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Re: Lands that come untapped if 2 or less bugged to1 or less

PostPosted: 26 Sep 2011, 13:53
by Gargaroz
Well, here's a good reason for a V2. As usual, I'll wait a week so I could squash more bugs.
Fixed.

Re: [checked-wait]phyrexian mana and new chandra

PostPosted: 26 Sep 2011, 13:54
by Gargaroz
It seems I'm more good that I though : the fix to this problem is in the lates patch, 26/09. ;)

Re: [wait fix confirmation]Ohran Viper can't destroy wall cr

PostPosted: 26 Sep 2011, 13:55
by Gargaroz
New code in the latest patch, 26/09.

Re: [wait fix confirmation]Glissa the Traitor

PostPosted: 26 Sep 2011, 13:56
by Gargaroz
Fixes for this and other legens in the Costructed version are in the latest patch, 26/09. Fixes for Limited and Golden Years will follow.

Re: [confirmed] Fireblast

PostPosted: 26 Sep 2011, 13:57
by Gargaroz
Yup, this is finally fixed !

[fixed by Gargaroz]Dwarven Blastminer-all morph cards)

PostPosted: 27 Sep 2011, 06:55
by 0rion79
After latest patch, Dwarven Blastminer ask to be played face up or normally. If played normally with double click, it asks for an extra 8 colorless mana to be played.

[fixed by Gargaroz]Sheoldred, Whispering One

PostPosted: 27 Sep 2011, 07:02
by 0rion79
Now Sheoldred, Whispering One works on player as super-demonic tutor which places on the battlefield a creature from the deck, not from the graveyard.
It is still activated by cards in graveyard: if it holds no card, Sheoldred wont' tutor.

[fixed by Gargaroz]Devastating Summons

PostPosted: 27 Sep 2011, 07:34
by Aswan jaguar
Describe the Bug:
Devastating Summons has 2 bugs.
1)It doesn't give you the "done" option so if you don't sacrifice all your lands it doesn't activate.As long as you have lands it asks you to sacrifice more if you stop before it works as cancel.
*2)the 2 tokens it summons don't have the right p/t, the x\x which is the lands you sacrifice,in the photo I attach you can see 3 lands sacrificed but I get only 2 1-1 tokens.(see Edit known issues)

Which card did behave improperly ?
Devastating Summons

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed 26 September

What exactly should be the correct behavior/interaction ?
1) You should be able to sac as many lands and asked "done" each time.
2)tokens must have P/T as many lands you sac.

Are any other cards possibly affected by this bug ?


*Edit.Gargaroz wrote(known issues):
* Devastating Summons : it summons a pair of Fire Elementals with the p/t modified, so I could save a slot ;)
The p/t modification is how?Is it -2/-2 to the lands you sac?

[fixed by Gargaroz]Mentor of the Meek

PostPosted: 27 Sep 2011, 08:03
by stassy
Describe the Bug:
Mentor of the Meek cannot be put into a deck with the ingame ML editor

Which card did behave improperly ?
Mentor of the Meek

Which Version did you use ?(Constructed, Limited)and which update(date,name)
26th September

What exactly should be the correct behavior/interaction ?
Mentor of the Meek should be able to be into a deck with the ingame ML editor

Are any other cards possibly affected by this bug ?
-

[fixed by Gargaroz]Green Sun's Zenith

PostPosted: 27 Sep 2011, 10:09
by KrNeki
Describe the Bug:
Green Sun's Zenith puts the creature into your hand instead of onto battlefield.

Which card did behave improperly ?
Green Sun's Zenith

Which Version did you use ?(Constructed, Limited)and which update(date,name)
September 26th

What exactly should be the correct behavior/interaction ?
Green Sun's Zenith should put the selected creature onto the battlefield.

Re: [confirmed]Mentor of the Meek

PostPosted: 27 Sep 2011, 10:21
by stassy
Note: it's still possible to add him with debug mode and you can no longer use DeckEditor to create deck as it crashes on deck save.

[fixed by Gargaroz]Grimoire of the Dead

PostPosted: 27 Sep 2011, 10:28
by stassy
Describe the Bug:
When Grimoire of the Dead is activated to sacrifice itself and bring all creatures from all graveyard into play nothing happen and Grimoire of the Dead is buried even if there are creatures in graveyards.

Which card did behave improperly ?
Grimoire of the Dead

Which Version did you use ?(Constructed, Limited)and which update(date,name)
26th September

What exactly should be the correct behavior/interaction ?
Grimoire of the Dead should bring all creatures from all graveyard into play

Are any other cards possibly affected by this bug ?
Dead Box

Hint: Playing with the deck below make it work but extremely buggy (random cards are brought back into play) and save are corrupted

Code: Select all
;Arzakon4
;
;User
;User E-Mail
;27/09/2011
;1
;4th Edition
;

.181   2   Melira, Sylvok Outcast
.471   2   Pithing Needle
.512   2   Stuffy Doll
.525   2   Vish Kal, Blood Arbiter
.575   2   Teferi, Mage of Zhalfir*
.568   2   Momir Vig, Simic Visionary
.595   2   Sedris, the Traitor King
.631   2   Clone (fixed)
.645   2   Vesuvan Shapeshifter
.737   2   Mayael the Anima
.834   2   Jhoira of the Ghitu
.1023   2   Mutavault
.1144   2   Oona, Queen of the Fae
.1329   2   Nim Deathmantle
.1330   2   Mystical Teachings
.1384   2   Perious Myr
.1442   2   Oona's Blackguard
.66   2   Crown of Empires
.139   2   Chandra's Phoenix
.530   2   Throne of Empires
.533   2   Vampire Outcasts
.870   2   Bloodlord of Vaasgoth
.22   2   Devil's Play
.40   2   Past in Flames
.113   2   Moan of the Unhallowed
.172   2   Rakish Heir
.178   2   Dearly Departed
.227   2   Mindshrieker
.271   2   Heartless Summoning
.298   2   Mayor of Avabruck
.338   2   Geist-Honored Monk
.360   2   Garruk Relentless
.848   2   Divine Reckoning
.874   2   Rooftop Storm
.888   2   Snapcaster Mage*
.1002   2   Fiend Hunter
.1004   2   Bloodline Keeper
.1332   2   Skaab Ruinator
.1044   2   Stitcher's Apprentice
.1071   2   Olivia Voldaren
.1181   2   Cackling Counterpart
.1242   2   Back from the Brink
.1373   2   Army of the Damned
.1412   2   Grimoire of the Dead
.1454   2   Ghost Quarter
.1462   2   Diregraf Ghoul
.1465   2   Endless Ranks of the Dead
.1483   2   Bloodgift Demon
.1540   2   Champion of the Parish
.1541   2   Reaper from the Abyss
.1599   2   Mikaeus, the Lunarch
.1659   2   Woodland Cemetery
.1660   2   Clifftop Retreat
.1661   2   Hinterland Harbor
.1662   2   Isolated Chapel
.1668   2   Grimgrin, Corpse-Born
.1978   2   Sulfur Falls
.188   6   Plains
.164   6   Mountain
.91   6   Forest
.239   6   Swamp
.126   6   Island
.165   1   Mox Emerald
.457   1   Mox Diamond
.166   1   Mox Jet
.1805   1   Mox Opal
.167   1   Mox Pearl
.168   1   Mox Ruby
.169   1   Mox Sapphire

[fixed by Gargaroz]Devil's Play doesn't deal damage

PostPosted: 27 Sep 2011, 11:00
by Aswan jaguar
Describe the Bug:
Devil's Play doesn't deal any damage,it doesn't go to stack and ask player or creature to target just goes to graveyard same with flashback.

Which card did behave improperly ?
Devil's Play

Which Version did you use ?(Constructed, Limited)and which update(date,name)
constructed 26 September

What exactly should be the correct behavior/interaction ?
Devil's Play should go to stack ask what to target(player or creature)and when you target do the x damage.

Are any other cards possibly affected by this bug ?
-

Re: Devil's Play doesn't deal damage

PostPosted: 27 Sep 2011, 11:09
by stassy
confirmed

Re: Green Sun's Zenith

PostPosted: 27 Sep 2011, 11:27
by stassy
confirmed