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[Fixed] Bug Archive

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Re: [confirmed]Squirrel Nest

Postby Gargaroz » 21 Aug 2011, 13:52

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Murmuring Bosk - Living Lands

Postby Aswan jaguar » 21 Aug 2011, 16:26

Describe the Bug:
1) Murmuring Bosk doesn't become a creature from Living Lands
2)When you don't tap it for green mana it auto taps for white and you get 1 damage.
Which card did behave improperly ?
Murmuring Bosk

Which Version did you use ?(Constructed, Limited)and which update(date,name)
constructed July 2v

What exactly should be the correct behavior/interaction ?
1)Become a creature as it is a forest when Living Land is in play.
2)I should be able to choose to tap Murmuring Bosk for green when I want colorless mana not auto tapping for black getting 1 damage.
Are any other cards possibly affected by this bug ?
-

EDIT wrong value found by Sonic:
Also, Murmuring Bosk has the wrong 'Mana Source Colors' values in the Constructed Manalink.csv file.
The current value is '48' = Red/White
It should be '42' = Black/Green/White
Last edited by Aswan jaguar on 28 Sep 2011, 11:32, edited 3 times in total.
Reason: fixed bug
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Trying to squash some bugs and playtesting.
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Re: Murmuring Bosk - Living Lands

Postby Gargaroz » 22 Aug 2011, 13:07

1) Living Lands and similar stuff works ONLY with basic lands. In effect, even Koth of the Hammer has the same issue, since it uses the Living Lands code. This could not be fixed, as we don't know hoe exactly Living Lands work.
2) I don't understand : you still can pay the mana manually instead double-clicking.
The other stuff is fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Adarkar Valkyrie has not flying

Postby stassy » 22 Aug 2011, 14:43

confirmed
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Re: [not bugged]Scrying Sheets

Postby stassy » 22 Aug 2011, 14:46

Describe the Bug:
When several Scrying Sheets are in play you are only asked once to pay 1 for Snow Scry ability if you use them in the same turn.

Which card did behave improperly ?
Scrying Sheets

Which Version did you use ?(Constructed, Limited)and which update(date,name)
July V2 GY V4

What exactly should be the correct behavior/interaction ?
Scrying Sheets should ask for 1 every time you use one and not 1 for the whole turn

Are any other cards possibly affected by this bug ?
-
Attachments
2.zip
(3.02 KiB) Downloaded 73 times
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Re: [confirmed]Adarkar Valkyrie has not flying

Postby Sonic » 22 Aug 2011, 21:09

'Static Abilities 1' in the magic.exe should be set to '20'. It's currently set to '0'
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Re: Murmuring Bosk - Living Lands

Postby Aswan jaguar » 22 Aug 2011, 21:23

1)Living Lands works with all other forests we have except Murmuring Bosk.
Overgrown Tomb,Stomping Ground are not Basic Lands but work fine.

2)Probably I didn't explain it right the problem is when for example you want to cast an artifact of 4 mana and you have 3 lands and Murmuring Bosk you don't want to tap it for white or black and get 1damage but what happens is that it selects always black and you don't have the choice to tap it for green.
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[fixed by Gargaroz]Hunting Moa and Aegis Angel's targets

Postby 0rion79 » 23 Aug 2011, 10:16

Hi. I've seen that AI uses Hunting Moa and Aegis Angel in a weird way. Whenever their abilities are activated, the AI targets human player's permanents first. Only if the human player has no permanents of the proper kind, the AI targets its own permanents.
Last edited by Aswan jaguar on 25 Aug 2011, 14:31, edited 1 time in total.
Reason: fixed bug
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Re: [confirmed]Adarkar Valkyrie has not flying

Postby Gargaroz » 23 Aug 2011, 12:07

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Scrying Sheets

Postby Gargaroz » 23 Aug 2011, 12:49

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Murmuring Bosk - Living Lands

Postby Gargaroz » 23 Aug 2011, 13:09

1) There's some value in the CSV / Magic.exe that I didn't set that prevent the Bosk to be animated. I tried various values, but I didn't find out what's wrong.

2) Hardcoded bugs are hardcoded : as far as I could see, the engine, when asked for "generic" mana, always draw the color that has the low coded value. In this case, as Black is coded as 2 and the land has no way of generate true "colorless" mana (that will be 1), you got the damage. Just draw the mana before casting the spell.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Carnassid - Wrong description

Postby kingpin » 23 Aug 2011, 17:58

Acquired from Golden Years v3.
The quotation's correct however it should be in the sub-text slot not in the main card description slot.

In terms of its function it works perfectly.
It tramples and regenerates however it does not state its ability nor the cost of regenerating on the description.
Attachments
Carnassid.JPG
Missing ability description: Trample and G1:regen
Last edited by Aswan jaguar on 24 Aug 2011, 15:51, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Viashivan Dragon - Missing "Flying" desc.

Postby kingpin » 23 Aug 2011, 18:59

Acquired from Golden Years v2.

It flies however it does not state the ability "Flying" on the card description.

Other than that, the card pumps perfectly.
Attachments
Viashivan Dragon.JPG
Missing "Flying" description
Last edited by Aswan jaguar on 24 Aug 2011, 15:51, edited 2 times in total.
Reason: fixed bug
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[fixed]Phantasmal bug

Postby Milod » 23 Aug 2011, 19:40

i gave my self phantasmal dragon and lord of unreal in opening hand to test out,and some times when u summon a phantasmal monster or in combination with lord of unreal u get an error and then the game crashes
phantasmal bug.jpg
Last edited by Aswan jaguar on 24 Aug 2011, 06:46, edited 3 times in total.
Reason: bug already fixed
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Re: [confirmed]Phantasmal bug

Postby Aswan jaguar » 23 Aug 2011, 21:04

I confirm it I had only 2 Lord of Unreal and 2 Phantasmal Dragon and in AI turn the game crashed.
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