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[Fixed] Bug Archive

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Re: Cavern of Souls - Auto choice

Postby BAgate » 27 Jul 2013, 00:56

Door of Destinies is the same, so it probably affects any card that requires the choice of a creature type.
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[fixed both by Gargaroz]Hellion Crucible

Postby Korath » 27 Jul 2013, 01:05

Describe the Bug:
A. Typo in the activation dialog for Hellion Crucible ("Generate an Hellion" -> "Generate a Hellion").

B. The token it makes doesn't have haste. Previous report. Looks like the Hellion token has no code pointer in ct_all, which would be why the SP_KEYWORD_HASTE in targets[7].player never gets applied.

Which card did behave improperly ?
Hellion Crucible.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OtIv2, solo duel.

What exactly should be the correct behavior/interaction ?
Better grammar and speedier tokens.

Are any other cards possibly affected by this bug ?
No.
Last edited by Aswan jaguar on 28 Jul 2013, 13:21, edited 2 times in total.
Reason: fixed all bugs
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[fixed by Sonic]Nimbus Maze - artwork

Postby Korath » 27 Jul 2013, 01:26

Describe the Bug:
There's an unsightly band along the top edge of Nimbus Maze.

Which card did behave improperly ?
Nimbus Maze.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OtIv2, solo duel.

What exactly should be the correct behavior/interaction ?
There's large artwork here; no need to try to clone the horrid futureshift frame away.

Are any other cards possibly affected by this bug ?
The other futureshifts could use a doublecheck.
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nimbus-maze.jpg
Last edited by Aswan jaguar on 29 Jul 2013, 04:47, edited 1 time in total.
Reason: fixed bug
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[fixed all by Gargaroz]Tainted Field and all Tainted lands

Postby Korath » 27 Jul 2013, 01:57

Describe the Bug:
Tainted Field isn't tappable for mana, colorless or colored, with or without a Swamp in play, and whether the Swamp is played before or after the Tainted Field. Not activateable and no manastripes (so it probably interacts poorly with Reflecting Pool, too).

Which card did behave improperly ?
Tainted Field.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OtIv2, solo duel.

What exactly should be the correct behavior/interaction ?
Tainted Field should always be tappable for colorless, and be tappable for {W} or {B} if I control a Swamp.

Are any other cards possibly affected by this bug ?
Tainted Isle, Tainted Peak, and Tainted Wood all do the same.
Last edited by Aswan jaguar on 28 Jul 2013, 13:22, edited 4 times in total.
Reason: fixed all bugs
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[all fixed by Gargaroz]Prahv, Spires of Order,Auriok Replica

Postby Korath » 27 Jul 2013, 02:51

Describe the Bug:
I activated Prahv, Spires of Order to prevent damage from a Fastbond (mostly so it would stop asking me); this worked properly. It did not then prevent further damage from (the same) Fastbond later in the turn.

Which card did behave improperly ?
Prahv, Spires of Order

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OtIv2, solo duel.

What exactly should be the correct behavior/interaction ?
It should prevent all damage that turn from the given source.

Are any other cards possibly affected by this bug ?
All the other damage prevention I've seen is only supposed to work on the next packet of damage. I didn't look very hard, though.
Last edited by Aswan jaguar on 28 Jul 2013, 18:59, edited 3 times in total.
Reason: fixed all bugs
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[all fixed by Gargaroz]River of Tears

Postby Korath » 27 Jul 2013, 03:08

Describe the Bug:
River of Tears correctly produces black mana on a turn when I've played a land (whether itself, another land, or both via Fastbond). But on the AI's turn afterward, it's still activating for black, when it should be blue. It only turns back to the blue manastripe on my turn.

Which card did behave improperly ?
River of Tears.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OtIv2, solo duel.

What exactly should be the correct behavior/interaction ?
It should take notice of any new turn, not just its controller's (or owner's, or the human player's, whichever it's looking at).

Are any other cards possibly affected by this bug ?
No.
Last edited by Aswan jaguar on 28 Jul 2013, 14:43, edited 2 times in total.
Reason: fixed all bugs
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[fixed all by Gargaroz]Planeshift Lairs (partly Fastbond)

Postby Korath » 27 Jul 2013, 03:32

Describe the Bug:
  1. I played Darigaaz's Caldera and it prompted me to choose a land. I chose Desolate Lighthouse, but both it and the caldera stayed in play.
  2. When I played another and chose "cancel" at the prompt, it still didn't make me sacrifice the caldera.
  3. When I played it as my first land of the game, I didn't even get the prompt (and it stayed in play).
  4. If I chose the caldera itself at the prompt, it did bounce, and I didn't take damage from the Fastbond I had in play. If I chose another lair (tested with a Treva's Ruins and with a different Darigaaz's Caldera), the chosen card still bounced, but I correctly took Fastbond damage.
Which card did behave improperly ?
Darigaaz's Caldera (and Fastbond, for D).

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OtIv2, solo duel.

What exactly should be the correct behavior/interaction ?
  1. Lair lands shouldn't be selectable.
  2. The chosen land should bounce.
  3. If I cancel or there's no non-Lair to select, the played land should be sacrificed.
  4. If I play a land that legally bounces itself when it comes into play (these shouldn't be able to, but Ravnica bouncelands have the same bug), I should still take Fastbond damage.
Are any other cards possibly affected by this bug ?
Also confirmed A, B, and D (but not C) with:I've also confirmed D with Selesnya Sanctuary, and it'll likely do the same with any land that can bounce itself when you play it.

I haven't checked, but it's worth testing various other things that trigger on a land coming into play to see if they notice a land that immediately bounces itself.
Last edited by Aswan jaguar on 29 Jul 2013, 17:11, edited 2 times in total.
Reason: fixed all bugs
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Re: Maze's End still

Postby HarlequinCasts » 27 Jul 2013, 14:39

Confirmed. Comes into play untapped and can be activated or tapped for mana.
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Re: Cavern of Souls - Auto choice

Postby Aswan jaguar » 27 Jul 2013, 17:25

What does the Auto choice do:
1- pick a random creature type from hand or/and library?
2- pick the creature type in most cards in hand or/and library?
3- pick the most valuable (AI base value) creature type in hand or/and library?
4- something else?
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Re: Cavern of Souls - Auto choice

Postby Korath » 27 Jul 2013, 17:41

It calls get_most_common_subtype_in_deck(), which looks for the most-commonly-occurring creature subtype in your library amongst non-changeling creatures. So looks like either that, select_a_subtype(), the cards themselves, or the labeled legacy card they create to show the chosen type can't deal with creatureless decks. (Or, and this is more likely to occur in practice, decks where all the creatures have already been drawn.)
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Re: [confirmed]Prahv, Spires of Order

Postby Aswan jaguar » 28 Jul 2013, 06:11

The other 2 cards with the same ability don't work either:
Auriok Replica
Rith's Charm (isn't playable for the prevent damage at all,it has other bugs, I will make a separate post)
They should leave a legacy effect (fog effect) till end of turn but from that source.
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Re: River of Tears

Postby Aswan jaguar » 28 Jul 2013, 06:36

It has another problem that is in many other cards,too.That the "effect to be changed" as what mana it will produce doesn't change immediately but after an action has been made (play,cast,tap,activate,....) or a step has been passed.

In the screenshot I have played a City of Brass you can see the 2 tapped River of Tears the first produced {U} the second correctly {B} but only as before something else was first "triggered,etc"

EDIT Korath please attach savegames too,when the bug can't be understood just from a screenshot, so I can retest quickly without having to build a deck and loose too much time,thanks.
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river of tears.jpg
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Re: [confirmed all]Planeshift Lairs (partly with Fastbond)

Postby Aswan jaguar » 28 Jul 2013, 07:03

having to do with C- They don't get sacrificed when played either if you only have Lair lands on the battlefield.
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Re: [confirmed]Gauntlet of Power

Postby Gargaroz » 28 Jul 2013, 13:07

Already reported and fixed.
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Re: Spiny Starfish has no regeneration ICON

Postby Gargaroz » 28 Jul 2013, 13:07

Fixed.
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