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[Fixed] Bug Archive

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Re: Devastating Summons has 2 bugs

Postby stassy » 27 Sep 2011, 11:31

confirmed
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Re: Corrupted: She

Postby stassy » 27 Sep 2011, 11:42

This seems different for me, Sheoldred, Whispering One ask to pickup a creature from my library instead of the graveyard, everything else work (26th September in Constructed)
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Re: [confirmed]Sheoldred, Whispering One

Postby 0rion79 » 27 Sep 2011, 11:46

It is the same that I'm claiming.
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Re: [confirmed]Sheoldred, Whispering One

Postby stassy » 27 Sep 2011, 12:33

a creature from the deck
Note sure if you were saying the library or the hand deck :mrgreen:
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Re: Corrupted: Dwarven Blastminer (and maybe other morph car

Postby stassy » 27 Sep 2011, 12:36

For me I can't even cast it, game get stuck in infinite loop before anything happen after mana is spent to cast it.
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Re: [confirmed]Sheoldred, Whispering One

Postby 0rion79 » 27 Sep 2011, 12:40

Library :) as a demonic tutor that also put the chosen creature into play
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Re: [confirmed]Grimoire of the Dead

Postby Aswan jaguar » 27 Sep 2011, 13:15

I confirm this bug ,most of the times doesn't bring at all creatures from graveyard,other times it brings some of the creatures,at a case it brought to me only AI creatures and finally in a case it brought 2 Devastating Summons!! and I was given 2 + 2 tokens for free!!!!
It triggers randomly.
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Re: Contagion Engine interaction

Postby stassy » 27 Sep 2011, 13:28

It work for me with Quirion Dryad but not Vein Drinker (the pop up doesn't pop for the last) in
26th September Constructed
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Re: [confirmed]Grimoire of the Dead

Postby stassy » 27 Sep 2011, 13:34

The +2 token is a bug proper to Devastating Summons which has been sumitted already, though it's funny to see back to life Whimsy effect :D
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Re: [confirmed]Mentor of the Meek

Postby Gargaroz » 27 Sep 2011, 15:16

Oh, those damned hardcoded slots. I'll relocate it.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Grimoire of the Dead

Postby Gargaroz » 27 Sep 2011, 15:28

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Contagion Engine interaction

Postby Gargaroz » 27 Sep 2011, 15:31

I fixed the Dryad prior the release, bue the Drinker is still buggy, I'll fix it too.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
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Re: [confirmed]Sheoldred, Whispering One

Postby Gargaroz » 27 Sep 2011, 15:32

You mess just one damn parameter.. Fixed, I noticed too this bug.
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Re: [confirmed]Devastating Summons

Postby Gargaroz » 27 Sep 2011, 15:42

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Green Sun's Zenith

Postby Gargaroz » 27 Sep 2011, 15:45

Fixed.
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