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[fixed by Gargaroz]Balduvian Dead

PostPosted: 26 Aug 2011, 21:16
by Sonic
10th June Golden Years v4 (Final)

Balduvian Dead generates its Graveborn creature token (MPAl Token) as a 0/1 creature - rather than 3/1 as in the cards rule text.

Zombie
{2} {R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.

Re: [confirmed]Balduvian Dead

PostPosted: 27 Aug 2011, 08:34
by Aswan jaguar
Sonic an idea about the (MPAl Token) what about a poly-morph picture?As it can take all kinds of shapes and morphs,maybe name it polumorph token.

Re: [confirmed]Balduvian Dead

PostPosted: 27 Aug 2011, 12:43
by Gargaroz
Fixed, and I really like the actual picture of the token.

Re: [confirmed]Balduvian Dead

PostPosted: 27 Aug 2011, 13:49
by Sonic
@Aswan Jaguar - Great minds think alike... Almost. :D
I had suggested in the '"bad card" label from DeckEditor' bug thread we could change the current 'Plant token' in Constructed to something like that of the 'MPAl Token' in GY. This was what I was thinking about for the artwork.

'Creature Token'
Image

I thought an edited version of the Mass Polymorph artwork might go better with the text. Obviously the style was to match my current 'MPAl Token' in GY.

Image

@Gargaroz - was this the picture you were referring too?

Re: [confirmed]Balduvian Dead

PostPosted: 27 Aug 2011, 15:13
by Gargaroz
@ Sonic : yup, is that ! But I also love the idea of using the Mass Polymorph picture.
Plus, your suggestion is doble, but implies a lot of recoding and I don't think it's worth, especially if I really release the "splitted versions" (I hope you've already checked this : viewtopic.php?f=25&t=5222).

Re: [fixed by Gargaroz]Balduvian Dead

PostPosted: 27 Aug 2011, 19:40
by Aswan jaguar
The polymorph token is just great although I miss the comment "saving scv slots is the righteous thing to do" anonymous it is to the point and kind of funny.

[Fixed by Gargaroz]Ohran Viper can't destroy wall creat.

PostPosted: 31 Aug 2011, 20:28
by kingpin
Ohran Viper cannot destroy wall creatures yet the

description clearly says "damage to a creature"

which means all creatures including walls, unlike

Thicket Basilisk and Cockatrice where they could only

destroy non-wall creatures.

Re: [confirmed]Balduvian Dead

PostPosted: 01 Sep 2011, 00:22
by Sonic
There you go! All tastes catered for.

GY - Alliances Token
Image

Constructed - Plant Token
Image

Gargaroz wrote:@ Sonic : yup, is that ! But I also love the idea of using the Mass Polymorph picture.
Plus, your suggestion is doble, but implies a lot of recoding and I don't think it's worth, especially if I really release the "splitted versions" (I hope you've already checked this : viewtopic.php?f=25&t=5222).
Sorry Gargaroz. I just assumed that as the cards were referenced by name in the code it would have been a simple case of searching the code and rename any reference to the ‘Plant’ to something like ‘Creature token’ and then change the csv ‘Card Title’ and the Magic.exe to the new referent name.
I suppose that would be something of an oversimplification? :oops:

Re: Ohran Viper cannot destroy wall creatures

PostPosted: 01 Sep 2011, 01:12
by Gargaroz
The Viper was one of the old cards coded before we starded doing cards in C, so probably was done "cut and pasting" other cards codes, like the one you mentioned.
I'll recode it.

[fixed by Gargaroz]Worldslayer and Rule Engine

PostPosted: 06 Sep 2011, 07:41
by stassy
Describe the Bug:
Worldslayer destruction effect also affect Rule Engine card

Which card did behave improperly ?
Worldslayer

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed July V2 Sonic 15 July

What exactly should be the correct behavior/interaction ?
Rule Engine card can't be destroyed by Worldslayer destruction effect

Are any other cards possibly affected by this bug ?
Rule Engine card

Re: Worldslayer and Rule Engine

PostPosted: 06 Sep 2011, 11:56
by Gargaroz
That's the unlimited power of Worldslayer ! ;)
Try equipping it on an indestructible creature for a lot of fun !
Jokes aside, fixed !

Re: Worldslayer and Rule Engine

PostPosted: 06 Sep 2011, 12:20
by stassy
Also even Avatar will get destroyed but Archenemy ;)

[fixed]Another Phantasmal Image bug

PostPosted: 07 Sep 2011, 10:39
by stassy
Describe the Bug:
Phantasmal Image will crash the game if you cast him with no creature in play and if you hit cancel button

Which card did behave improperly ?
Phantasmal Image

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed July V2 Sonic 25th July

What exactly should be the correct behavior/interaction ?
Cancelling Phantasmal Image cast should not crash the bug

Are any other cards possibly affected by this bug ?
-

It's not the already reported interaction bug with Lord of the Unreal :p

Re: Another Phantasmal Image bug

PostPosted: 07 Sep 2011, 11:56
by Gargaroz
Fixed with the new code.

[fixed by Gargaroz]Jace, Memory Adept

PostPosted: 09 Sep 2011, 12:19
by stassy
Describe the Bug:
Jace, Memory Adept ultimate ability (+20 cards to player of your choice) will give him 255 counters instead of removing 7 counters

Which card did behave improperly ?
Jace, Memory Adept

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed July V2 Sonic 15 July

What exactly should be the correct behavior/interaction ?
Jace, Memory Adept ultimate ability should correctly remove 7 counters from the planeswalker

Are any other cards possibly affected by this bug ?
-

The 255 counter bug happen on all version of the effect, by using on the AI, on yourself and on both players.