[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: [confirmed]Phantasmal bug
by Gargaroz » 24 Aug 2011, 00:04
Lord of the Unreal "hexproof for illusion" is bugged and was already reported and fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Viashivan Dragon - Missing "Flying" descripti
by Gargaroz » 24 Aug 2011, 00:06
Before reporting other "text" errors, have you installed the latest CSV / Artwork updates done by Sonic ?
Get them here : viewtopic.php?f=55&t=3991&start=75
Get them here : viewtopic.php?f=55&t=3991&start=75
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Viashivan Dragon - Missing "Flying" descripti
by Sonic » 24 Aug 2011, 01:34
He's OK - he's found 2 I missed. This and Carnassid.
Well... nobody's perfect.
@Kingpin - Make sure you have the latest card updates as Gargaroz suggested, and keep your eye out for anymore errors I missed. Damn useful having a second set of eyes.
Well... nobody's perfect.
@Kingpin - Make sure you have the latest card updates as Gargaroz suggested, and keep your eye out for anymore errors I missed. Damn useful having a second set of eyes.
Working On: Life, the Universe, and Everything.
[Already fixed]Wren's Run Packmaster
by Sonic » 24 Aug 2011, 01:54
Constructed 17 July V2
Wren's Run Packmaster is acting a vanilla creature.
Creature - Elf Warrior
Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.)
: Put a 2/2 green Wolf creature token onto the battlefield.
Each Wolf you control has deathtouch.
The 'Champion an Elf' ability fails to ask to exile an Elf, and the card successfully enters the battlefield without the exile being made.
Once on the battlefield the Wolf token creation ability also fails to work.
Wren's Run Packmaster is acting a vanilla creature.
Creature - Elf Warrior
Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.)
: Put a 2/2 green Wolf creature token onto the battlefield.Each Wolf you control has deathtouch.
The 'Champion an Elf' ability fails to ask to exile an Elf, and the card successfully enters the battlefield without the exile being made.
Once on the battlefield the Wolf token creation ability also fails to work.
Last edited by Aswan jaguar on 24 Aug 2011, 15:54, edited 2 times in total.
Reason: Already fixed bug
Reason: Already fixed bug
Working On: Life, the Universe, and Everything.
[fixed by Gargaroz]Briar Shield
by stassy » 24 Aug 2011, 11:40
Describe the Bug:
Briar Shield is shown as a 1/1 creature even if it's an enchantment
Which card did behave improperly ?
Briar Shield
Which Version did you use ?(Constructed, Limited)and which update(date,name)
July V2 GY V4 Sonic 25 July Constructed
What exactly should be the correct behavior/interaction ?
Briar Shield should not be tagged as a 1/1 creature
Are any other cards possibly affected by this bug ?
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Briar Shield is shown as a 1/1 creature even if it's an enchantment
Which card did behave improperly ?
Briar Shield
Which Version did you use ?(Constructed, Limited)and which update(date,name)
July V2 GY V4 Sonic 25 July Constructed
What exactly should be the correct behavior/interaction ?
Briar Shield should not be tagged as a 1/1 creature
Are any other cards possibly affected by this bug ?
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Last edited by Aswan jaguar on 24 Aug 2011, 15:52, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: [confirmed]Wren's Run Packmaster
by Gargaroz » 24 Aug 2011, 13:29
It was already reporter (and fixed).
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Briar Shield
by Gargaroz » 24 Aug 2011, 13:45
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Carnassid - Wrong description
by Gargaroz » 24 Aug 2011, 13:50
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Viashivan Dragon - Missing "Flying" descripti
by Gargaroz » 24 Aug 2011, 13:51
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
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Re: [wait confirmation]fog effects and PWs(luminarch Asc.fix
by Gargaroz » 24 Aug 2011, 15:56
All this stuff is now fixed. I also checked Golden Years, I hope I fixed all the occurrences.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Murmuring Bosk - Living Lands
by Aswan jaguar » 24 Aug 2011, 16:15
Gargaroz I tried many values and I managed to animate the Bosk by giving it a Dual Land definition in magic.exe now it is recognized as a Forest by Living Lands but it behaves also as a Swamp(not as Plains) so it will become a creature by Cormus Bell as well.
If you can do your magic from here to stop it from becoming a Swamp it would solve this.
If you can do your magic from here to stop it from becoming a Swamp it would solve this.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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