I'm reporting here some stuff that I expected to be fixed in this version.
AI still doesn't
Thawing Glaciers or
Serrated ArrowsAI still plays
Everflowing Chalice even if it has no mana to pay its kicker cost.
Now
Serra's Sanctum works in a different way: the game doesn't "see" the mana produced from that land, which remains in the mana pool and must be manually selected by the player. It is similar to
Cloudpost.
It is still not affected by cards as
Mirari's Wake that increase the mana produced by lands.
Lovisa Coldeyes (great general for EDH!) now has a more stable ability but still looks corrupted. I've played in sequence her, then
Ruinous Minotaur which got the +2/+2 as it should. Then,
Balduvian Barbarians and only the barbarians got the +2/+2 while the minotaur didn't. Then I've played Goblin Baloon Brigade and all of my warrior/barbarian/berserk creatures got +2/+2 but also opponent's commander (
Sharuum the Hegemon). Then I declared an attak with
Ruinous Minotaur and again only
Balduvian Barbarians mantained the +2/+2 bonus. A madness!
