[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed by Gargaroz]Archenemy
by stassy » 05 Aug 2011, 05:28
Describe the Bug:
When Archenemy trigger
the game crashes
When Archenemy trigger summon Dragon 5/5 and if a Master of Etherium is in play, the dragon will get the +1/+1 buff even if it's not an artifact creature.
Which card did behave improperly ?Archenemy
Which Version did you use ?(Constructed, Limited)and which update(date,name)
July v2 Constructed
What exactly should be the correct behavior/interaction ?
No crash and Dragon shouldn't be buffed by artifact buff
Are any other cards possibly affected by this bug ?
Dragon token, Master of Etherium(?)
Unfortunately no save, the game will corrupt every savegame even turns before the crash and the effects are random, making unreliable for check.


Deck used: vintage aww1979 affinityman deck + Archenemy vs jatill kobolds challenge deck
When Archenemy trigger
reveal the top tree cards of your library, put all cards revealed that way onto the battlefield and the rest in your hand
the game crashes
When Archenemy trigger summon Dragon 5/5 and if a Master of Etherium is in play, the dragon will get the +1/+1 buff even if it's not an artifact creature.
Which card did behave improperly ?Archenemy
Which Version did you use ?(Constructed, Limited)and which update(date,name)
July v2 Constructed
What exactly should be the correct behavior/interaction ?
No crash and Dragon shouldn't be buffed by artifact buff
Are any other cards possibly affected by this bug ?
Dragon token, Master of Etherium(?)
Unfortunately no save, the game will corrupt every savegame even turns before the crash and the effects are random, making unreliable for check.


Deck used: vintage aww1979 affinityman deck + Archenemy vs jatill kobolds challenge deck
Last edited by Aswan jaguar on 06 Aug 2011, 19:36, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: phyrexian mana and new chandra
by Gargaroz » 05 Aug 2011, 13:32
I tried a couple of other spells with "phyrexian mana" and they all behave badly. And I fear this is hardly fixable. I'll keep you posted.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Archenemy
by Gargaroz » 06 Aug 2011, 14:35
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
[fixed by Gargaroz] Deathtouch vs. Indestructible creatures
by 0rion79 » 09 Aug 2011, 11:26
Whenever a creature with Deathtouch deals damage to an indestructible creature, the indestructible creature is destroyed instead and sent to graveyard without triggering any ability it may have.
In the specific case, in EDH format, the AI has blocked my Ulamog, the Infinite Gyre with its Glissa the Traitor : both creatures did damage to each other (even if Glissa has first strike) and then Ulmaog ended into my graveyard without re-shuffling. I've seen that the same process happens also with other cards with similar abilities.
In the specific case, in EDH format, the AI has blocked my Ulamog, the Infinite Gyre with its Glissa the Traitor : both creatures did damage to each other (even if Glissa has first strike) and then Ulmaog ended into my graveyard without re-shuffling. I've seen that the same process happens also with other cards with similar abilities.
Last edited by Aswan jaguar on 11 Aug 2011, 12:34, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
-

0rion79 - Posts: 1519
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 59 times
Re: Deathtouch vs. Indestructible creatures
by Gargaroz » 09 Aug 2011, 14:13
There's a wrong data entry on Ulamog : "Extra Abilities 1" has to be set to 1, or Indestructible will not work.
I fixed that on Costructed, do the same for Custom.
I fixed that on Costructed, do the same for Custom.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
[fixed by Gargaroz]Crescendo of War - Wrong trigger
by DrLambda » 09 Aug 2011, 19:26
Describe the Bug:
Crescendo of War triggers only during your upkeep (even the card says so)
Which card did behave improperly ?
Crescendo of War
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Newest Version, V2
What exactly should be the correct behavior/interaction ?
Crescendo of War should trigger every upkeep (during your opponent's upkeep as well)
Are any other cards possibly affected by this bug ?
-
Crescendo of War triggers only during your upkeep (even the card says so)
Which card did behave improperly ?
Crescendo of War
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Newest Version, V2
What exactly should be the correct behavior/interaction ?
Crescendo of War should trigger every upkeep (during your opponent's upkeep as well)
Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 10 Aug 2011, 12:21, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- DrLambda
- Posts: 49
- Joined: 09 Jul 2008, 00:46
- Has thanked: 0 time
- Been thanked: 0 time
Re: [confirmed]Crescendo of War - Wrong trigger
by Gargaroz » 09 Aug 2011, 23:44
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
[All fixed by Gargaroz]fog effects and PWs+Luminarch Ascensi
by sopcich04 » 10 Aug 2011, 03:58
for some reason my walkers still die to combat damage with a fog effect on the board. also, my luminarch ascension doesnt get its counter
- Attachments
-
fog.rar- (2.37 KiB) Downloaded 88 times
Last edited by Aswan jaguar on 24 Aug 2011, 15:59, edited 3 times in total.
Reason: fixed all bugs
Reason: fixed all bugs
- sopcich04
- Posts: 69
- Joined: 08 Dec 2009, 23:13
- Has thanked: 0 time
- Been thanked: 0 time
Re: fog effects and PWs
by stassy » 10 Aug 2011, 04:21
I can confirm for planeswalkers issue as it should be in the rules for fog to prevent damages to them (http://draw3cards.com/questions/3747/ho ... -creatures)
I suspect for the second is that Luminarch Ascension also count loyalty counter as life so if planeswalker are hit you will not get counter since in your game I killed the angel and the turn after I got a counter.
You should get a counter even if the planeswalker is damaged so definitely a bug (http://forums.mtgsalvation.com/showthread.php?p=5810223)
I suspect for the second is that Luminarch Ascension also count loyalty counter as life so if planeswalker are hit you will not get counter since in your game I killed the angel and the turn after I got a counter.
You should get a counter even if the planeswalker is damaged so definitely a bug (http://forums.mtgsalvation.com/showthread.php?p=5810223)
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [confirmed]fog effects and PWs
by Aswan jaguar » 10 Aug 2011, 12:34
From your save game the same bug happens with Holy Day and most probably with other similar cards.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
- Has thanked: 639 times
- Been thanked: 351 times
Re: [confirmed]fog effects and PWs
by Gargaroz » 10 Aug 2011, 14:43
The Planeswalkers / fog effects interaction is now fixed.
However, Fog and Holy day needs to be recoded in order to work with the fixes, I'll do that.
The Luminarch Ascension bug is also fixed, and I recoded the card so it doesn't need the Rules Engine and works more faithfully (for example if you lose life without taking damage during opponent's turn, the Ascension won't get the counter).
However, Fog and Holy day needs to be recoded in order to work with the fixes, I'll do that.
The Luminarch Ascension bug is also fixed, and I recoded the card so it doesn't need the Rules Engine and works more faithfully (for example if you lose life without taking damage during opponent's turn, the Ascension won't get the counter).
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]fog effects and PWs
by Aswan jaguar » 10 Aug 2011, 15:11
Unfortunately there is a list that has the same problem like:
1 Darkness
2 Heroism not tested
3 Holy Day
4 Lady Evangela
5 Moment's Peace
6 Spike Weaver
7 Spore Flower not tested
8 Tanglesap not tested
9 Maze of Ith
10 Angus Mackenzie
11 Horn of Deafening
*G.Y not searched.
1 Darkness
2 Heroism not tested
3 Holy Day
4 Lady Evangela
5 Moment's Peace
6 Spike Weaver
7 Spore Flower not tested
8 Tanglesap not tested
9 Maze of Ith
10 Angus Mackenzie
11 Horn of Deafening
*G.Y not searched.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
- Has thanked: 639 times
- Been thanked: 351 times
Re: [confirmed]fog effects and PWs
by sopcich04 » 10 Aug 2011, 18:44
wow thanks for the quick replies! and fix!
stupid question: how do i get this fixed bug version or do i have to wait until the next big update happens?
stupid question: how do i get this fixed bug version or do i have to wait until the next big update happens?
- sopcich04
- Posts: 69
- Joined: 08 Dec 2009, 23:13
- Has thanked: 0 time
- Been thanked: 0 time
Re: [confirmed]fog effects and PWs
by Aswan jaguar » 10 Aug 2011, 19:01
Next update.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
- Has thanked: 639 times
- Been thanked: 351 times
Who is online
Users browsing this forum: No registered users and 9 guests
