[Not Solved] + [Unfixable] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: [1st unimportant-2nd not a bug]Scapeshift
by Wronskian » 19 Mar 2011, 11:26
No it doesn't. What exactly should happen : the 6 six lands come into play at the same time, then the ability triggers 6 times, because every moutain sees 5 five other mountains into play. (Prismatic Omen is in play).
This is the explaination of the very famous combo Valakut-Scapeshift.
This is the explaination of the very famous combo Valakut-Scapeshift.
10/1/2009: If multiple Mountains enter the battlefield under your control at the same time, Valakut's second ability could trigger that many times. Each ability takes into consideration the other Mountains that entered the battlefield at the same time as the one that caused it to trigger
Re: [checked]Valakut, the Molten Pinnacle[not solveable]
by Aswan jaguar » 19 Mar 2011, 11:39
Wronskian can you make a different post about Valakut not entering tapped when Prismatic Omen is in there to confirm it?the interaction with Prismatic Omen is the problem.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8078
- Joined: 13 May 2010, 12:17
- Has thanked: 730 times
- Been thanked: 458 times
Re: [1st unimportant-2nd not a bug]Scapeshift
by Aswan jaguar » 19 Mar 2011, 12:11
Ok, I got it know and giving it a bug status.I don't think though it is something developers can fix,sounds uncodeable.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8078
- Joined: 13 May 2010, 12:17
- Has thanked: 730 times
- Been thanked: 458 times
Re: [confirmed]Scapeshift
by Aswan jaguar » 19 Mar 2011, 13:07
Please delete the other Scapeshift post,in the forum.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8078
- Joined: 13 May 2010, 12:17
- Has thanked: 730 times
- Been thanked: 458 times
Re: [confirmed]Scapeshift
by Gargaroz » 20 Mar 2011, 14:27
Now I understand what the bugs is about. Sorry, I didn't consider the "all comes into play at the same time".
This is actually unfixable, however there's a workaround : just have in play Prismatic Omen and try to have / fetch via Scapeshift 4 Valakut and then 3 other lands. Result : 24 damages for you to assign.
This is actually unfixable, however there's a workaround : just have in play Prismatic Omen and try to have / fetch via Scapeshift 4 Valakut and then 3 other lands. Result : 24 damages for you to assign.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Fastbond
by Gargaroz » 20 Mar 2011, 14:40
Fastbond probably functions using the original rules and thus is not "up-to-date" with the current Oracle rulings.
But I'm not going to recode this, as the correct interaction will be a really pain to reconstruct.
But I'm not going to recode this, as the correct interaction will be a really pain to reconstruct.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Sculpting Steel
by CirothUngol » 26 Mar 2011, 00:51
One could assume that this is because Sculpting Steel is actually a copy of Copy Artifact, which has a bug making it come into play as the color of the Mox that it's copying. (e.g. a Mox Jet copied with Copy Artifact will be Black when it enters play) This bug is not present in Manalink 1.3.2, but is present in Manalink 2.0 (apparently, Mok introduced this bug ^_^)
"I thought the day had brought enough horrors for our ragged band, but the night was far worse."
-Lucilde Fiksdotter
Shandalar 2012 Revisited
Magic: The Gathering Abandonware
-Lucilde Fiksdotter
Shandalar 2012 Revisited
Magic: The Gathering Abandonware
-
CirothUngol - Programmer
- Posts: 431
- Joined: 13 May 2009, 21:34
- Location: Gulf Coast, Texas, USA
- Has thanked: 106 times
- Been thanked: 107 times
Lifelink issues solved
by Gargaroz » 29 Mar 2011, 14:20
Finally, two major issues of Lifelink are solved !
1) You WILL gain life when attacking a Planeswalker
2) Thanx to the help from Serra, you will gain the correct amount of life when attacking with a creature with Trample and Lifelink.
Enjoy !
1) You WILL gain life when attacking a Planeswalker
2) Thanx to the help from Serra, you will gain the correct amount of life when attacking with a creature with Trample and Lifelink.
Enjoy !
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Lifelink issues solved
by Aswan jaguar » 29 Mar 2011, 17:26
In my country we have a saying for really annoying things "they are like a nasty pimple in the ass".
So,thank you greatly for removing those,you ......MANALINK DOCTORS!!!!!
So,thank you greatly for removing those,you ......MANALINK DOCTORS!!!!!
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8078
- Joined: 13 May 2010, 12:17
- Has thanked: 730 times
- Been thanked: 458 times
Re: [checked] Phyrexian Crusader [not solved]
by Gargaroz » 30 Mar 2011, 23:50
Finally made a fix for Noble Purpose : hopefully, it would not slow the game too much
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
[tested]Lich- Vampire Nighthawk,Wurmcoil Engine[not solved]
by HornofAmmon » 08 Apr 2011, 17:55
Describe the Bug:
During same games, Lich seems to be giving me more cards than it should. Apparently it thinks there is life gain every I play a land or spell. It was enough to get me 50 cards in my hand in one game and deck me!
Which card did behave improperly ?
Lich
Which Version did you use ?
Constructed, 4/1/11 update, during the Life is a Lich challenge.
[b]What exactly should be the correct behavior/interaction ?
Should only give me cards when I actually gain life.
Are any other cards possibly affected by this bug ?
It may be interacting with Vampire Nighthawk. Both times I noticed Lich going crazy were right after I attacked with that creature.
Thanks, I attached a save game where Lich is going nuts. From another game, I also took a pic of Lich giving me way too many cards after I attacked with Vampire Nighthawk.
During same games, Lich seems to be giving me more cards than it should. Apparently it thinks there is life gain every I play a land or spell. It was enough to get me 50 cards in my hand in one game and deck me!
Which card did behave improperly ?
Lich
Which Version did you use ?
Constructed, 4/1/11 update, during the Life is a Lich challenge.
[b]What exactly should be the correct behavior/interaction ?
Should only give me cards when I actually gain life.
Are any other cards possibly affected by this bug ?
It may be interacting with Vampire Nighthawk. Both times I noticed Lich going crazy were right after I attacked with that creature.
Thanks, I attached a save game where Lich is going nuts. From another game, I also took a pic of Lich giving me way too many cards after I attacked with Vampire Nighthawk.
- Attachments
-
- lich weird.rar
- (2 KiB) Downloaded 382 times
Last edited by Aswan jaguar on 16 May 2011, 20:40, edited 3 times in total.
Reason: tested not solved
Reason: tested not solved
-
HornofAmmon - Posts: 110
- Joined: 10 Mar 2011, 17:04
- Has thanked: 0 time
- Been thanked: 3 times
Re: Lich acting very weirdly in challenge
by stassy » 09 Apr 2011, 04:19
I can confirm the bug, it is due to the damage card that is not resolved after Vampire Nighthawk attack so as the game constantly check for it you get a card for every step the damage card stay on the battlefield.
I was able to stop the unlimited card draw effect by removing the Vampire Nighthawk from the battlefield, so it's tied to him.
I was able to stop the unlimited card draw effect by removing the Vampire Nighthawk from the battlefield, so it's tied to him.
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Lich-
by Aswan jaguar » 09 Apr 2011, 09:59
I confirm this bug as Stassy says its a Vampire Nighthawk bug,a bug with creatures with Lifelink and Deathtouch I tested Wurmcoil Engine and it has the same problem I don't know if we have other cards like that in Manalink.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8078
- Joined: 13 May 2010, 12:17
- Has thanked: 730 times
- Been thanked: 458 times
Re: [confirmed]Lich-probably Vampire Nighthawk,Wurmcoil Engi
by Gargaroz » 09 Apr 2011, 13:19
Too bad Lich is hardcoded, so I can't figure out if the bug is due to my new code for Lifelink or not. I'll investigate.
Edit : I too confirm that the problem is linked to Deathtouch. I've already improved that, but this issue remain.
Edit : I too confirm that the problem is linked to Deathtouch. I've already improved that, but this issue remain.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [tested]Lich- Vampire Nighthawk,Wurmcoil Engine[not solv
by HornofAmmon » 09 Apr 2011, 23:01
I found the same problem occurs when I use any creature with lifelink, such as Baneslayer Angel, Spirit Link, etc., when Lich is activated. Usually I end up with 50+ cards in my hand and get decked! I hope this problem can be solved so I can use lifelink creatures in the Lich challenge, as they make sense there.
-
HornofAmmon - Posts: 110
- Joined: 10 Mar 2011, 17:04
- Has thanked: 0 time
- Been thanked: 3 times
Who is online
Users browsing this forum: No registered users and 42 guests