[Fixed] Bug Archive
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Re: Rancor uncastable
by Gargaroz » 25 Jul 2011, 15:28
Thinking it back, whit the new Phantasm creatures it's better to allowing Rancor to be casted on opponent's creatures too. Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Rancor uncastable
by Aswan jaguar » 25 Jul 2011, 15:44
Gargaroz it can be cast now on opponents,too but only if there is a creature on my battlefield.I checked all auras in constructed and only Angelic Destiny had the same problematic behavior with Rancor.
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Re: Rancor uncastable
by Gargaroz » 25 Jul 2011, 16:44
I'll fix that too.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Everflowing Chalice
by Megres » 26 Jul 2011, 18:29
Describe the Bug:
While casting an Everflowing Chalice the game allows me to "kick" it two times, even if I don't have 4 mana. In fact, the second "kick" is free.
Which card did behave improperly ?
Everflowing Chalice.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed 17 July 2011. v.2.
What exactly should be the correct behavior/interaction ?
I shouldn't be able to get two counters on an Everflowing Chalice without spending 4 mana.
Are any other cards possibly affected by this bug ?
Maybe other cards with kicker?
While casting an Everflowing Chalice the game allows me to "kick" it two times, even if I don't have 4 mana. In fact, the second "kick" is free.
Which card did behave improperly ?
Everflowing Chalice.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed 17 July 2011. v.2.
What exactly should be the correct behavior/interaction ?
I shouldn't be able to get two counters on an Everflowing Chalice without spending 4 mana.
Are any other cards possibly affected by this bug ?
Maybe other cards with kicker?
- Attachments
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Everflowing Chalice.rar- (2.18 KiB) Downloaded 89 times
Last edited by Aswan jaguar on 04 Oct 2011, 12:18, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]EDH format and Child of Alara
by 0rion79 » 26 Jul 2011, 21:01
I had the idea of using Child of Alara as General of EDH/Commander set, but the game tells me that the deck is not valid.
Since it is a pentacolor card, I should be allowed to use cards from any color in that deck! Right?
Since it is a pentacolor card, I should be allowed to use cards from any color in that deck! Right?
Last edited by Aswan jaguar on 28 Jul 2011, 19:57, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: Everflowing Chalice
by Gargaroz » 27 Jul 2011, 00:56
I tested the Chalice and the bug does't happen to me.
Since I can't load your save (my version is everytime "in costruction"), could you show me a printscreen of the game field before you cast the Chalice, or briefly describe it ? There were perhaps a Semblance Anvil with an imprinted artifact in game ?
Since I can't load your save (my version is everytime "in costruction"), could you show me a printscreen of the game field before you cast the Chalice, or briefly describe it ? There were perhaps a Semblance Anvil with an imprinted artifact in game ?
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Everflowing Chalice
by stassy » 27 Jul 2011, 04:37
I can load the savegame but it work as it should, you only have 3 mana so it ask you for kick once and you pay 2 before it goes into play...
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Re: [confirmed]Everflowing Chalice
by Aswan jaguar » 27 Jul 2011, 07:59
I confirm this bug it is a bit tricky.
When you cast the 2nd or 3nd... Everflowing Chalice and tap first a land and then the first Everflowing Chalice(1mana) it gives you a counter for free.
If you tap for mana the 2 lands,or firstly Everflowing Chalice and then a land for the kick it works fine.
When you cast the 2nd or 3nd... Everflowing Chalice and tap first a land and then the first Everflowing Chalice(1mana) it gives you a counter for free.
If you tap for mana the 2 lands,or firstly Everflowing Chalice and then a land for the kick it works fine.
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Re: [confirmed]Everflowing Chalice
by Megres » 27 Jul 2011, 13:24
Here's a video.
- Attachments
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Everflowing Chalice.rar- (1.39 MiB) Downloaded 85 times
Re: [confirmed]EDH format and Child of Alara
by Gargaroz » 28 Jul 2011, 00:41
I found out that there was an imperfection in the code, so the "coloured artifacts" weren't counted when the deck's color was determined. Perhaps this has solved your problem too.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]EDH format and Child of Alara
by Aswan jaguar » 28 Jul 2011, 08:28
I don't think this is the case Gargaroz,as with the same EDH deck which is playable with Sliver Overlord,Sliver Queen,Sliver Legion,Progenitus the same deck is illegal with Child of Alara so it has to be smt else.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]EDH format and Child of Alara
by 0rion79 » 28 Jul 2011, 13:19
Hi, I've seen this one right now: didn't think it was a true bug.
Anyway, if the bug is in EDH card, is it possible to extend its code? If my deck holds the EDH card, I would like to force the AI to choose another random deck with EDH card. Is it possible?
Anyway, if the bug is in EDH card, is it possible to extend its code? If my deck holds the EDH card, I would like to force the AI to choose another random deck with EDH card. Is it possible?
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Re: [confirmed]EDH format and Child of Alara
by Gargaroz » 28 Jul 2011, 13:48
Ok, I found out tthe problem : Child of Alara lack the subtype "Legend" on Magic.exe. So, now it's fixed.
As for your request, Orion79, I could do that, so expect it after summer break
As for your request, Orion79, I could do that, so expect it after summer break
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]EDH format and Child of Alara
by 0rion79 » 28 Jul 2011, 14:13
My compliments, dear Gargaroz: you are really a capable and valuable resource for this community! Maybe I could hire you for some other project too... ^_^
PS: can't make a mono-artifact commander deck because it tells me that there is no valid General. I've tried with Emrakul and Karn, then I gave up.
PS: can't make a mono-artifact commander deck because it tells me that there is no valid General. I've tried with Emrakul and Karn, then I gave up.
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[Gargaroz-Sonic fixed Constr.,limited,G.Y.]Legends
by Megres » 28 Jul 2011, 20:35
Describe the Bug:
Glissa the traitor's subtype is zombie elf, but it doesn't count as a zombie for cards like Undead Warchief, Lord of Undead, etc.
Which card did behave improperly ?
Glissa the traitor.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed 17 July 2011 v.2.
What exactly should be the correct behavior/interaction ?
Glissa the traitor, as a zombie, should be pumped by Undead Warchief and the like.
Are any other cards possibly affected by this bug ?
Nope.
Glissa the traitor's subtype is zombie elf, but it doesn't count as a zombie for cards like Undead Warchief, Lord of Undead, etc.
Which card did behave improperly ?
Glissa the traitor.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed 17 July 2011 v.2.
What exactly should be the correct behavior/interaction ?
Glissa the traitor, as a zombie, should be pumped by Undead Warchief and the like.
Are any other cards possibly affected by this bug ?
Nope.
- Attachments
-
Glissa the Traitor.rar- (2.05 KiB) Downloaded 87 times
Last edited by Aswan jaguar on 10 Nov 2011, 16:51, edited 7 times in total.
Reason: Gargaroz-Sonic fixed Constructed, limited, for G.Y fix
Reason: Gargaroz-Sonic fixed Constructed, limited, for G.Y fix
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