[Fixed] Bug Archive
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[fixed by Gargaroz]Balduvian Dead
by Sonic » 26 Aug 2011, 21:16
10th June Golden Years v4 (Final)
Balduvian Dead generates its Graveborn creature token (MPAl Token) as a 0/1 creature - rather than 3/1 as in the cards rule text.
Zombie
, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.
Balduvian Dead generates its Graveborn creature token (MPAl Token) as a 0/1 creature - rather than 3/1 as in the cards rule text.
Zombie
, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.Last edited by Aswan jaguar on 27 Aug 2011, 19:26, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Working On: Life, the Universe, and Everything.
Re: [confirmed]Balduvian Dead
by Aswan jaguar » 27 Aug 2011, 08:34
Sonic an idea about the (MPAl Token) what about a poly-morph picture?As it can take all kinds of shapes and morphs,maybe name it polumorph token.
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Re: [confirmed]Balduvian Dead
by Gargaroz » 27 Aug 2011, 12:43
Fixed, and I really like the actual picture of the token.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Balduvian Dead
by Sonic » 27 Aug 2011, 13:49
@Aswan Jaguar - Great minds think alike... Almost.
I had suggested in the '"bad card" label from DeckEditor' bug thread we could change the current 'Plant token' in Constructed to something like that of the 'MPAl Token' in GY. This was what I was thinking about for the artwork.
'Creature Token'

I thought an edited version of the Mass Polymorph artwork might go better with the text. Obviously the style was to match my current 'MPAl Token' in GY.

@Gargaroz - was this the picture you were referring too?
I had suggested in the '"bad card" label from DeckEditor' bug thread we could change the current 'Plant token' in Constructed to something like that of the 'MPAl Token' in GY. This was what I was thinking about for the artwork.
'Creature Token'

I thought an edited version of the Mass Polymorph artwork might go better with the text. Obviously the style was to match my current 'MPAl Token' in GY.

@Gargaroz - was this the picture you were referring too?
Last edited by Sonic on 02 Sep 2011, 11:52, edited 2 times in total.
Working On: Life, the Universe, and Everything.
Re: [confirmed]Balduvian Dead
by Gargaroz » 27 Aug 2011, 15:13
@ Sonic : yup, is that ! But I also love the idea of using the Mass Polymorph picture.
Plus, your suggestion is doble, but implies a lot of recoding and I don't think it's worth, especially if I really release the "splitted versions" (I hope you've already checked this : viewtopic.php?f=25&t=5222).
Plus, your suggestion is doble, but implies a lot of recoding and I don't think it's worth, especially if I really release the "splitted versions" (I hope you've already checked this : viewtopic.php?f=25&t=5222).
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed by Gargaroz]Balduvian Dead
by Aswan jaguar » 27 Aug 2011, 19:40
The polymorph token is just great although I miss the comment "saving scv slots is the righteous thing to do" anonymous it is to the point and kind of funny.
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[Fixed by Gargaroz]Ohran Viper can't destroy wall creat.
by kingpin » 31 Aug 2011, 20:28
Ohran Viper cannot destroy wall creatures yet the
description clearly says "damage to a creature"
which means all creatures including walls, unlike
Thicket Basilisk and Cockatrice where they could only
destroy non-wall creatures.
description clearly says "damage to a creature"
which means all creatures including walls, unlike
Thicket Basilisk and Cockatrice where they could only
destroy non-wall creatures.
Last edited by Aswan jaguar on 26 Sep 2011, 14:18, edited 4 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: [confirmed]Balduvian Dead
by Sonic » 01 Sep 2011, 00:22
There you go! All tastes catered for.
GY - Alliances Token

Constructed - Plant Token

I suppose that would be something of an oversimplification?
GY - Alliances Token

Constructed - Plant Token

Sorry Gargaroz. I just assumed that as the cards were referenced by name in the code it would have been a simple case of searching the code and rename any reference to the ‘Plant’ to something like ‘Creature token’ and then change the csv ‘Card Title’ and the Magic.exe to the new referent name.Gargaroz wrote:@ Sonic : yup, is that ! But I also love the idea of using the Mass Polymorph picture.
Plus, your suggestion is doble, but implies a lot of recoding and I don't think it's worth, especially if I really release the "splitted versions" (I hope you've already checked this : viewtopic.php?f=25&t=5222).
I suppose that would be something of an oversimplification?
Working On: Life, the Universe, and Everything.
Re: Ohran Viper cannot destroy wall creatures
by Gargaroz » 01 Sep 2011, 01:12
The Viper was one of the old cards coded before we starded doing cards in C, so probably was done "cut and pasting" other cards codes, like the one you mentioned.
I'll recode it.
I'll recode it.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Worldslayer and Rule Engine
by stassy » 06 Sep 2011, 07:41
Describe the Bug:
Worldslayer destruction effect also affect Rule Engine card
Which card did behave improperly ?
Worldslayer
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed July V2 Sonic 15 July
What exactly should be the correct behavior/interaction ?
Rule Engine card can't be destroyed by Worldslayer destruction effect
Are any other cards possibly affected by this bug ?
Rule Engine card
Worldslayer destruction effect also affect Rule Engine card
Which card did behave improperly ?
Worldslayer
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed July V2 Sonic 15 July
What exactly should be the correct behavior/interaction ?
Rule Engine card can't be destroyed by Worldslayer destruction effect
Are any other cards possibly affected by this bug ?
Rule Engine card
- Attachments
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1.zip- (3.19 KiB) Downloaded 68 times
Last edited by Aswan jaguar on 06 Sep 2011, 12:48, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: Worldslayer and Rule Engine
by Gargaroz » 06 Sep 2011, 11:56
That's the unlimited power of Worldslayer ! 
Try equipping it on an indestructible creature for a lot of fun !
Jokes aside, fixed !
Try equipping it on an indestructible creature for a lot of fun !
Jokes aside, fixed !
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed]Another Phantasmal Image bug
by stassy » 07 Sep 2011, 10:39
Describe the Bug:
Phantasmal Image will crash the game if you cast him with no creature in play and if you hit cancel button
Which card did behave improperly ?
Phantasmal Image
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed July V2 Sonic 25th July
What exactly should be the correct behavior/interaction ?
Cancelling Phantasmal Image cast should not crash the bug
Are any other cards possibly affected by this bug ?
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It's not the already reported interaction bug with Lord of the Unreal :p
Phantasmal Image will crash the game if you cast him with no creature in play and if you hit cancel button
Which card did behave improperly ?
Phantasmal Image
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed July V2 Sonic 25th July
What exactly should be the correct behavior/interaction ?
Cancelling Phantasmal Image cast should not crash the bug
Are any other cards possibly affected by this bug ?
-
It's not the already reported interaction bug with Lord of the Unreal :p
- Attachments
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1.zip- (2.49 KiB) Downloaded 75 times
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Re: Another Phantasmal Image bug
by Gargaroz » 07 Sep 2011, 11:56
Fixed with the new code.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Jace, Memory Adept
by stassy » 09 Sep 2011, 12:19
Describe the Bug:
Jace, Memory Adept ultimate ability (+20 cards to player of your choice) will give him 255 counters instead of removing 7 counters
Which card did behave improperly ?
Jace, Memory Adept
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed July V2 Sonic 15 July
What exactly should be the correct behavior/interaction ?
Jace, Memory Adept ultimate ability should correctly remove 7 counters from the planeswalker
Are any other cards possibly affected by this bug ?
-
The 255 counter bug happen on all version of the effect, by using on the AI, on yourself and on both players.
Jace, Memory Adept ultimate ability (+20 cards to player of your choice) will give him 255 counters instead of removing 7 counters
Which card did behave improperly ?
Jace, Memory Adept
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed July V2 Sonic 15 July
What exactly should be the correct behavior/interaction ?
Jace, Memory Adept ultimate ability should correctly remove 7 counters from the planeswalker
Are any other cards possibly affected by this bug ?
-
The 255 counter bug happen on all version of the effect, by using on the AI, on yourself and on both players.
- Attachments
-
2.zip- (3.54 KiB) Downloaded 78 times
Last edited by Aswan jaguar on 09 Sep 2011, 12:41, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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