Re: Weird bug using Mark for Death
Posted: 31 Jul 2013, 11:51
Yup, it's fixed. Also the global code for "block_if_able" was bugged, and it's fixed now.
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https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=110&t=4108
diff --git a/src/cards/m11.c b/src/cards/m11.c
index 1581c21..0709a86 100644
--- a/src/cards/m11.c
+++ b/src/cards/m11.c
@@ -2668,6 +2668,7 @@ int card_merfolk_sovereign(int player, int card, event_t event){
if( stop < 2 ){
+ cancel = 1;
return 0;
}
}