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[Fixed] Bug Archive

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Re: Scrying Sheets

Postby Gargaroz » 19 Aug 2011, 13:05

The first is not a bug : if you've a Coldsteel Heart, you could tap that too to pay for Scrying Sheets.
The second is not due to the Sheets code, but to the "alphabetizing" thing. Simple disable it.
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Re: [unconfirmed]Oath of Lieges

Postby stassy » 19 Aug 2011, 13:08

Ok didnt know Sonic art update would also be able to fix some typo then, my bad.
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Re: [fixed]Gossamer Chains

Postby stassy » 19 Aug 2011, 13:09

Sonic card update need to be tagged as mandatory too then and be put into patch section
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Re: [fixed]Gossamer Chains

Postby Gargaroz » 19 Aug 2011, 19:13

I second that. I'd have missed that too, if I haven't asked about it Sonic some times ago.
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Re: [fixed all by Gargaroz] Necropotence and Thawing Glacier

Postby 0rion79 » 20 Aug 2011, 06:30

"we don't need another hero" :) We already have gargaroz ;)
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[Fixed by Gargaroz]Coat of Arms-Bitterblossom-Living Lands

Postby Sonic » 20 Aug 2011, 17:53

Constructed 17 July V2

Tested in both Constructed and Limited.

In Constructed, Coat of Arms will give Faerie Rogue tokens produced by Bitterblossom a +2/+2 power up for each of them on the battlefield – rather than the +1/+1 as stated in Coat of Arms rules text.
The combination plays fine in Limited, however.

Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if there are three Goblins in play, each gets +2/+2.)

Bitterblossom
Tribal Enchantment - Faerie
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token into play.

Edit - Also, in Limited, when Living Lands is in play, Coat of Arms does not recognize the animated Forests as creatures and the power up is not given.

Living Lands
Enchantment
All Forests are 1/1 creatures that are still lands.
Last edited by Aswan jaguar on 21 Aug 2011, 15:58, edited 3 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Squirrel Nest

Postby Sonic » 20 Aug 2011, 17:58

Constructed 17 July V2

Squirrel Nest will only attach to Green mana producing lands – although the rules give no restrictions as to the type or color of the land that the enchantment can be attached too.

Squirrel Nest
Enchantment - Aura
Enchant land
{T} enchanted land: Put a 1/1 green Squirrel creature token onto the battlefield. Use this ability only if enchanted land is untapped.

Also the ‘AI Flying’ parameter in the Constructed manalink.csv is set to ‘1’ – should be ‘0’.
Last edited by Aswan jaguar on 21 Aug 2011, 15:54, edited 2 times in total.
Reason: fixed bug
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Re: Coat of Arms – Bitterblossom - Living Lands

Postby Aswan jaguar » 20 Aug 2011, 20:06

I confirm that Coat of Arms will give the Bitterblossom tokens 2-2 instead of 1-1 in constructed.
I confirm that Coat of Arms works fine in Limited gives 1-1 for each token.


I confirm that Living Lands - Coat of Arms doesn't work in Limited.

But I don't confirm the Living Lands - Coat of Arms bug in constructed it works perfectly apart from Murmoring Bosk which is not recognised as a forest by Living Lands nor Coat of Arms.

Gargaroz recoded Coat of Arms in Constructed but I guess he didn't touch Limited that's why it works differently to each version.
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Re: [confirm partly]Coat of Arms – Bitterblossom - Living La

Postby Sonic » 20 Aug 2011, 23:02

Sorry, my bad. I forgot to add 'In Limited' to the Living Lands - Coat of Arms bug - corrected now.

Now discovered Kormus Bell is affected in the same way.

Kormus Bell
Artifact
All Swamps are 1/1 creatures that are still lands.

Also, Murmuring Bosk has the wrong 'Mana Source Colors' values in the Constructed Manalink.csv file.
The current value is '48' = Red/White
It should be '42' = Black/Green/White

This doesn't solve Living Lands not recognizing it as a forest though. As does setting the correct 'Count as (color) Land' values.
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Re: [confirm partly]Coat of Arms – Bitterblossom - Living La

Postby Gargaroz » 21 Aug 2011, 01:03

Oh, I see, I misread the rules text when I recoded Coat of Arms. I'll fix that.
And yes, the new code for Coat of Arms is only in Costructed, but this is not a big deal, I'll update that in Limited too.
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Re: [confirm partly]Coat of Arms – Bitterblossom - Living La

Postby Aswan jaguar » 21 Aug 2011, 08:27

So you don't make a mistake Gargaroz if you didn't notice I don't know how this is possible but Coat of Arms works fine giving 1-1 for each land and to Elves. problem is with Bitterblossom tokens.See picture bellow.

Edit* Question is it correct when you have Cormus Bell and Living Lands in play
for lands like Bayou to be only 1-1 shouldn't be getting 1-1 for forest and 1-1 for Swamp?So Bayou a 2-2 creature?
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[fixed by Gargaroz]Wren's Packmaster corrupted

Postby 0rion79 » 21 Aug 2011, 09:14

: Wren's Run Packmaster is corrupted: acts as a vanilla 5/5 creature that does not champion an elf nor produces wolf token. Maybe we should open a specific thread for corrupted cards.
Last edited by Aswan jaguar on 21 Aug 2011, 15:59, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Adarkar Valkyrie has not flying

Postby Aswan jaguar » 21 Aug 2011, 10:27

Describe the Bug:
Adarkar Valkyrie has not flying

Which card did behave improperly ?
Adarkar Valkyrie

Which Version did you use ?(Constructed, Limited)and which update(date,name)
GY mod July v2

What exactly should be the correct behavior/interaction ?
Adarkar Valkyrie has flying

Are any other cards possibly affected by this bug ?
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Last edited by Aswan jaguar on 23 Aug 2011, 12:31, edited 2 times in total.
Reason: fixed bug
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Re: [confirmed]Wren's Packmaster corrupted

Postby Gargaroz » 21 Aug 2011, 12:58

Nah, there's no need to open a general thread for "corrupted" cards, as they aren't really corrupted.
This thing is : I'm constantly working on improving code \ ease slowdowns, even in cards you don't mention and sometimes I forgot to remove my "work in progress" wastes.
This is one of the cases, and is fixed now ;)
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Re: [confirm partly]Coat of Arms – Bitterblossom - Living La

Postby Gargaroz » 21 Aug 2011, 13:21

The thing is : Coat of Arms is working fine when a creature have only 1 subtype. If the creature has 2 subtypes, it goes ape ;)
Edit : It's fixed now, and this time the strange misbehaviours that happens if the AI owns the card seems gone.
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