[Fixed] Bug Archive
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[fixed by Gargaroz]Reap and Sow corrupted
by 0rion79 » 14 Aug 2011, 18:31
: Reap and Sow is corrupted. When played, even in Constructed, the text message allows only one choiche: to destroy a land. Other options are unavailable and the "research" one is automatically triggered if no lands are on the battlefield.
Last edited by Aswan jaguar on 15 Aug 2011, 08:01, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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0rion79 - Posts: 1519
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Re: Reap and Sow corrupted
by Gargaroz » 15 Aug 2011, 01:06
Oh, I see. The fixes did by Snacko revealed an old bug.
It's fixed now.
It's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Master Transmuter
by stassy » 17 Aug 2011, 10:57
Describe the Bug:
Master Transmuter card glow yellow as a ready to be casted card even if the blue mana is missing
Which card did behave improperly ?
Master Transmuter
Which Version did you use ?(Constructed, Limited)and which update(date,name)
July V2 Constructed
What exactly should be the correct behavior/interaction ?
Master Transmuter should be tagged as available to cast only if all the mana requirement is met
Are any other cards possibly affected by this bug ?
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Master Transmuter card glow yellow as a ready to be casted card even if the blue mana is missing
Which card did behave improperly ?
Master Transmuter
Which Version did you use ?(Constructed, Limited)and which update(date,name)
July V2 Constructed
What exactly should be the correct behavior/interaction ?
Master Transmuter should be tagged as available to cast only if all the mana requirement is met
Are any other cards possibly affected by this bug ?
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- Attachments
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1.zip- (3.1 KiB) Downloaded 69 times
Last edited by Aswan jaguar on 17 Aug 2011, 17:10, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: Master Transmuter
by Gargaroz » 17 Aug 2011, 14:13
Fixed, the coded lacked the part for the "colored artifact".
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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[fixed by Gargaroz]Saproling Burst
by 0rion79 » 18 Aug 2011, 07:01
Saproling counters generated by Saproling Burst are 1/1 and not X/X, where X is equal to the fading counters on Saproling Burst. When Saproling Burst leaves the game, counters are still 1/1 and won't leave the battlefield together with that enchantment.
Last edited by Aswan jaguar on 19 Aug 2011, 16:20, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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0rion79 - Posts: 1519
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[fixed all by Gargaroz] Necropotence and Thawing Glaciers
by 0rion79 » 18 Aug 2011, 11:22
Hi. I don't know if this may be improved, but I think that the way that AI uses some cards is really anoying.
Eg, with Necropotence, the AI draws almost all the cards that it can, reducing itself to 1 life point. Then there is a bug for which it may discards cards from hand without exiling them. If this behavior may be convenient with Yawgmoth's Bargain, old Necropotence players were used to draw only as many cards as they could host in their hand.
Instead, when the AI plays Thawing Glaciers , it never activates it: maybe it thinks it is unconvenient!
Anything we can do?
Eg, with Necropotence, the AI draws almost all the cards that it can, reducing itself to 1 life point. Then there is a bug for which it may discards cards from hand without exiling them. If this behavior may be convenient with Yawgmoth's Bargain, old Necropotence players were used to draw only as many cards as they could host in their hand.
Instead, when the AI plays Thawing Glaciers , it never activates it: maybe it thinks it is unconvenient!
Anything we can do?
Last edited by Aswan jaguar on 19 Aug 2011, 16:22, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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0rion79 - Posts: 1519
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[fixed]Gossamer Chains
by stassy » 19 Aug 2011, 04:55
Describe the Bug:
Gossamer Chains named is displayed as GossamerChains in the card name
Which card did behave improperly ?
Gossamer Chains
Which Version did you use ?(Constructed, Limited)and which update(date,name)
July V2 GY V4
What exactly should be the correct behavior/interaction ?
Gossamer Chains should be displayed as Gossamer Chains in the card name
Are any other cards possibly affected by this bug ?
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Gossamer Chains named is displayed as GossamerChains in the card name
Which card did behave improperly ?
Gossamer Chains
Which Version did you use ?(Constructed, Limited)and which update(date,name)
July V2 GY V4
What exactly should be the correct behavior/interaction ?
Gossamer Chains should be displayed as Gossamer Chains in the card name
Are any other cards possibly affected by this bug ?
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Last edited by stassy on 19 Aug 2011, 13:09, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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[fixed]Oath of Lieges
by stassy » 19 Aug 2011, 05:01
Describe the Bug:
Oath of Lieges card display Smash to Smithereens text
Which card did behave improperly ?
Oath of Lieges
Which Version did you use ?(Constructed, Limited)and which update(date,name)
July V2 GY V4
What exactly should be the correct behavior/interaction ?
Oath of Lieges card display Oath of Lieges text
Are any other cards possibly affected by this bug ?
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Oath of Lieges card display Smash to Smithereens text
Which card did behave improperly ?
Oath of Lieges
Which Version did you use ?(Constructed, Limited)and which update(date,name)
July V2 GY V4
What exactly should be the correct behavior/interaction ?
Oath of Lieges card display Oath of Lieges text
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 19 Aug 2011, 13:08, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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[fixed byGargaroz]Scrying Sheets
by stassy » 19 Aug 2011, 07:07
Describe the Bug:
Scrying Sheets ask to tap a permanent instead of a snow covered land (though can't proceed for not tapping a snow or normal land).
Also Scrying Sheets will not look at the top card of the library but at the sorted cards if sorting mode is enabled.
Which card did behave improperly ?
Scrying Sheets
Which Version did you use ?(Constructed, Limited)and which update(date,name)
July V2 GY V4
What exactly should be the correct behavior/interaction ?
Scrying Sheets should ask to tap a snow covered or normal land instead of a permanent.
Scrying Sheets should look for the top card of the library instead of sorted order in sorted card mode.
Are any other cards possibly affected by this bug ?
-
Scrying Sheets ask to tap a permanent instead of a snow covered land (though can't proceed for not tapping a snow or normal land).
Also Scrying Sheets will not look at the top card of the library but at the sorted cards if sorting mode is enabled.
Which card did behave improperly ?
Scrying Sheets
Which Version did you use ?(Constructed, Limited)and which update(date,name)
July V2 GY V4
What exactly should be the correct behavior/interaction ?
Scrying Sheets should ask to tap a snow covered or normal land instead of a permanent.
Scrying Sheets should look for the top card of the library instead of sorted order in sorted card mode.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (2.94 KiB) Downloaded 73 times
Last edited by Aswan jaguar on 23 Aug 2011, 13:49, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: [unconfirmed]Oath of Lieges
by Aswan jaguar » 19 Aug 2011, 07:39
I don't confirm this,Stassy probably you miss the last card update by Sonic.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [unconfirmed]Gossamer Chains
by Aswan jaguar » 19 Aug 2011, 07:46
I don't confirm this either both in editor and in play the name is correct.
Probably you don't have this card update made by Sonic.
viewtopic.php?f=55&t=3991&start=75
Probably you don't have this card update made by Sonic.
viewtopic.php?f=55&t=3991&start=75
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Saproling Burst
by Gargaroz » 19 Aug 2011, 12:34
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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Re: [AI behavior] Necropotence and Thawing Glaciers
by Gargaroz » 19 Aug 2011, 13:01
Fixed all. Also restored interaction between Necropotence and Spellbook.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
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