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[Fixed] Bug Archive

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Re: [confirmed both]Hellion Crucible

Postby Gargaroz » 28 Jul 2013, 13:11

Non-native English speaker is Non-native ;)
And fixed code pointer for Hellion token too.
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Re: Nimbus Maze - artwork

Postby Gargaroz » 28 Jul 2013, 13:13

I hope Sonic will notice this, PM him.
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Re: [confirmed all]Tainted Field and all Tainted lands

Postby Gargaroz » 28 Jul 2013, 13:16

Bad data in "ct_all". Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
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Re: [confirmed]Maze's End still

Postby Gargaroz » 28 Jul 2013, 13:18

Fixed.
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Re: [Already reported and fixed]Gauntlet of Power

Postby Aswan jaguar » 28 Jul 2013, 13:19

What about the rest:
tested Vorinclex, Voice of Hunger and it worked for Khalni Gardens and Crypt of Agadeem and Transguild Promenade, but not basic lands, Strip Mine or Ancient Den (and then I stopped testing), and Nirkana Revenant doesn't work.
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Re: [confirmed]Cavern of Souls - Auto choice

Postby Gargaroz » 28 Jul 2013, 13:46

Fixed, in the worst of the worst cases (no creatures in deck, graveyard or exile) you'll pick your subtypes from an Air Elemental ;)
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Prahv, Spires of Order

Postby Gargaroz » 28 Jul 2013, 14:08

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [partly confirmed]River of Tears

Postby Gargaroz » 28 Jul 2013, 14:21

All fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed all]Planeshift Lairs (partly with Fastbond)

Postby Gargaroz » 28 Jul 2013, 14:28

Fixed all apart from the interaction with Fastbond, which probably is hardcoded stuff.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Prahv, Spires of Order

Postby Aswan jaguar » 28 Jul 2013, 14:41

Gargaroz did you fix Auriok Replica and
Rith's Charm,too?
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[all fixed by Gargaroz]Rith's Charm

Postby Aswan jaguar » 28 Jul 2013, 15:07

Describe the Bug:
1- When you choose the 3nd choice (of the card text)to prevent damage the 2nd for tokens is casted(the 2nd is not present in the activation menu)
2- Rith's Charm 3nd choice to prevent damage doesn't work,you can't cast it before damage or after damage is applied you are never prompt to use it(never highlights when you take damage)


Which card did behave improperly ?
Rith's Charm

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2

What exactly should be the correct behavior/interaction ?
1- Choose the 3nd choice to prevent damage.Choose the 2nd for the tokens(have the 2nd in the menu).
2- Be able to use 3nd to prevent damage till end of turn.

Are any other cards possibly affected by this bug ?
Attachments
Rith's Charm.rar
(1.69 KiB) Downloaded 153 times
Last edited by Aswan jaguar on 28 Jul 2013, 19:00, edited 1 time in total.
Reason: fixed all bugs
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Re: [confirmed]Prahv, Spires of Order

Postby Gargaroz » 28 Jul 2013, 18:01

All fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Rith's Charm

Postby Gargaroz » 28 Jul 2013, 18:03

All fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [Already reported and fixed]Gauntlet of Power

Postby Gargaroz » 28 Jul 2013, 19:21

It was a global issue for these kind of cards and hardcoded lands. It's fixed for all occurrencies I could find.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Nimbus Maze - artwork

Postby Sonic » 28 Jul 2013, 20:22

Being fixed at this very moment.
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