[Fixed] Bug Archive
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[fixed by Gargaroz] Armament Master slows down the game
by 0rion79 » 11 Aug 2011, 08:32
: Armament Master is working fine, but is also slowing down the game, more or less as Propaganda and simial cards were doing before.
Last edited by Aswan jaguar on 21 Aug 2011, 09:46, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: Armament Master slows down the game
by stassy » 11 Aug 2011, 11:10
I guess it's an unfixable issue, as Garg stated some time ago those type of card constantly check the graveyard, the battlefield, library and hand so it's a cpu eater (and "fixing" that would cause all wished card to not work properly).
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Re: Armament Master slows down the game
by 0rion79 » 11 Aug 2011, 12:40
Yep, I know... but I wonder if it was a coincidence that AI stoped playing after that I played Armament Master. That card is damn cool: it is a pity that we can't improve the code.
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Re: [unfixable?] Armament Master slows down the game
by Gargaroz » 11 Aug 2011, 14:26
Stassy is right on the spot about this issue.
But I checked the code, and it could be improved like I did for Propaganda. I'll keep you posted.
Edit : The new code is working fine and the slowdowns seems eased, so this is fixed.
But I checked the code, and it could be improved like I did for Propaganda. I'll keep you posted.
Edit : The new code is working fine and the slowdowns seems eased, so this is fixed.
Last edited by Gargaroz on 11 Aug 2011, 14:36, edited 1 time in total.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [unfixable?] Armament Master slows down the game
by Aswan jaguar » 11 Aug 2011, 14:35
Sorry for my ignorance-misunderstanding but why must a card like Armament Master constantly check the library,graveyard,hand it doesn't give 2-2 counters to Kors being there right?Only check the battlefield right?
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Re: [unfixable?] Armament Master slows down the game
by Gargaroz » 11 Aug 2011, 14:44
I meant that it countinously check the battlefield (and no other zone, obviosuly), because there is no variable anywhere that keeps the number of equipments attached to a specific creature.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
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[fixed by Gargaroz]Deceiver Exarch + Onulet+all artifacts
by stassy » 12 Aug 2011, 11:02
Describe the Bug:
When Deceiver Exarch is cast from hand and target Onulet, instead of being tapped/untapped Onulet will be buried into the graveyard.
Which card did behave improperly ?
Deceiver Exarch + Onulet
Which Version did you use ?(Constructed, Limited)and which update(date,name)
July V2 Constructed
What exactly should be the correct behavior/interaction ?
Onulet should not be buried and only tapped/untapped
Are any other cards possibly affected by this bug ?
Strangely no other card are interacting like that, Deceiver Exarch correctly tap/untap others creatures and Onulet correctly interact with others enchantment/spells
When Deceiver Exarch is cast from hand and target Onulet, instead of being tapped/untapped Onulet will be buried into the graveyard.
Which card did behave improperly ?
Deceiver Exarch + Onulet
Which Version did you use ?(Constructed, Limited)and which update(date,name)
July V2 Constructed
What exactly should be the correct behavior/interaction ?
Onulet should not be buried and only tapped/untapped
Are any other cards possibly affected by this bug ?
Strangely no other card are interacting like that, Deceiver Exarch correctly tap/untap others creatures and Onulet correctly interact with others enchantment/spells
- Attachments
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1.zip- (2.71 KiB) Downloaded 69 times
Last edited by Aswan jaguar on 13 Aug 2011, 08:16, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: Deceiver Exarch + Onulet
by Gargaroz » 12 Aug 2011, 12:24
There's no thing in the Deceiver Hexarch code that should force a similar behaviour. So my guess it's some hardcoded issue about Onulet.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Deceiver Exarch + Onulet+all artifacts
by Aswan jaguar » 12 Aug 2011, 12:35
Gargaroz in fact Deceiver Exarch acts like this, as a disenchant with all artifacts.
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[fixed by Gargaroz]Surgical Extraction
by stassy » 12 Aug 2011, 13:44
Describe the Bug:
When cast on any graveyard, Surgical Extraction will put others cards out of play that doesn't exist in any deck in play.
Which card did behave improperly ?
Surgical Extraction
Which Version did you use ?(Constructed, Limited)and which update(date,name)
July V2 Constructed
What exactly should be the correct behavior/interaction ?
The exiled card and its duplicate from a deck should be in the out of play zone and nothing else
Are any other cards possibly affected by this bug ?
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This is an up from a bug found in this thread :
viewtopic.php?f=86&t=4812&p=62426&hilit=surgical#p62426
And it seems it's still there
Edit : In fact, the exiled card and its dupe are correctly removed from the game but doesn't appear in the out of play area, another type of card is shown instead.
When cast on any graveyard, Surgical Extraction will put others cards out of play that doesn't exist in any deck in play.
Which card did behave improperly ?
Surgical Extraction
Which Version did you use ?(Constructed, Limited)and which update(date,name)
July V2 Constructed
What exactly should be the correct behavior/interaction ?
The exiled card and its duplicate from a deck should be in the out of play zone and nothing else
Are any other cards possibly affected by this bug ?
-
This is an up from a bug found in this thread :
viewtopic.php?f=86&t=4812&p=62426&hilit=surgical#p62426
And it seems it's still there
Edit : In fact, the exiled card and its dupe are correctly removed from the game but doesn't appear in the out of play area, another type of card is shown instead.
- Attachments
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1.zip- (2.89 KiB) Downloaded 72 times
Last edited by Aswan jaguar on 13 Aug 2011, 08:15, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: [confirmed]Deceiver Exarch + Onulet+all artifacts
by Gargaroz » 12 Aug 2011, 19:31
Strange bug is strange.
However, fixed.
However, fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Surgical Extraction
by Gargaroz » 12 Aug 2011, 19:45
Oh, thanks to this bug report I discovered another bug in a global function. It's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed by Gargaroz]Deceiver Exarch + Onulet+all artifact
by Aswan jaguar » 13 Aug 2011, 08:17
Maybe anything to do with original card in that slot which is Crop Rotation if I am not wrong.
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Re: [fixed by Gargaroz]Deceiver Exarch + Onulet+all artifact
by Sonic » 13 Aug 2011, 14:41
Worms of the Earth was the original Microprose coded card on that slot.Aswan jaguar wrote:Maybe anything to do with original card in that slot which is Crop Rotation if I am not wrong.

Enchantment
Prevents opponent from playing any land until worms are destroyed. Any player may destroy worms during his upkeep by sacrificing two lands or taking 5 damage.
Working On: Life, the Universe, and Everything.
Re: [fixed by Gargaroz]Deceiver Exarch + Onulet+all artifact
by Gargaroz » 13 Aug 2011, 16:40
Which was never coded, however.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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