[Fixed] Bug Archive
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[fixed by Gargaroz]Woodfall Primus - Persisted 5x
by kingpin » 24 Aug 2011, 22:28
Acquired from latest Manalink Patch.
I attacked with Sliver Overlord, AI blocked with Woodfall Primus and it undead 5 times.
I attacked with Sliver Overlord, AI blocked with Woodfall Primus and it undead 5 times.
Last edited by Aswan jaguar on 26 Aug 2011, 12:12, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
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kingpin - Posts: 38
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Re: [fixed by Gargaroz]Viashivan Dragon - Missing "Flying" d
by kingpin » 24 Aug 2011, 22:44
Yuppers, all updated.
I'll keep diggin for more errors.
Did you check out Woodfall Primus I posted?
You may leave the bug cuz I kinda liked it.
I'll keep diggin for more errors.
Did you check out Woodfall Primus I posted?
You may leave the bug cuz I kinda liked it.
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Re: Woodfall Primus - Persisted 5x
by Gargaroz » 25 Aug 2011, 00:42
It's the same, noxious bug that sometimes happens on "graveyard from play" trigger. Since I've reworked Persist, perhaps this is gone, I'll check.
Edit : the reworked code seems to not generate the bug, so this appear to be fixed.
Edit : the reworked code seems to not generate the bug, so this appear to be fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Phantasmal bug
by Gargaroz » 25 Aug 2011, 00:43
Oh god, this is the 4th time this bug is reported !
It seems you're a newbye here : please check carefully the Bug Report forum before reporting something.
Thanx anyway.
It seems you're a newbye here : please check carefully the Bug Report forum before reporting something.
Thanx anyway.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Missing P/T on big cards in GY
by kingpin » 25 Aug 2011, 06:02
I happen to do a filter with powers less than 1
and discovered 10 cards with no P/T.
The cards are:
Spectral Guardian
Rayne, Academy Chancellor
Balduvian Dead
Crovax the Cursed
Thundermare
Dwarven Miner
Lovisa Coldeyes
Krakilin
Patchwork Gnomes
Steel Golem
Even with P/T of */* (Krakilin and Crovax) are
not showing.
Don't get me wrong, I tested them on the field
and the small cards (in-hand and in-play) are fine.
Only the P/T attribute of the big cards are missing
NOT on the small cards.
.
.
and discovered 10 cards with no P/T.
The cards are:
Spectral Guardian
Rayne, Academy Chancellor
Balduvian Dead
Crovax the Cursed
Thundermare
Dwarven Miner
Lovisa Coldeyes
Krakilin
Patchwork Gnomes
Steel Golem
Even with P/T of */* (Krakilin and Crovax) are
not showing.
Don't get me wrong, I tested them on the field
and the small cards (in-hand and in-play) are fine.
Only the P/T attribute of the big cards are missing
NOT on the small cards.
.
.
Last edited by Aswan jaguar on 25 Aug 2011, 14:32, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
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kingpin - Posts: 38
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Re: [tested-unsolved]First strike to double strike
by Aswan jaguar » 25 Aug 2011, 12:49
I tested and bug still remains in July v2 update so kitchen Finks new code didn't fix it.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Missing P/T on big cards in GY
by Gargaroz » 25 Aug 2011, 14:26
All typos. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Hunting Moa and Aegis Angel's targets
by Gargaroz » 25 Aug 2011, 14:30
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [fixed by Gargaroz]Hunting Moa and Aegis Angel's targets
by 0rion79 » 25 Aug 2011, 14:34
Gargaroz, I've also seen that the AI never uses Serrated Arrows: anything you can do?
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Re: [new info]Murmuring Bosk - Living Lands
by Gargaroz » 25 Aug 2011, 14:34
I changed the value and got your same exact result.
It's still bugged (the Kormus Bell thing), but at least works with Living Lands.
It's still bugged (the Kormus Bell thing), but at least works with Living Lands.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [fixed by Gargaroz]Hunting Moa and Aegis Angel's targets
by Gargaroz » 25 Aug 2011, 14:38
Orion, please post bug for different cards in separate threas or I'll go mad and you'll have to cure me 
However, probably bad Reserved Infos, I'll check.
However, probably bad Reserved Infos, I'll check.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [tested-remains unsolved]First strike to double strike
by Gargaroz » 25 Aug 2011, 14:45
Well, the reworked code for Persist seems to not generate the bug, so this appear to be fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
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[fixed by Gargaroz]Rune Scarred Demon
by Megres » 25 Aug 2011, 19:56
Describe the Bug:
Rune Scarred Demon doesn't have flying.
Which card did behave improperly ?
Rune Scarred Demon.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, July 17 v.2.
What exactly should be the correct behavior/interaction ?
Rune Scarred Demon should have flying.
Are any other cards possibly affected by this bug ?
No.
Rune Scarred Demon doesn't have flying.
Which card did behave improperly ?
Rune Scarred Demon.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, July 17 v.2.
What exactly should be the correct behavior/interaction ?
Rune Scarred Demon should have flying.
Are any other cards possibly affected by this bug ?
No.
Last edited by Aswan jaguar on 26 Aug 2011, 12:16, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
Re: Rune Scarred Demon
by Gargaroz » 26 Aug 2011, 00:39
This was alredy reported, perhaps ?
However, fixed.
However, fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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