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[fixed by Gargaroz]Farseek

PostPosted: 19 Jul 2013, 01:32
by xJEDIx
Card:
Farseek

Version:
Latest, July 2013

Behaviour:
After casting Farseek the Library is not being shufled, giving all cards in alphabetical order.

Re: Major Bug - Farseek

PostPosted: 19 Jul 2013, 02:00
by gmzombie
Ya know now that u say that after casting I did get all 4 blood crypts which I thought was weird

[fixed by Gargaroz]Hateflayer

PostPosted: 19 Jul 2013, 02:20
by BAgate
Describe the Bug:
Hateflayer's ability does not untap it (although it can't be activated unless it is tapped). Thus once it is tapped you can use its ability more than once.

Which card did behave improperly ?
Hateflayer

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
July 2013

What exactly should be the correct behavior/interaction ?
Part of the ability's cost is untaping it.

Are any other cards possibly affected by this bug ?
anything with the untap symbol potentially.

Re: Major Bug - Farseek

PostPosted: 19 Jul 2013, 04:09
by stassy
confirmed, though one workaround until it's fixed would be to disable alphabetize deck mode and try to forget your lib order when choosing your land :D

[fixed by Gargaroz]Sungrass Egg

PostPosted: 19 Jul 2013, 04:18
by RanDomino
Describe the Bug:
Its activated ability doesn't work. No mana stripes.

Which card did behave improperly ?
Sungrass Egg

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
July 2013

What exactly should be the correct behavior/interaction ?
It should work like the other eggs

Are any other cards possibly affected by this bug ?
The other eggs work

Re: Wurmcoil Engine

PostPosted: 19 Jul 2013, 12:27
by Gargaroz
Fixed.

Re: Hateflayer

PostPosted: 19 Jul 2013, 12:31
by Gargaroz
Oh, I see. This bug affects all the others creatures with "untap" in the activation cost.
It's fixed now.

Re: [confirmed]Farseek

PostPosted: 19 Jul 2013, 12:32
by Gargaroz
Fixed.

Re: Sungrass Egg

PostPosted: 19 Jul 2013, 12:49
by Gargaroz
Argh, this one and Sungrass Prairie slipped though. Bad values in "ct_all", fixed.

[fixed Gargaroz]Neurok Stealthsuit equip as sorcery costs 2

PostPosted: 19 Jul 2013, 13:50
by Aswan jaguar
Describe the Bug:
Neurok Stealthsuit equip as sorcery costs {2}

Which card did behave improperly ?
Neurok Stealthsuit

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JULY13

What exactly should be the correct behavior/interaction ?
Neurok Stealthsuit equip as sorcery costs {1}

Are any other cards possibly affected by this bug ?

fixed Gargaroz]Lightmine Field doesn't work after few turns?

PostPosted: 19 Jul 2013, 13:54
by Aswan jaguar
Describe the Bug:
Lightmine Field doesn't work after few turns?

Which card did behave improperly ?
Lightmine Field

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JULY13

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?

[fixed by Gargaroz]Auriok Windwalker

PostPosted: 19 Jul 2013, 14:02
by Aswan jaguar
Describe the Bug:
when Auriok Windwalker is trying to equip a creature,the creature is found as "illegal target(type)"

Which card did behave improperly ?
Auriok Windwalker

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JULY13

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?

Re: Neurok Stealthsuit equip as sorcery costs {2}

PostPosted: 19 Jul 2013, 19:56
by Gargaroz
Fixed.

Re: Lightmine Field doesn't work after few turns?

PostPosted: 19 Jul 2013, 19:59
by Gargaroz
Fixed.

Re: Auriok Windwalker

PostPosted: 19 Jul 2013, 20:00
by Gargaroz
Fixed.