It is currently 20 Apr 2024, 00:58
   
Text Size

[Not Solved] + [Unfixable] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: Crypt Ghast & Extort in General

Postby porphyre » 24 Mar 2013, 19:04

Extort appears to not be asking for {WB} on anything.

See attached w/ Crypt Ghast, Kingpin's Pet, and Blind Obedience.
Attachments
Extort.zip
(3.36 KiB) Downloaded 348 times
porphyre
 
Posts: 91
Joined: 05 Jun 2012, 16:07
Has thanked: 0 time
Been thanked: 1 time

[partially fixed]Domri Rade

Postby RanDomino » 24 Mar 2013, 20:21

Describe the Bug:
1) Domri Rade appears to shuffle the deck if you don't put the revealed card in your hand. The first picture shows the top card of the library.
Domri Rade 1.JPG

After revealing a card, the shuffle animation plays.
The second picture shows me using the debug menu to draw a card immediately after.
Domri Rade 2.JPG

(I drew a Wurmcoil Engine, not an Underground Sea)

2) minor- If you have at least two creatures and the AI has none, you should be able to have your creatures fight (assuming neither has shroud). Currently that option is disabled. However, if the AI has at least one creature, you can still have two of your creatures fight each other.

Which card did behave improperly ?
Domri Rade

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Lorwyn/Gatecrash 1.0 gauntlet

What exactly should be the correct behavior/interaction ?
Domri Rade should leave the revealed card on top if you don't put it in your hand.
You should be able to make your creatures fight each other.

Are any other cards possibly affected by this bug ?
Probably not.
Last edited by stassy on 25 Mar 2013, 11:52, edited 1 time in total.
RanDomino
 
Posts: 290
Joined: 21 Mar 2010, 22:26
Has thanked: 20 times
Been thanked: 13 times

[fixed all but steal]Cipher, Voidwalk

Postby porphyre » 24 Mar 2013, 22:18

This is a weird, multi-card interaction with multiple parts. The attached save shows them all.

1) Multiple Ciphers do not all fire off. I have one creature with Voidwalk (encoded first) and Mental Vapors encoded. Only Voidwalk is firing off.

2) Voidwalk isn't returning stolen AI creatures correctly.
a) AI used Animate Dead to steal one of my creatures. I Voidwalked it and it returned to my (ie OWNER) side at EOT. Per card text, this is correct.
b) I used Simic Manipulator to steal opponent's creature. I then Voidwalked the creature. At EOT, the creature never came back at all. I can see it (Zombie Master) in the AI's r-click "View out-of-play cards" though, so it's not simply gone. It should have come back into play under AI's control.

3) Ciphered Voidwalk is creating a dummy card that stays on the battlefield every time it fires off. I assume other Cipher cards do the same.
Attachments
VoidwalkAndOthers.zip
(3.98 KiB) Downloaded 338 times
Last edited by stassy on 25 Mar 2013, 13:19, edited 1 time in total.
porphyre
 
Posts: 91
Joined: 05 Jun 2012, 16:07
Has thanked: 0 time
Been thanked: 1 time

Re: [confirmed]Cipher, Voidwalk, steal creatures interaction

Postby stassy » 25 Mar 2013, 13:20

confirmed, though I suspect as usual anything that interact with steal might break during the process.
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [confirmed for all]Crypt Ghast & Extort in General

Postby Gargaroz » 25 Mar 2013, 14:34

About the mana enhancing abilities : it's the same for all similar cards, there's no specific event for that and could only be approximated.
Fixed the "extort" ability.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: [confirmed]Domri Rade

Postby Gargaroz » 25 Mar 2013, 15:01

Fixed the first bug, I'll leave alone the second otherwise it will probably mess the AI.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[unsolved]Guile-1st can't be coded,2nd approximation

Postby Althuna » 26 Mar 2013, 02:55

He doesn't seem to have the counter ability to play their card that you counter. Also, he gets blocked by single creatures when it should really be 3 or more.
Last edited by Aswan jaguar on 26 Mar 2013, 14:33, edited 2 times in total.
Reason: unsolved bugs
Althuna
 
Posts: 445
Joined: 26 Jul 2011, 00:23
Has thanked: 70 times
Been thanked: 15 times

Re: Guile

Postby stassy » 26 Mar 2013, 07:15

confirmed for the counter ability, however the unblockable but for 3 blocker ability is a workaround :
- If you have at least 3 blocker the damage is correctly assigned to any blocker
- If you don't have 3 blocker you can still assign 1 or 2 blocker but the damage will get through as a trample ability

Image

Image
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [confirmed]Guile

Postby Gargaroz » 26 Mar 2013, 13:49

The first ability cannot be coded right now, so it only has the second, which is an approximation too :(
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[partially fixed]Devouring Light

Postby 0rion79 » 26 Mar 2013, 15:16

: Devouring Light can target non-attacking and non-blocking creatures. Bug present even in the last expansion (March)
Last edited by stassy on 26 Mar 2013, 17:15, edited 1 time in total.
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

Re: Devouring Light still bugged

Postby stassy » 26 Mar 2013, 17:14

confirmed

Image
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [confirmed]Guile

Postby Althuna » 27 Mar 2013, 00:34

Gargaroz wrote:The first ability cannot be coded right now, so it only has the second, which is an approximation too :(
Ahh well, nevermind. Maybe some day! Thanks for all this anyway.
Althuna
 
Posts: 445
Joined: 26 Jul 2011, 00:23
Has thanked: 70 times
Been thanked: 15 times

[unfixable]Desecration Demon

Postby stassy » 28 Mar 2013, 13:44

Describe the Bug:
Desecration Demon doesn't allow player to sac a creature at combat phase to trigger its ability

Which card did behave improperly ?
Desecration Demon

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CLv1

What exactly should be the correct behavior/interaction ?
Desecration Demon doesn't allow player to sac a creature at combat phase to trigger its ability

Are any other cards possibly affected by this bug ?
-

Tried to put a stop at every combat phase but the trigger would still not happen.
Last edited by stassy on 28 Mar 2013, 15:23, edited 1 time in total.
Reason: bug not fixable
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Desecration Demon

Postby Gargaroz » 28 Mar 2013, 15:18

I tried different solutions, but this ability could not be approximated right now.
I'll remove the card for the next update.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[partially fixed]Worth, the Raidmother

Postby 0rion79 » 29 Mar 2013, 06:50

: Worth, the Raidmother may be activated even with other spells, as creatures, which are doubled as well. Also, if it clones a spell with X in its casting cost, the second spell which is cloned results having X = 0.
Last edited by stassy on 29 Mar 2013, 06:59, edited 1 time in total.
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 89 guests


Who is online

In total there are 89 users online :: 0 registered, 0 hidden and 89 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 89 guests

Login Form