[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: Lands that come untapped if 2 or less bugged to1 or less
by Gargaroz » 26 Sep 2011, 13:53
Well, here's a good reason for a V2. As usual, I'll wait a week so I could squash more bugs.
Fixed.
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [checked-wait]phyrexian mana and new chandra
by Gargaroz » 26 Sep 2011, 13:54
It seems I'm more good that I though : the fix to this problem is in the lates patch, 26/09. 
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [wait fix confirmation]Ohran Viper can't destroy wall cr
by Gargaroz » 26 Sep 2011, 13:55
New code in the latest patch, 26/09.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [wait fix confirmation]Glissa the Traitor
by Gargaroz » 26 Sep 2011, 13:56
Fixes for this and other legens in the Costructed version are in the latest patch, 26/09. Fixes for Limited and Golden Years will follow.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
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Re: [confirmed] Fireblast
by Gargaroz » 26 Sep 2011, 13:57
Yup, this is finally fixed !
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
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[fixed by Gargaroz]Dwarven Blastminer-all morph cards)
by 0rion79 » 27 Sep 2011, 06:55
After latest patch, Dwarven Blastminer ask to be played face up or normally. If played normally with double click, it asks for an extra 8 colorless mana to be played.
Last edited by Aswan jaguar on 05 Oct 2011, 12:30, edited 6 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Sheoldred, Whispering One
by 0rion79 » 27 Sep 2011, 07:02
Now Sheoldred, Whispering One works on player as super-demonic tutor which places on the battlefield a creature from the deck, not from the graveyard.
It is still activated by cards in graveyard: if it holds no card, Sheoldred wont' tutor.
It is still activated by cards in graveyard: if it holds no card, Sheoldred wont' tutor.
Last edited by Aswan jaguar on 27 Sep 2011, 21:22, edited 4 times in total.
Reason: bug fixed
Reason: bug fixed
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0rion79 - Posts: 1519
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[fixed by Gargaroz]Devastating Summons
by Aswan jaguar » 27 Sep 2011, 07:34
Describe the Bug:
Devastating Summons has 2 bugs.
1)It doesn't give you the "done" option so if you don't sacrifice all your lands it doesn't activate.As long as you have lands it asks you to sacrifice more if you stop before it works as cancel.
*2)the 2 tokens it summons don't have the right p/t, the x\x which is the lands you sacrifice,in the photo I attach you can see 3 lands sacrificed but I get only 2 1-1 tokens.(see Edit known issues)
Which card did behave improperly ?
Devastating Summons
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed 26 September
What exactly should be the correct behavior/interaction ?
1) You should be able to sac as many lands and asked "done" each time.
2)tokens must have P/T as many lands you sac.
Are any other cards possibly affected by this bug ?
*Edit.Gargaroz wrote(known issues):
* Devastating Summons : it summons a pair of Fire Elementals with the p/t modified, so I could save a slot
The p/t modification is how?Is it -2/-2 to the lands you sac?
Devastating Summons has 2 bugs.
1)It doesn't give you the "done" option so if you don't sacrifice all your lands it doesn't activate.As long as you have lands it asks you to sacrifice more if you stop before it works as cancel.
*2)the 2 tokens it summons don't have the right p/t, the x\x which is the lands you sacrifice,in the photo I attach you can see 3 lands sacrificed but I get only 2 1-1 tokens.(see Edit known issues)
Which card did behave improperly ?
Devastating Summons
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed 26 September
What exactly should be the correct behavior/interaction ?
1) You should be able to sac as many lands and asked "done" each time.
2)tokens must have P/T as many lands you sac.
Are any other cards possibly affected by this bug ?
*Edit.Gargaroz wrote(known issues):
* Devastating Summons : it summons a pair of Fire Elementals with the p/t modified, so I could save a slot
The p/t modification is how?Is it -2/-2 to the lands you sac?
Last edited by Aswan jaguar on 27 Sep 2011, 21:23, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Mentor of the Meek
by stassy » 27 Sep 2011, 08:03
Describe the Bug:
Mentor of the Meek cannot be put into a deck with the ingame ML editor
Which card did behave improperly ?
Mentor of the Meek
Which Version did you use ?(Constructed, Limited)and which update(date,name)
26th September
What exactly should be the correct behavior/interaction ?
Mentor of the Meek should be able to be into a deck with the ingame ML editor
Are any other cards possibly affected by this bug ?
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Mentor of the Meek cannot be put into a deck with the ingame ML editor
Which card did behave improperly ?
Mentor of the Meek
Which Version did you use ?(Constructed, Limited)and which update(date,name)
26th September
What exactly should be the correct behavior/interaction ?
Mentor of the Meek should be able to be into a deck with the ingame ML editor
Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 29 Sep 2011, 05:17, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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[fixed by Gargaroz]Green Sun's Zenith
by KrNeki » 27 Sep 2011, 10:09
Describe the Bug:
Green Sun's Zenith puts the creature into your hand instead of onto battlefield.
Which card did behave improperly ?
Green Sun's Zenith
Which Version did you use ?(Constructed, Limited)and which update(date,name)
September 26th
What exactly should be the correct behavior/interaction ?
Green Sun's Zenith should put the selected creature onto the battlefield.
Green Sun's Zenith puts the creature into your hand instead of onto battlefield.
Which card did behave improperly ?
Green Sun's Zenith
Which Version did you use ?(Constructed, Limited)and which update(date,name)
September 26th
What exactly should be the correct behavior/interaction ?
Green Sun's Zenith should put the selected creature onto the battlefield.
Last edited by Aswan jaguar on 27 Sep 2011, 21:23, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
Re: [confirmed]Mentor of the Meek
by stassy » 27 Sep 2011, 10:21
Note: it's still possible to add him with debug mode and you can no longer use DeckEditor to create deck as it crashes on deck save.
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[fixed by Gargaroz]Grimoire of the Dead
by stassy » 27 Sep 2011, 10:28
Describe the Bug:
When Grimoire of the Dead is activated to sacrifice itself and bring all creatures from all graveyard into play nothing happen and Grimoire of the Dead is buried even if there are creatures in graveyards.
Which card did behave improperly ?
Grimoire of the Dead
Which Version did you use ?(Constructed, Limited)and which update(date,name)
26th September
What exactly should be the correct behavior/interaction ?
Grimoire of the Dead should bring all creatures from all graveyard into play
Are any other cards possibly affected by this bug ?
Dead Box
Hint: Playing with the deck below make it work but extremely buggy (random cards are brought back into play) and save are corrupted
When Grimoire of the Dead is activated to sacrifice itself and bring all creatures from all graveyard into play nothing happen and Grimoire of the Dead is buried even if there are creatures in graveyards.
Which card did behave improperly ?
Grimoire of the Dead
Which Version did you use ?(Constructed, Limited)and which update(date,name)
26th September
What exactly should be the correct behavior/interaction ?
Grimoire of the Dead should bring all creatures from all graveyard into play
Are any other cards possibly affected by this bug ?
Dead Box
Hint: Playing with the deck below make it work but extremely buggy (random cards are brought back into play) and save are corrupted
- Code: Select all
;Arzakon4
;
;User
;User E-Mail
;27/09/2011
;1
;4th Edition
;
.181 2 Melira, Sylvok Outcast
.471 2 Pithing Needle
.512 2 Stuffy Doll
.525 2 Vish Kal, Blood Arbiter
.575 2 Teferi, Mage of Zhalfir*
.568 2 Momir Vig, Simic Visionary
.595 2 Sedris, the Traitor King
.631 2 Clone (fixed)
.645 2 Vesuvan Shapeshifter
.737 2 Mayael the Anima
.834 2 Jhoira of the Ghitu
.1023 2 Mutavault
.1144 2 Oona, Queen of the Fae
.1329 2 Nim Deathmantle
.1330 2 Mystical Teachings
.1384 2 Perious Myr
.1442 2 Oona's Blackguard
.66 2 Crown of Empires
.139 2 Chandra's Phoenix
.530 2 Throne of Empires
.533 2 Vampire Outcasts
.870 2 Bloodlord of Vaasgoth
.22 2 Devil's Play
.40 2 Past in Flames
.113 2 Moan of the Unhallowed
.172 2 Rakish Heir
.178 2 Dearly Departed
.227 2 Mindshrieker
.271 2 Heartless Summoning
.298 2 Mayor of Avabruck
.338 2 Geist-Honored Monk
.360 2 Garruk Relentless
.848 2 Divine Reckoning
.874 2 Rooftop Storm
.888 2 Snapcaster Mage*
.1002 2 Fiend Hunter
.1004 2 Bloodline Keeper
.1332 2 Skaab Ruinator
.1044 2 Stitcher's Apprentice
.1071 2 Olivia Voldaren
.1181 2 Cackling Counterpart
.1242 2 Back from the Brink
.1373 2 Army of the Damned
.1412 2 Grimoire of the Dead
.1454 2 Ghost Quarter
.1462 2 Diregraf Ghoul
.1465 2 Endless Ranks of the Dead
.1483 2 Bloodgift Demon
.1540 2 Champion of the Parish
.1541 2 Reaper from the Abyss
.1599 2 Mikaeus, the Lunarch
.1659 2 Woodland Cemetery
.1660 2 Clifftop Retreat
.1661 2 Hinterland Harbor
.1662 2 Isolated Chapel
.1668 2 Grimgrin, Corpse-Born
.1978 2 Sulfur Falls
.188 6 Plains
.164 6 Mountain
.91 6 Forest
.239 6 Swamp
.126 6 Island
.165 1 Mox Emerald
.457 1 Mox Diamond
.166 1 Mox Jet
.1805 1 Mox Opal
.167 1 Mox Pearl
.168 1 Mox Ruby
.169 1 Mox Sapphire
- Attachments
-
1.zip- (2.97 KiB) Downloaded 84 times
Last edited by Aswan jaguar on 27 Sep 2011, 21:21, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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[fixed by Gargaroz]Devil's Play doesn't deal damage
by Aswan jaguar » 27 Sep 2011, 11:00
Describe the Bug:
Devil's Play doesn't deal any damage,it doesn't go to stack and ask player or creature to target just goes to graveyard same with flashback.
Which card did behave improperly ?
Devil's Play
Which Version did you use ?(Constructed, Limited)and which update(date,name)
constructed 26 September
What exactly should be the correct behavior/interaction ?
Devil's Play should go to stack ask what to target(player or creature)and when you target do the x damage.
Are any other cards possibly affected by this bug ?
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Devil's Play doesn't deal any damage,it doesn't go to stack and ask player or creature to target just goes to graveyard same with flashback.
Which card did behave improperly ?
Devil's Play
Which Version did you use ?(Constructed, Limited)and which update(date,name)
constructed 26 September
What exactly should be the correct behavior/interaction ?
Devil's Play should go to stack ask what to target(player or creature)and when you target do the x damage.
Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 27 Sep 2011, 21:23, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
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