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[Not Solved] + [Unfixable] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: Worth, the Raidmother

Postby stassy » 29 Mar 2013, 06:59

confirmed on the 1st bug, the trigger happen on any spell, however on the 2nd bug it work for me at least for Stream of Life

Image

hahaha interaction with Fireball is...awesome, for RR Wort give Rx80 :mrgreen:

Image

Seems to be only a few cards are affected by the 2nd bug such as Untamed Might which won't stack

Image

List in progress of not stacking cards:
Untamed Might
Blazing Shoal
Blaze
Bonfire of the Damned
Aurelia's Fury
Brightflame
...
In fact, anything that deal damage with X will not be copied, however gain X life/bonus work fine :p
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Re: [confirmed]Worth, the Raidmother

Postby Gargaroz » 29 Mar 2013, 13:32

Fixed the first bug, too bad I don't know how to fix the second :(
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Re: [confirmed]Cipher, Voidwalk, steal creatures interaction

Postby stassy » 30 Mar 2013, 05:55

Also I may add that the cipher should not trigger on a an encoded creature (rule ref here) while currently it does (though there is always a workaround to play fair : to not trigger it. Don't know about AI side).
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Re: [confirmed]Cipher, Voidwalk, steal creatures interaction

Postby Gargaroz » 30 Mar 2013, 14:08

I found out another bug on the Cipher mechanic : when you play a card via Cipher's trigger it remains on the battlefield instead of being exiled.
Everything is fixed now, apart from the "stealing" bug which is probably hardcoded stuff.
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[unfixable]Aurelia the Warleader

Postby triol » 31 Mar 2013, 17:27

Describe the Bug:

There is not a second combat phase after the first one.
When I attack with Aurelia and some creatures, some of my attacking creatures act as if they had vigilance...

Which card did behave improperly ?

Aurelia, the Warleader

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

Crashing the gates of Lorwyn (Duel)

What exactly should be the correct behavior/interaction ?

I attack for the first time with Aurelia, the Warleader and any other creatures
I untap those creatures
There is a second combat phase after the first one

Are any other cards possibly affected by this bug ?

I don't think so
Attachments
Aurelia the Warleader.rar
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Last edited by Aswan jaguar on 31 Mar 2013, 18:57, edited 1 time in total.
Reason: unfixable bug
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Re: Aurelia the Warleader

Postby Aswan jaguar » 31 Mar 2013, 18:56

Unfortunately the second attack phase bug can't be fixed,Gargaroz tried some ideas but with no luck.
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[unfixable]Skarrg Guildmage

Postby doran7 » 02 Apr 2013, 10:04

Describe the Bug:

cant animate land

Which card did behave improperly ?

Skarrg Guildmage

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

gatecrash

What exactly should be the correct behavior/interaction ?

{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
Attachments
skarrg.rar
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Last edited by stassy on 03 Apr 2013, 18:30, edited 2 times in total.
Reason: bug not fixable
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Re: [confirmed]Skarrg Guildmage

Postby Aswan jaguar » 02 Apr 2013, 14:01

- To be more exact there is not an option in menu to use Skarrg Guildmage 2nd ability.
- Another bug is that it generates "needlessly" [I guess it is not needed as trample exists on original game functions and also we can see the trample image on the cards] legacy card to each creature for granting trample which though says "target land is...." - It seems the legacy card is correct but it is associated to the wrong ability.
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Re: [confirmed]Skarrg Guildmage

Postby Gargaroz » 03 Apr 2013, 16:12

The first ability isn't codeable right now, sorry :(
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[partially fixed]Gruul Charm

Postby stassy » 04 Apr 2013, 13:26

Describe the Bug:
Gruul Charm hang/loop the game when cast on any side

Which card did behave improperly ?
Gruul Charm

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1

What exactly should be the correct behavior/interaction ?
Gruul Charm doesn't hang/loop the game when cast on any side

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
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Last edited by Aswan jaguar on 04 Apr 2013, 14:06, edited 1 time in total.
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Re: [confirmed]Gruul Charm

Postby Aswan jaguar » 04 Apr 2013, 14:08

For me with your savegame the game crashed when played by both players.
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[partially fixed]Fungus Sliver

Postby porphyre » 04 Apr 2013, 20:55

Describe the Bug:
Fungus Sliver is getting the +1/+1 counters before damage resolves. For instance, if you Shock it, it survives b/c it gets +1/+1 (3/3) then 2 damage is applied.

Which card did behave improperly ?
Fungus Sliver

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
LorCrash V1

What exactly should be the correct behavior/interaction ?
Per card text: All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)

Are any other cards possibly affected by this bug ?
Attachments
fungusSliver.zip
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Last edited by stassy on 05 Apr 2013, 03:35, edited 1 time in total.
Reason: bug partly fixed
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Re: [confirmed]Gruul Charm

Postby Gargaroz » 04 Apr 2013, 23:51

Fixed. I also have to report that the second effect could not be coded, so you won't find it.
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Re: Fungus Sliver

Postby Gargaroz » 05 Apr 2013, 01:18

I see, it's not my fault as the "trigger for damage" is wrongly implemented in Manalink (it happens just before the damage is really dealt), but I've added a check for being sure that the damage won't be lethal. This isn't 100% accurate, but I really don't know how to fix this otherways.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Devouring Light

Postby Gargaroz » 07 Apr 2013, 12:58

Fixed, but with the usal limitations : you can target only blocking creatures during your turn and only attacking creatures in opponent's one.
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