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[fixed by Gargaroz]Archenemy

PostPosted: 05 Aug 2011, 05:28
by stassy
Describe the Bug:
When Archenemy trigger
reveal the top tree cards of your library, put all cards revealed that way onto the battlefield and the rest in your hand

the game crashes

When Archenemy trigger summon Dragon 5/5 and if a Master of Etherium is in play, the dragon will get the +1/+1 buff even if it's not an artifact creature.

Which card did behave improperly ?Archenemy

Which Version did you use ?(Constructed, Limited)and which update(date,name)
July v2 Constructed

What exactly should be the correct behavior/interaction ?
No crash and Dragon shouldn't be buffed by artifact buff

Are any other cards possibly affected by this bug ?
Dragon token, Master of Etherium(?)

Unfortunately no save, the game will corrupt every savegame even turns before the crash and the effects are random, making unreliable for check.

Image

Image

Deck used: vintage aww1979 affinityman deck + Archenemy vs jatill kobolds challenge deck

Re: phyrexian mana and new chandra

PostPosted: 05 Aug 2011, 13:32
by Gargaroz
I tried a couple of other spells with "phyrexian mana" and they all behave badly. And I fear this is hardly fixable. I'll keep you posted.

Re: Archenemy

PostPosted: 06 Aug 2011, 14:35
by Gargaroz
Fixed.

[fixed by Gargaroz] Deathtouch vs. Indestructible creatures

PostPosted: 09 Aug 2011, 11:26
by 0rion79
Whenever a creature with Deathtouch deals damage to an indestructible creature, the indestructible creature is destroyed instead and sent to graveyard without triggering any ability it may have.

In the specific case, in EDH format, the AI has blocked my Ulamog, the Infinite Gyre with its Glissa the Traitor : both creatures did damage to each other (even if Glissa has first strike) and then Ulmaog ended into my graveyard without re-shuffling. I've seen that the same process happens also with other cards with similar abilities.

Re: Deathtouch vs. Indestructible creatures

PostPosted: 09 Aug 2011, 14:13
by Gargaroz
There's a wrong data entry on Ulamog : "Extra Abilities 1" has to be set to 1, or Indestructible will not work.
I fixed that on Costructed, do the same for Custom.

[fixed by Gargaroz]Crescendo of War - Wrong trigger

PostPosted: 09 Aug 2011, 19:26
by DrLambda
Describe the Bug:
Crescendo of War triggers only during your upkeep (even the card says so)

Which card did behave improperly ?
Crescendo of War

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Newest Version, V2

What exactly should be the correct behavior/interaction ?
Crescendo of War should trigger every upkeep (during your opponent's upkeep as well)

Are any other cards possibly affected by this bug ?
-

Re: [confirmed]Crescendo of War - Wrong trigger

PostPosted: 09 Aug 2011, 23:44
by Gargaroz
Fixed.

[All fixed by Gargaroz]fog effects and PWs+Luminarch Ascensi

PostPosted: 10 Aug 2011, 03:58
by sopcich04
for some reason my walkers still die to combat damage with a fog effect on the board. also, my luminarch ascension doesnt get its counter

Re: fog effects and PWs

PostPosted: 10 Aug 2011, 04:21
by stassy
I can confirm for planeswalkers issue as it should be in the rules for fog to prevent damages to them (http://draw3cards.com/questions/3747/ho ... -creatures)

I suspect for the second is that Luminarch Ascension also count loyalty counter as life so if planeswalker are hit you will not get counter since in your game I killed the angel and the turn after I got a counter.
You should get a counter even if the planeswalker is damaged so definitely a bug (http://forums.mtgsalvation.com/showthread.php?p=5810223)

Re: [confirmed]fog effects and PWs

PostPosted: 10 Aug 2011, 12:34
by Aswan jaguar
From your save game the same bug happens with Holy Day and most probably with other similar cards.

Re: [confirmed]fog effects and PWs

PostPosted: 10 Aug 2011, 14:43
by Gargaroz
The Planeswalkers / fog effects interaction is now fixed.
However, Fog and Holy day needs to be recoded in order to work with the fixes, I'll do that.
The Luminarch Ascension bug is also fixed, and I recoded the card so it doesn't need the Rules Engine and works more faithfully (for example if you lose life without taking damage during opponent's turn, the Ascension won't get the counter).

Re: [confirmed]fog effects and PWs

PostPosted: 10 Aug 2011, 15:11
by Aswan jaguar
Unfortunately there is a list that has the same problem like:
1 Darkness
2 Heroism not tested
3 Holy Day
4 Lady Evangela
5 Moment's Peace
6 Spike Weaver
7 Spore Flower not tested
8 Tanglesap not tested
9 Maze of Ith
10 Angus Mackenzie
11 Horn of Deafening
*G.Y not searched.

Re: [confirmed]fog effects and PWs

PostPosted: 10 Aug 2011, 18:44
by sopcich04
wow thanks for the quick replies! and fix!

stupid question: how do i get this fixed bug version or do i have to wait until the next big update happens?

Re: [confirmed]fog effects and PWs

PostPosted: 10 Aug 2011, 19:01
by Aswan jaguar
Next update.

Re: [fixed] Deathtouch vs. Indestructible creatures

PostPosted: 11 Aug 2011, 08:30
by 0rion79
Thanks!