this bothers you too much, I can fix it.
Re: Rancor uncastable

Posted:
25 Jul 2011, 15:22
by 0rion79
If the price is a downgrade of AI behaviour, don't fix it! I can just wait for another creature to enter the battlefield or create one with cheats, eventually to bury right after.
Re: [confirmed]Another Lord of Unreal bug

Posted:
25 Jul 2011, 15:27
by Gargaroz
It's that damned Hexproof part. It's fixed now.