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[Fixed] Bug Archive

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[fixed by Gargaroz]Magus of the Unseen

Postby Aswan jaguar » 02 Aug 2013, 13:40

Describe the Bug:
Magus of the Unseen doesn't tap the stolen creature when it returns at the end of turn.

Which card did behave improperly ?
Magus of the Unseen

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2

What exactly should be the correct behavior/interaction ?
Taps the creature before return it to owner.

Are any other cards possibly affected by this bug ?
Attachments
magus of the unseen-notap.rar
(2.29 KiB) Downloaded 237 times
Last edited by Aswan jaguar on 02 Aug 2013, 20:39, edited 1 time in total.
Reason: fixed bug
---
Just playtesting.
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[fixed by Gargaroz]Dreams of the Dead

Postby Aswan jaguar » 02 Aug 2013, 13:55

Describe the Bug:
Dreams of the Dead enchanted creature when it leaves the battlefield doesn't go to exile zone (just vanishes)

Which card did behave improperly ?
Dreams of the Dead

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2

What exactly should be the correct behavior/interaction ?
When the enchanted creature leaves the battlefield goes to exile zone.

Are any other cards possibly affected by this bug ?
Attachments
dreams of the dead-no exile.rar
(2.26 KiB) Downloaded 213 times
Last edited by Aswan jaguar on 02 Aug 2013, 20:39, edited 1 time in total.
Reason: fixed bug
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Just playtesting.
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Re: Shield of the Ages

Postby Gargaroz » 02 Aug 2013, 19:26

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Night Soil exiled creatures don't go to exile zone

Postby Gargaroz » 02 Aug 2013, 19:38

Fixed & code improved (interaction with Ground Sealt, ect.).
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Magus of the Unseen

Postby Gargaroz » 02 Aug 2013, 19:40

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Dreams of the Dead

Postby Gargaroz » 02 Aug 2013, 19:57

Fixed and code improved (interaction with Ground Seal, etc.).
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Garagroz]Leonin Arbiter

Postby HarlequinCasts » 03 Aug 2013, 03:51

Describe the Bug:
Leonin Arbiter 's ability is not checked for fetch lands. Seems to work fine for other library searches.

sorry for no save game but it's really straight forward.

Which card did behave improperly ?
Leonin Arbiter

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Odyssey v2

What exactly should be the correct behavior/interaction ?
Players cannot search libraries unless someone pays 2 mana.

Are any other cards possibly affected by this bug ?
NA
Last edited by Aswan jaguar on 03 Aug 2013, 13:43, edited 1 time in total.
Reason: fixed bug
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[fixed by Gargaroz]Mystical Teachings and Flashback

Postby Acra » 03 Aug 2013, 11:09

Seems that Mystical Teachings doesn't have Flashback.


Newest Version, Odysee 2.0
Attachments
mystical teachings.rar
(2.17 KiB) Downloaded 232 times
Last edited by Aswan jaguar on 03 Aug 2013, 13:59, edited 2 times in total.
Reason: fixed bug
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Re: Leonin Arbiter

Postby Gargaroz » 03 Aug 2013, 13:39

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Mysical Teachings and Flashback

Postby Gargaroz » 03 Aug 2013, 13:49

Bad data in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Infinite Mana

Postby HarlequinCasts » 03 Aug 2013, 15:26

Describe the Bug:
This one is pretty cool. You can use a pair of any signets (Azorius Signet in this example) and 1 extra mana to generate infinite mana by using each signet to promise to pay for the other one repeatedly.

Example:
Simply click on one signet and then when it prompts you to pay 1, click on the next signet. The second signet will also prompt you to pay 1, at which point click on the first signet again.

Repeat this process N times and then finally pay 1 mana to the last signet. You will receive 2*N mana. In the screenshot I repeated the process 10 times.

Which card did behave improperly ?
Azorius Signet (all signets)

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Odyssey v2

What exactly should be the correct behavior/interaction ?
Finite mana. I guess the problem is that an ability can't be used to pay for itself via an intermediary.

Are any other cards possibly affected by this bug ?
Azorius Signet
Boros Signet
Dimir Signet
Golgari Signet
Gruul Signet
Izzet Signet
Orzhov Signet
Rakdos Signet
Selesnya Signet
Simic Signet
Attachments
manalink signet infinite.png
Last edited by Aswan jaguar on 04 Aug 2013, 15:30, edited 1 time in total.
Reason: fixed bug
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Re: Signet Infinite Mana

Postby HarlequinCasts » 03 Aug 2013, 15:34

Big edit: Never mind you can do this with just a single signet and 1 extra mana. Just spam click on the signet then pay 1.
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[fixed by Gargaroz]Bloodfire Dwarf is Bloodfire Colossus

Postby Hib » 03 Aug 2013, 17:41

Describe the Bug:
Bloodfire Dwarf deals 6 damage to each creature and each player. He works like Bloodfire Colossus.

Which card did behave improperly ?
Bloodfire Dwarf

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Odyssey v2

What exactly should be the correct behavior/interaction ?
Bloodfire Dwarf should only do 1 damage to each creature without flying.

Are any other cards possibly affected by this bug ?
Bloodfire Kavu behaves the same.
Attachments
Bloodfire Dwarf.zip
(3 KiB) Downloaded 155 times
Last edited by Aswan jaguar on 04 Aug 2013, 15:32, edited 2 times in total.
Reason: fixed bugs
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Re: Signet Infinite Mana

Postby HarlequinCasts » 03 Aug 2013, 17:50

Given some more thought, the fix might be pretty easy.

I tried setting up the same situation using Mystic Gate and Mox Pearl. Unlike the Azorius Signet example, the Mystic Gate breaks the loop immediately because it taps right away. Perhaps the signets would be fixed if they tapped as soon as you go to pay for them?

Prismatic Lens taps first and can't be looped infinitely.

Kaleidostone can be triggered infinitely but since it requires a payment of 5 each time, when the loop ends you still only receive 5 mana (WUBRG).
Attachments
manalink filer vs signet.png
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[already reported and fixed]Wild Nacatl

Postby Acra » 03 Aug 2013, 19:18

Wild Nacatl sometimes is 4/4. Somehow it gets an additional +1/+1.

Newst Version.
Attachments
nacatal.rar
(2.16 KiB) Downloaded 232 times
Last edited by Aswan jaguar on 04 Aug 2013, 06:03, edited 1 time in total.
Reason: already fixed
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