[Fixed] Bug Archive
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Re: Karrthus, Tyrant of Jund in EDH
by 0rion79 » 02 Oct 2011, 06:38
Got why: in the limited edition, it still has a wrong color, while My2000 has made the usual mistake due to inner bugs and cloned another card in Karrthys's slot. Now it is working fine.
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[fixed by Gargaroz]Changeling interaction
by 0rion79 » 02 Oct 2011, 11:44
Probably it is an already known bug, but still want to report that Mutavault animated, Chameleon Colossus, Adaptive Automation and Mirror Entity usually don't work 100% as they should. Most likely, they get or +1/+1 bonus or static abilities from "tribe lords" but not both.
In the last one, I tried to use Mutavault animated with Field Marshal in a EDH soldier deck and the Mutavault only got +1/+1 but not first strike.
In the last one, I tried to use Mutavault animated with Field Marshal in a EDH soldier deck and the Mutavault only got +1/+1 but not first strike.
Last edited by stassy on 15 Jan 2012, 06:17, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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Re: generic behavior of Mutavault, Chameleon Colossus & co.
by Gargaroz » 02 Oct 2011, 16:10
It depends on how the single card is coded. In general, all the cards coded in C should interact nicely with Changelings.
In this case, Field Marshall was bugged, now it's fixed.
If you find more of these misbehaviour, post it in this thread and I'll fix them.
Moderators, please move this thread in the "Bug Reports", thanx !
In this case, Field Marshall was bugged, now it's fixed.
If you find more of these misbehaviour, post it in this thread and I'll fix them.
Moderators, please move this thread in the "Bug Reports", thanx !
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[already reported-fixed]Mayael the Anima's minor bug.
by 0rion79 » 02 Oct 2011, 16:33
When Mayael the Anima is activated, the last card placed back at the bottom of library is instead placed on the top of library. So, if a Mountain is selected as latest card to be placed back, it will be the player's next draw.
Last edited by Aswan jaguar on 02 Oct 2011, 17:46, edited 1 time in total.
Reason: already reported and fixed
Reason: already reported and fixed
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Re: [waiting more reports]Changeling interaction
by 0rion79 » 03 Oct 2011, 12:38
Please, check interaction with Scion of Oona: I've tried it and Mutavault was missing the +1/+1 interaction and shroud. Probably also many slivers...
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Re: [waiting more reports]Changeling interaction
by Gargaroz » 03 Oct 2011, 12:57
The Slivers should be fine (I've recoded all of them).
But it's too late for Scion of Oona, you'll get the fix on next update.
But it's too late for Scion of Oona, you'll get the fix on next update.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [waiting more reports]Changeling interaction
by stassy » 03 Oct 2011, 13:03
Confirmed for Mutavault x Scion of Oona Constructed 26th september
Edit:Just tested with Synchronous Sliver, Muscle Sliver, Synapse Sliver and Mutavault do gain benefits from them (icon only appear when Mutavault attack but immediately gain the +1/+1 bonus when morphed)
Edit:Just tested with Synchronous Sliver, Muscle Sliver, Synapse Sliver and Mutavault do gain benefits from them (icon only appear when Mutavault attack but immediately gain the +1/+1 bonus when morphed)
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[fixed by Gargaroz] Grimoire of the dead
by Megres » 04 Oct 2011, 06:00
Describe the Bug:
The Grimoire first ability doesn't show that you must tap it.
Which card did behave improperly ?
Grimoire of the dead.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Innistrad, september.
What exactly should be the correct behavior/interaction ?
The Grimoire first ability should be "1, Tap, Discard a card: Put a study counter on Grimoire of the Dead".
Are any other cards possibly affected by this bug ?
No.
The Grimoire first ability doesn't show that you must tap it.
Which card did behave improperly ?
Grimoire of the dead.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Innistrad, september.
What exactly should be the correct behavior/interaction ?
The Grimoire first ability should be "1, Tap, Discard a card: Put a study counter on Grimoire of the Dead".
Are any other cards possibly affected by this bug ?
No.
Last edited by Aswan jaguar on 04 Oct 2011, 12:28, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: Grimoire of the dead
by stassy » 04 Oct 2011, 06:34
haha yes, it's true, I didn't check it since even though I noticed this book was a bit powerful with no tap on the 1st effect:

Confirmed on Inny V2

Confirmed on Inny V2
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[fixed by Gargaroz]Artizan of Kozilek
by 0rion79 » 04 Oct 2011, 08:44
: Artisan of Kozilek has the same Sheoldred's bug: rather than resurrect a creature, it ask to tutor owner's library and places the chosen creature into play. Now Sheoldred is working fine. Vs.2 of Innistrad's pathc is installed.
Last edited by Aswan jaguar on 04 Oct 2011, 12:11, edited 4 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: [confirmed]Artizan of Kozilek
by Gargaroz » 04 Oct 2011, 11:45
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Everflowing Chalice
by Gargaroz » 04 Oct 2011, 12:15
The Chalice has a new code : I tested it some times and the bug is not happening, so I guess this is fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [Gargaroz fixed Constr.-wait limited,G.Y.]Glissa the Tra
by Gargaroz » 04 Oct 2011, 12:17
Fixed for Limited are in the latest patch. Sooner or later I'll release the fix for Golden Years too (thanx a lot Sonic).
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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