[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: Jace, Memory Adept
by Gargaroz » 09 Sep 2011, 12:30
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
[fixed by Gargaroz]Lotus Blossom
by stassy » 13 Sep 2011, 07:12
Describe the Bug:
Lotus Blossom automatically add a counter on upkeep and doesn't show the number of counter it hold.
Also once you selected it, you can't cancel the color selection.
Which card did behave improperly ?
Lotus Blossom
Which Version did you use ?(Constructed, Limited)and which update(date,name)
GY v4 Sonic 15 July
What exactly should be the correct behavior/interaction ?
Lotus Blossom should ask to put a counter (hence the word key "may")and should show the number of counter it's currently owning
Are any other cards possibly affected by this bug ?
-
Though I doesn't mind about the automatic counter get, it's problematic to not see the current the counter you have on it.
Lotus Blossom automatically add a counter on upkeep and doesn't show the number of counter it hold.
Also once you selected it, you can't cancel the color selection.
Which card did behave improperly ?
Lotus Blossom
Which Version did you use ?(Constructed, Limited)and which update(date,name)
GY v4 Sonic 15 July
What exactly should be the correct behavior/interaction ?
Lotus Blossom should ask to put a counter (hence the word key "may")and should show the number of counter it's currently owning
Are any other cards possibly affected by this bug ?
-
Though I doesn't mind about the automatic counter get, it's problematic to not see the current the counter you have on it.
- Attachments
-
1.zip- (2.97 KiB) Downloaded 82 times
Last edited by Aswan jaguar on 13 Sep 2011, 17:29, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed]Energy Field
by stassy » 13 Sep 2011, 12:04
Describe the Bug:
If Energy Field effect "When a card is put into your graveyard from anywhere, sacrifice Energy Field." is triggered once, all the others Energy Field cards in the player hand or drawn by the player will be put from his hand into the graveyard after his upkeep/draw phase.
Which card did behave improperly ?
Energy Field
Which Version did you use ?(Constructed, Limited)and which update(date,name)
GY V4 Sonic 15 July
What exactly should be the correct behavior/interaction ?
If Energy Field effect "When a card is put into your graveyard from anywhere, sacrifice Energy Field." is triggered once, all the others Energy Field cards should not be buried on player draw (officials rules states that trigger occur only when a card go into player graveyard, not a check for any card present into player graveyard)
Are any other cards possibly affected by this bug ?
-
If Energy Field effect "When a card is put into your graveyard from anywhere, sacrifice Energy Field." is triggered once, all the others Energy Field cards in the player hand or drawn by the player will be put from his hand into the graveyard after his upkeep/draw phase.
Which card did behave improperly ?
Energy Field
Which Version did you use ?(Constructed, Limited)and which update(date,name)
GY V4 Sonic 15 July
What exactly should be the correct behavior/interaction ?
If Energy Field effect "When a card is put into your graveyard from anywhere, sacrifice Energy Field." is triggered once, all the others Energy Field cards should not be buried on player draw (officials rules states that trigger occur only when a card go into player graveyard, not a check for any card present into player graveyard)
Are any other cards possibly affected by this bug ?
-
- Attachments
-
2.zip- (5.2 KiB) Downloaded 82 times
Last edited by Aswan jaguar on 15 Sep 2011, 12:59, edited 4 times in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [confirmed]Lotus Blossom
by Aswan jaguar » 13 Sep 2011, 15:47
I confirm this bug and if you select Lotus Blossom the cancel button doesn't work and you have to play it.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
- Has thanked: 639 times
- Been thanked: 351 times
Re: [confirmed]Lotus Blossom
by Gargaroz » 13 Sep 2011, 16:38
I fixed the "no counters" bug and I added the "cancel" button, but for the rest : it's really necessary to ask every upkeep if you want to add the counter ? Mana burn is gone, you know.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
[fixed]Cataclysm
by stassy » 14 Sep 2011, 07:13
Describe the Bug:
Cataclysm can destroy Rule Engine, DeadBox and Avatar Momir.
Which card did behave improperly ?
Cataclysm
Which Version did you use ?(Constructed, Limited)and which update(date,name)
GY V4 Sonic 15 July
What exactly should be the correct behavior/interaction ?
Cataclysm should not be able to destroy Rule Engine, DeadBox and Avatar Momir.
Are any other cards possibly affected by this bug ?
-
Cataclysm can destroy Rule Engine, DeadBox and Avatar Momir.
Which card did behave improperly ?
Cataclysm
Which Version did you use ?(Constructed, Limited)and which update(date,name)
GY V4 Sonic 15 July
What exactly should be the correct behavior/interaction ?
Cataclysm should not be able to destroy Rule Engine, DeadBox and Avatar Momir.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (2.62 KiB) Downloaded 83 times
Last edited by Aswan jaguar on 15 Sep 2011, 12:58, edited 3 times in total.
Reason: confirm the Cataclysm - rules Engine destruction from save game, didn't test rest but should be right.
Reason: confirm the Cataclysm - rules Engine destruction from save game, didn't test rest but should be right.
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [confirmed]Cataclysm
by Gargaroz » 14 Sep 2011, 23:45
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Energy Field
by Gargaroz » 14 Sep 2011, 23:46
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
[fixed by Gargaroz]Memory Jar / Phyrexian Metamorph
by aww1979 » 16 Sep 2011, 09:43
Describe the Bug:
I played Phyrexian Metamorph, copying Memory Jar. When I activated the copy, it was not sacrificed or tapped, so I could keep reusing it!
Which card did behave improperly ?
Memory Jar and/or Phyrexian Metamorph
Which Version did you use ?(Constructed, Limited)and which update(date,name)
challenge mode march of the machines, most recent update
What exactly should be the correct behavior/interaction ?
The copy of Memory Jar should be sacrificed as part of the cost to activate it.
Are any other cards possibly affected by this bug ?
Sculpting Steel, Copy Artifact, any artifact that sacrifices itself as part of the cost.
I played Phyrexian Metamorph, copying Memory Jar. When I activated the copy, it was not sacrificed or tapped, so I could keep reusing it!
Which card did behave improperly ?
Memory Jar and/or Phyrexian Metamorph
Which Version did you use ?(Constructed, Limited)and which update(date,name)
challenge mode march of the machines, most recent update
What exactly should be the correct behavior/interaction ?
The copy of Memory Jar should be sacrificed as part of the cost to activate it.
Are any other cards possibly affected by this bug ?
Sculpting Steel, Copy Artifact, any artifact that sacrifices itself as part of the cost.
- Attachments
-
jar.zip- (2.94 KiB) Downloaded 76 times
Last edited by Aswan jaguar on 16 Sep 2011, 15:11, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: [confirmed]Memory Jar / Phyrexian Metamorph
by Gargaroz » 16 Sep 2011, 13:12
This is a very noxious hardcoded bug that affects all "cloning" effects and is the cause of the infamous "infinited cloned Mogg Fanatic".
I found out a way to stop this behaviour, but it produced another bug : if you copy something that must be sacrificed in order to activate its effect, it will be sacrificed but no effect will be generated.
Since this latest solution work nicely in all other cases (permanents that can be activated without sacrificing them), I'll adopt it.
Phyrexian Metamorph is already flagged with "*", so no big deal.
I found out a way to stop this behaviour, but it produced another bug : if you copy something that must be sacrificed in order to activate its effect, it will be sacrificed but no effect will be generated.
Since this latest solution work nicely in all other cases (permanents that can be activated without sacrificing them), I'll adopt it.
Phyrexian Metamorph is already flagged with "*", so no big deal.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
[fixed already by Gargaroz]Avatar of Slaughter
by aww1979 » 17 Sep 2011, 09:54
Avatar of Slaughter should be an 8/8. It is a 6/6 in-game, even though the picture shows 8/8.
I'm assuming you don't need a save game for this one :p It's just data entry.
I'm assuming you don't need a save game for this one :p It's just data entry.
Last edited by Aswan jaguar on 17 Sep 2011, 12:51, edited 2 times in total.
Reason: fixed bug-Sorry forgot to check if it was reported before.
Reason: fixed bug-Sorry forgot to check if it was reported before.
Re: [confirmed]Avatar of Slaughter
by Gargaroz » 17 Sep 2011, 12:40
It was already reported and it's fixed 
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
[fixed by Gargaroz]Contagion Engine interaction
by 0rion79 » 26 Sep 2011, 10:58
: Contagion Engine doesn't affect the following cards. Veindrinker, Quirion Dryad, Rock Hydra. (experimented in EDH game). It was predictable for the old hydra, but didn't expect it for most modern creatures.
Last edited by Aswan jaguar on 27 Sep 2011, 21:21, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
-

0rion79 - Posts: 1519
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 59 times
[fixed by Gargaroz] Mirrodin dual land
by Aswan jaguar » 26 Sep 2011, 12:47
Describe the Bug:
All lands that enter untapped if you control 2 or fewer lands don't work correctly they come tapped if you control 2 lands.
Which card did behave improperly ?
Blackcleave Cliffs,Copperline Gorge,Darkslick Shores,Razorverge Thicket,Seachrome Coast.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
constructed july v2
What exactly should be the correct behavior/interaction ?
These lands should come untapped if you control 2 or fewer lands
[b]Are any other cards possibly affected by this bug ?[b]
-
All lands that enter untapped if you control 2 or fewer lands don't work correctly they come tapped if you control 2 lands.
Which card did behave improperly ?
Blackcleave Cliffs,Copperline Gorge,Darkslick Shores,Razorverge Thicket,Seachrome Coast.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
constructed july v2
What exactly should be the correct behavior/interaction ?
These lands should come untapped if you control 2 or fewer lands
[b]Are any other cards possibly affected by this bug ?[b]
-
Last edited by Aswan jaguar on 29 Sep 2011, 17:55, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
- Has thanked: 639 times
- Been thanked: 351 times
Who is online
Users browsing this forum: No registered users and 4 guests
