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Re: Jace, Memory Adept

PostPosted: 09 Sep 2011, 12:30
by Gargaroz
Fixed.

[fixed by Gargaroz]Lotus Blossom

PostPosted: 13 Sep 2011, 07:12
by stassy
Describe the Bug:
Lotus Blossom automatically add a counter on upkeep and doesn't show the number of counter it hold.
Also once you selected it, you can't cancel the color selection.

Which card did behave improperly ?
Lotus Blossom

Which Version did you use ?(Constructed, Limited)and which update(date,name)
GY v4 Sonic 15 July

What exactly should be the correct behavior/interaction ?
Lotus Blossom should ask to put a counter (hence the word key "may")and should show the number of counter it's currently owning

Are any other cards possibly affected by this bug ?
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Though I doesn't mind about the automatic counter get, it's problematic to not see the current the counter you have on it.

[fixed]Energy Field

PostPosted: 13 Sep 2011, 12:04
by stassy
Describe the Bug:
If Energy Field effect "When a card is put into your graveyard from anywhere, sacrifice Energy Field." is triggered once, all the others Energy Field cards in the player hand or drawn by the player will be put from his hand into the graveyard after his upkeep/draw phase.

Which card did behave improperly ?
Energy Field

Which Version did you use ?(Constructed, Limited)and which update(date,name)
GY V4 Sonic 15 July

What exactly should be the correct behavior/interaction ?
If Energy Field effect "When a card is put into your graveyard from anywhere, sacrifice Energy Field." is triggered once, all the others Energy Field cards should not be buried on player draw (officials rules states that trigger occur only when a card go into player graveyard, not a check for any card present into player graveyard)

Are any other cards possibly affected by this bug ?
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Re: [confirmed]Lotus Blossom

PostPosted: 13 Sep 2011, 15:47
by Aswan jaguar
I confirm this bug and if you select Lotus Blossom the cancel button doesn't work and you have to play it.

Re: [confirmed]Lotus Blossom

PostPosted: 13 Sep 2011, 16:38
by Gargaroz
I fixed the "no counters" bug and I added the "cancel" button, but for the rest : it's really necessary to ask every upkeep if you want to add the counter ? Mana burn is gone, you know.

Re: [fixed by Gargaroz]Lotus Blossom

PostPosted: 14 Sep 2011, 04:20
by stassy
That is why I said I don't mind about the automatic counter, it was just for mechanic sake ;)

[fixed]Cataclysm

PostPosted: 14 Sep 2011, 07:13
by stassy
Describe the Bug:
Cataclysm can destroy Rule Engine, DeadBox and Avatar Momir.

Which card did behave improperly ?
Cataclysm

Which Version did you use ?(Constructed, Limited)and which update(date,name)
GY V4 Sonic 15 July

What exactly should be the correct behavior/interaction ?
Cataclysm should not be able to destroy Rule Engine, DeadBox and Avatar Momir.

Are any other cards possibly affected by this bug ?
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Re: [confirmed]Cataclysm

PostPosted: 14 Sep 2011, 23:45
by Gargaroz
Fixed.

Re: [confirmed]Energy Field

PostPosted: 14 Sep 2011, 23:46
by Gargaroz
Fixed.

[fixed by Gargaroz]Memory Jar / Phyrexian Metamorph

PostPosted: 16 Sep 2011, 09:43
by aww1979
Describe the Bug:
I played Phyrexian Metamorph, copying Memory Jar. When I activated the copy, it was not sacrificed or tapped, so I could keep reusing it!

Which card did behave improperly ?
Memory Jar and/or Phyrexian Metamorph

Which Version did you use ?(Constructed, Limited)and which update(date,name)
challenge mode march of the machines, most recent update

What exactly should be the correct behavior/interaction ?
The copy of Memory Jar should be sacrificed as part of the cost to activate it.

Are any other cards possibly affected by this bug ?
Sculpting Steel, Copy Artifact, any artifact that sacrifices itself as part of the cost.

Re: [confirmed]Memory Jar / Phyrexian Metamorph

PostPosted: 16 Sep 2011, 13:12
by Gargaroz
This is a very noxious hardcoded bug that affects all "cloning" effects and is the cause of the infamous "infinited cloned Mogg Fanatic".
I found out a way to stop this behaviour, but it produced another bug : if you copy something that must be sacrificed in order to activate its effect, it will be sacrificed but no effect will be generated.
Since this latest solution work nicely in all other cases (permanents that can be activated without sacrificing them), I'll adopt it.
Phyrexian Metamorph is already flagged with "*", so no big deal.

[fixed already by Gargaroz]Avatar of Slaughter

PostPosted: 17 Sep 2011, 09:54
by aww1979
Avatar of Slaughter should be an 8/8. It is a 6/6 in-game, even though the picture shows 8/8.

I'm assuming you don't need a save game for this one :p It's just data entry.

Re: [confirmed]Avatar of Slaughter

PostPosted: 17 Sep 2011, 12:40
by Gargaroz
It was already reported and it's fixed ;)

[fixed by Gargaroz]Contagion Engine interaction

PostPosted: 26 Sep 2011, 10:58
by 0rion79
: Contagion Engine doesn't affect the following cards. Veindrinker, Quirion Dryad, Rock Hydra. (experimented in EDH game). It was predictable for the old hydra, but didn't expect it for most modern creatures.

[fixed by Gargaroz] Mirrodin dual land

PostPosted: 26 Sep 2011, 12:47
by Aswan jaguar
Describe the Bug:
All lands that enter untapped if you control 2 or fewer lands don't work correctly they come tapped if you control 2 lands.

Which card did behave improperly ?
Blackcleave Cliffs,Copperline Gorge,Darkslick Shores,Razorverge Thicket,Seachrome Coast.

Which Version did you use ?(Constructed, Limited)and which update(date,name)
constructed july v2

What exactly should be the correct behavior/interaction ?
These lands should come untapped if you control 2 or fewer lands

[b]Are any other cards possibly affected by this bug ?[b]
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