[Not Solved] + [Unfixable] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Worth, the Raidmother
by stassy » 29 Mar 2013, 06:59
confirmed on the 1st bug, the trigger happen on any spell, however on the 2nd bug it work for me at least for Stream of Life
hahaha interaction with Fireball is...awesome, for RR Wort give Rx80
Seems to be only a few cards are affected by the 2nd bug such as Untamed Might which won't stack
List in progress of not stacking cards:
Untamed Might
Blazing Shoal
Blaze
Bonfire of the Damned
Aurelia's Fury
Brightflame
...
In fact, anything that deal damage with X will not be copied, however gain X life/bonus work fine :p
hahaha interaction with Fireball is...awesome, for RR Wort give Rx80
Seems to be only a few cards are affected by the 2nd bug such as Untamed Might which won't stack
List in progress of not stacking cards:
Untamed Might
Blazing Shoal
Blaze
Bonfire of the Damned
Aurelia's Fury
Brightflame
...
In fact, anything that deal damage with X will not be copied, however gain X life/bonus work fine :p
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Re: [confirmed]Worth, the Raidmother
by Gargaroz » 29 Mar 2013, 13:32
Fixed the first bug, too bad I don't know how to fix the second
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Cipher, Voidwalk, steal creatures interaction
by stassy » 30 Mar 2013, 05:55
Also I may add that the cipher should not trigger on a an encoded creature (rule ref here) while currently it does (though there is always a workaround to play fair : to not trigger it. Don't know about AI side).
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Re: [confirmed]Cipher, Voidwalk, steal creatures interaction
by Gargaroz » 30 Mar 2013, 14:08
I found out another bug on the Cipher mechanic : when you play a card via Cipher's trigger it remains on the battlefield instead of being exiled.
Everything is fixed now, apart from the "stealing" bug which is probably hardcoded stuff.
Everything is fixed now, apart from the "stealing" bug which is probably hardcoded stuff.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[unfixable]Aurelia the Warleader
by triol » 31 Mar 2013, 17:27
Describe the Bug:
There is not a second combat phase after the first one.
When I attack with Aurelia and some creatures, some of my attacking creatures act as if they had vigilance...
Which card did behave improperly ?
Aurelia, the Warleader
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Crashing the gates of Lorwyn (Duel)
What exactly should be the correct behavior/interaction ?
I attack for the first time with Aurelia, the Warleader and any other creatures
I untap those creatures
There is a second combat phase after the first one
Are any other cards possibly affected by this bug ?
I don't think so
There is not a second combat phase after the first one.
When I attack with Aurelia and some creatures, some of my attacking creatures act as if they had vigilance...
Which card did behave improperly ?
Aurelia, the Warleader
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Crashing the gates of Lorwyn (Duel)
What exactly should be the correct behavior/interaction ?
I attack for the first time with Aurelia, the Warleader and any other creatures
I untap those creatures
There is a second combat phase after the first one
Are any other cards possibly affected by this bug ?
I don't think so
- Attachments
-
- Aurelia the Warleader.rar
- (2.6 KiB) Downloaded 352 times
Last edited by Aswan jaguar on 31 Mar 2013, 18:57, edited 1 time in total.
Reason: unfixable bug
Reason: unfixable bug
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Re: Aurelia the Warleader
by Aswan jaguar » 31 Mar 2013, 18:56
Unfortunately the second attack phase bug can't be fixed,Gargaroz tried some ideas but with no luck.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[unfixable]Skarrg Guildmage
by doran7 » 02 Apr 2013, 10:04
Describe the Bug:
cant animate land
Which card did behave improperly ?
Skarrg Guildmage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
gatecrash
What exactly should be the correct behavior/interaction ?
{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
cant animate land
Which card did behave improperly ?
Skarrg Guildmage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
gatecrash
What exactly should be the correct behavior/interaction ?
{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
- Attachments
-
- skarrg.rar
- (2.62 KiB) Downloaded 369 times
Last edited by stassy on 03 Apr 2013, 18:30, edited 2 times in total.
Reason: bug not fixable
Reason: bug not fixable
Re: [confirmed]Skarrg Guildmage
by Aswan jaguar » 02 Apr 2013, 14:01
- To be more exact there is not an option in menu to use Skarrg Guildmage 2nd ability.
- Another bug is that it generates "needlessly" [I guess it is not needed as trample exists on original game functions and also we can see the trample image on the cards] legacy card to each creature for granting trample which though says "target land is...." - It seems the legacy card is correct but it is associated to the wrong ability.
- Another bug is that it generates "needlessly" [I guess it is not needed as trample exists on original game functions and also we can see the trample image on the cards] legacy card to each creature for granting trample which though says "target land is...." - It seems the legacy card is correct but it is associated to the wrong ability.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Skarrg Guildmage
by Gargaroz » 03 Apr 2013, 16:12
The first ability isn't codeable right now, sorry
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[partially fixed]Gruul Charm
by stassy » 04 Apr 2013, 13:26
Describe the Bug:
Gruul Charm hang/loop the game when cast on any side
Which card did behave improperly ?
Gruul Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Gruul Charm doesn't hang/loop the game when cast on any side
Are any other cards possibly affected by this bug ?
-
Gruul Charm hang/loop the game when cast on any side
Which card did behave improperly ?
Gruul Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1
What exactly should be the correct behavior/interaction ?
Gruul Charm doesn't hang/loop the game when cast on any side
Are any other cards possibly affected by this bug ?
-
- Attachments
-
- 1.zip
- (2.26 KiB) Downloaded 324 times
Last edited by Aswan jaguar on 04 Apr 2013, 14:06, edited 1 time in total.
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Re: [confirmed]Gruul Charm
by Aswan jaguar » 04 Apr 2013, 14:08
For me with your savegame the game crashed when played by both players.
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[partially fixed]Fungus Sliver
by porphyre » 04 Apr 2013, 20:55
Describe the Bug:
Fungus Sliver is getting the +1/+1 counters before damage resolves. For instance, if you Shock it, it survives b/c it gets +1/+1 (3/3) then 2 damage is applied.
Which card did behave improperly ?
Fungus Sliver
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
LorCrash V1
What exactly should be the correct behavior/interaction ?
Per card text: All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)
Are any other cards possibly affected by this bug ?
Fungus Sliver is getting the +1/+1 counters before damage resolves. For instance, if you Shock it, it survives b/c it gets +1/+1 (3/3) then 2 damage is applied.
Which card did behave improperly ?
Fungus Sliver
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
LorCrash V1
What exactly should be the correct behavior/interaction ?
Per card text: All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)
Are any other cards possibly affected by this bug ?
- Attachments
-
- fungusSliver.zip
- (2.44 KiB) Downloaded 322 times
Last edited by stassy on 05 Apr 2013, 03:35, edited 1 time in total.
Reason: bug partly fixed
Reason: bug partly fixed
Re: [confirmed]Gruul Charm
by Gargaroz » 04 Apr 2013, 23:51
Fixed. I also have to report that the second effect could not be coded, so you won't find it.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Fungus Sliver
by Gargaroz » 05 Apr 2013, 01:18
I see, it's not my fault as the "trigger for damage" is wrongly implemented in Manalink (it happens just before the damage is really dealt), but I've added a check for being sure that the damage won't be lethal. This isn't 100% accurate, but I really don't know how to fix this otherways.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Devouring Light
by Gargaroz » 07 Apr 2013, 12:58
Fixed, but with the usal limitations : you can target only blocking creatures during your turn and only attacking creatures in opponent's one.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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