[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: Teferi, Mage of Zhalfir
by Gargaroz » 28 Sep 2011, 14:30
Another data entry bug. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Vesuvan Shapeshifter
by Gargaroz » 28 Sep 2011, 15:58
Fixed, but Phyrexian Metamorph works fine.
Edit : While I was working on the code, I discovered several other bugs about this card, so please don't report anymore bugs about Vesuvan Shapeshifter, as they're probably already fixed. Wait for V2.
Edit : While I was working on the code, I discovered several other bugs about this card, so please don't report anymore bugs about Vesuvan Shapeshifter, as they're probably already fixed. Wait for V2.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
[fixed by Gargaroz]Academy Ruins corrupted
by 0rion79 » 29 Sep 2011, 07:46
When Academy Ruins is tapped to recycle artifacts, it is not possible to choose ANY card from the graveyard to be placed on top on owner's library.
Last edited by Aswan jaguar on 29 Sep 2011, 17:56, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
-

0rion79 - Posts: 1519
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 59 times
[fixed by Gargaroz]Mayael the Anima
by KrNeki » 29 Sep 2011, 07:57
Describe the Bug:
Mayael the Anima's ability puts the last card on top of the library instead of the bottom.
Which card did behave improperly ?
Mayael the Anima
Which Version did you use ?(Constructed, Limited)and which update(date,name)
September 26th
What exactly should be the correct behavior/interaction ?
When using Mayael's ability all cards(except the chosen creature) should be put on the bottom of the library.
Are any other cards possibly affected by this bug ?
/
Mayael the Anima's ability puts the last card on top of the library instead of the bottom.
Which card did behave improperly ?
Mayael the Anima
Which Version did you use ?(Constructed, Limited)and which update(date,name)
September 26th
What exactly should be the correct behavior/interaction ?
When using Mayael's ability all cards(except the chosen creature) should be put on the bottom of the library.
Are any other cards possibly affected by this bug ?
/
- Attachments
-
Mayael.rar- (14.88 KiB) Downloaded 72 times
Last edited by Aswan jaguar on 29 Sep 2011, 17:57, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Melira, Sylvok Outcast
by KrNeki » 29 Sep 2011, 08:11
Describe the Bug:
With Melira, Sylvok Outcast in play infect creatures deal no damage.
Which card did behave improperly ?
Melira, Sylvok Outcast
Which Version did you use ?(Constructed, Limited)and which update(date,name)
September 26th
What exactly should be the correct behavior/interaction ?
With Melira, Sylvok Outcast in play, opponent's creatures should deal normal combat damage.
Are any other cards possibly affected by this bug ?
/
Sidenote: the savegame is the same as for the Mayael bug hence the name of the file. To see the bug just attack with Massacre Wurm.
With Melira, Sylvok Outcast in play infect creatures deal no damage.
Which card did behave improperly ?
Melira, Sylvok Outcast
Which Version did you use ?(Constructed, Limited)and which update(date,name)
September 26th
What exactly should be the correct behavior/interaction ?
With Melira, Sylvok Outcast in play, opponent's creatures should deal normal combat damage.
Are any other cards possibly affected by this bug ?
/
Sidenote: the savegame is the same as for the Mayael bug hence the name of the file. To see the bug just attack with Massacre Wurm.
- Attachments
-
Mayael.rar- (14.88 KiB) Downloaded 64 times
Last edited by Aswan jaguar on 29 Sep 2011, 19:52, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Massacre Wurm
by KrNeki » 29 Sep 2011, 08:15
Describe the Bug:
Massacre Wurm's ability (life loss) triggers for every creature that dies.
Which card did behave improperly ?
Massacre Wurm
Which Version did you use ?(Constructed, Limited)and which update(date,name)
September 26th
What exactly should be the correct behavior/interaction ?
Massacre Wurm's ability should trigger only when opponent's creatures die.
Are any other cards possibly affected by this bug ?
/
Massacre Wurm's ability (life loss) triggers for every creature that dies.
Which card did behave improperly ?
Massacre Wurm
Which Version did you use ?(Constructed, Limited)and which update(date,name)
September 26th
What exactly should be the correct behavior/interaction ?
Massacre Wurm's ability should trigger only when opponent's creatures die.
Are any other cards possibly affected by this bug ?
/
- Attachments
-
Mayael.rar- (14.88 KiB) Downloaded 69 times
Last edited by Aswan jaguar on 29 Sep 2011, 17:58, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: [confirmed]Academy Ruins corrupted
by Aswan jaguar » 29 Sep 2011, 11:33
I confirm it,the dialogue box opens the graveyard but when you choose a creature it is not selected nor you can leave the box,so you are stuck.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
- Has thanked: 639 times
- Been thanked: 351 times
Re: [confirmed]Massacre Wurm
by Aswan jaguar » 29 Sep 2011, 11:52
Yes,Massacre Wurm triggers dealing 2 damage not only when opponents creatures die but his teammates,too.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
- Has thanked: 639 times
- Been thanked: 351 times
Re: Melira, Sylvok Outcast
by Aswan jaguar » 29 Sep 2011, 12:18
Unconfirmed Melira, Sylvok Outcast says that creatures opponent controls lose infect so they can't damage your creatures as creatures with infect deal only infect damage -1/-1 counters,so it works fine.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
- Has thanked: 639 times
- Been thanked: 351 times
Re: [unconfirmed]Melira, Sylvok Outcast
by stassy » 29 Sep 2011, 12:41
Can't find exact rule about it, but seems to be Melira completely lock an infect deck with her abilities according to this discussion :
http://forums.mtgsalvation.com/showthread.php?t=333376
http://forums.mtgsalvation.com/showthread.php?t=333376
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [confirmed]Massacre Wurm
by Gargaroz » 29 Sep 2011, 16:40
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Mayael the Anima
by Gargaroz » 29 Sep 2011, 16:44
Fixed, and fixed another bug : with the bugged code, you could only select a creature with power 6 or greater, not 5 or greater.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Academy Ruins corrupted
by Gargaroz » 29 Sep 2011, 16:55
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [unconfirmed]Melira, Sylvok Outcast
by Gargaroz » 29 Sep 2011, 18:35
I checked and the bug is confirmed : the part or Melira's code that remove Infect on opponent's creature doesn't work, but the other two effects does, so you won't get the poison and your creatures doesn't get the -1/-1 counters. This is fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Jhoira of the Ghitu
by Gargaroz » 29 Sep 2011, 19:17
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Who is online
Users browsing this forum: No registered users and 4 guests
