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Re: [confirmed]Elesh Norn, Grand Cenobite

PostPosted: 24 Jul 2011, 12:33
by Gargaroz
Fixed.

Re: [confirmed]Rampaging Baloths and/or Primeval Titan

PostPosted: 24 Jul 2011, 12:35
by Gargaroz
Fixed.

[fixed by Gargaroz]Spirit Link Uncastable

PostPosted: 24 Jul 2011, 16:30
by Aswan jaguar
Describe the Bug:
Spirit Link is still uncastable.

Which card did behave improperly ?
Spirit Link

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed july v2

What exactly should be the correct behavior/interaction ?
Cast it.

Are any other cards possibly affected by this bug ?

Re: Spirit Link Uncastable

PostPosted: 24 Jul 2011, 23:17
by Gargaroz
Still from when ? I've never seen this bug report before.
However, fixed.

[fixed by Gargaroz]Another Lord of Unreal bug

PostPosted: 25 Jul 2011, 06:35
by ALEX Ryugami
Describe the Bug:
I have Lord of Unreal on the battlefield, but the next time I cast something, an error message popped out and the game crashes. And the bug also occurs at the first time I cast Lord of Unreal

Which card did behave improperly ?
Lord of Unreal

Which Version did you use ? (Constructed, Limited)
Constructed July patch v2

What exactly should be the correct behavior/interaction ?
There should be no error when I cast Lord of Unreal and/or when I cast something after the lord is on the battlefield

Are any other cards possibly affected by this bug ?
I think no

[fixed by Gargaroz]Rancor uncastable

PostPosted: 25 Jul 2011, 06:59
by 0rion79
Rancor works fine in 99% of cases except one.

I wished to use it to target one of the creatures that die when they are the target of a spell or effect, as Phantasmal Dragon but I had no creature on my side and Rancor was uncastable. Instead, when I had a creature on my side, I have been able to play Rancor and target a creature on opponent's side.

So Rancor is uncastable on oppponent's creatures unles I have a creature on my side too.

Re: Spirit Link Uncastable

PostPosted: 25 Jul 2011, 07:54
by Aswan jaguar
Sorry for that, it was mentioned by someone in the plainswalker uncastable post
and I didn't make another post about it.

Re: Another Lord of Unreal bug

PostPosted: 25 Jul 2011, 08:06
by Aswan jaguar
Here is a photo of the crash I don't know if it is Lord of Unreal.The crash happened in AI turn,the same happens if I target Lord of the Unreal with Phantasmal Image

Spirit Link Uncastable

PostPosted: 25 Jul 2011, 13:50
by stassy
It's still uncastable as of july V2

Image

Re: [fixed by Gargaroz]Spirit Link Uncastable

PostPosted: 25 Jul 2011, 14:31
by Aswan jaguar
The fix is meant to be avaliable with the next release Stassy,not July v2.

Re: Rancor uncastable

PostPosted: 25 Jul 2011, 14:47
by Aswan jaguar
A photo like this one would be a great help Orion79.
Most likely it will be an issue with other auras you don't want to play them normally to opponent creatures,as well.

Re: Rancor uncastable

PostPosted: 25 Jul 2011, 15:01
by 0rion79
Maybe! Anyway, also for not congesting the forum, I tend to upload attachments only when there is a specific problem. This one sees Rancor working in that way despite of the targeted creature.

Re: Rancor uncastable

PostPosted: 25 Jul 2011, 15:08
by Gargaroz
I see. This reflects the new code, which check only for your side for creatures to enchant, in order to improve the AI behaviour.
If this bothers you too much, I can fix it.

Re: Rancor uncastable

PostPosted: 25 Jul 2011, 15:22
by 0rion79
If the price is a downgrade of AI behaviour, don't fix it! I can just wait for another creature to enter the battlefield or create one with cheats, eventually to bury right after.

Re: [confirmed]Another Lord of Unreal bug

PostPosted: 25 Jul 2011, 15:27
by Gargaroz
It's that damned Hexproof part. It's fixed now.