[Not Solved] + [Unfixable] Bug Archive
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[checked]Fastbond[unsolved]
by Wronskian » 17 Mar 2011, 18:17
Describe the Bugs:
When you put lands into play with scapeshift, fastbond makes you lose life.(savegame 3)
fastbond damage is triggered if you fetch a land after a landfall.(savegame2)
Fastbond damage is triggered if a second land comes into play with Oracle of Mul Daya (savegame2)
Which card did behave improperly ?
Fastbond
Which Version did you use ? (Constructed, Limited)
Constructed, Gauntlet ( March , no mod)
What exactly should be the correct behavior/interaction ?
Fastbond should not be triggered when lands come into play with scapeshift.
Fastbond should not be triggered by fetchlands.
second landfall with Mul Daya should not trigger Fastbond
Are any other cards possibly affected by this bug ?
every other "put a land into play" card
When you put lands into play with scapeshift, fastbond makes you lose life.(savegame 3)
fastbond damage is triggered if you fetch a land after a landfall.(savegame2)
Fastbond damage is triggered if a second land comes into play with Oracle of Mul Daya (savegame2)
Which card did behave improperly ?
Fastbond
Which Version did you use ? (Constructed, Limited)
Constructed, Gauntlet ( March , no mod)
What exactly should be the correct behavior/interaction ?
Fastbond should not be triggered when lands come into play with scapeshift.
Fastbond should not be triggered by fetchlands.
second landfall with Mul Daya should not trigger Fastbond
Are any other cards possibly affected by this bug ?
every other "put a land into play" card
- Attachments
-
- fastbond2.zip
- (7.8 KiB) Downloaded 365 times
Last edited by Aswan jaguar on 20 Mar 2011, 15:36, edited 3 times in total.
Reason: checked better leave it as it is -unsolved
Reason: checked better leave it as it is -unsolved
Re: [confirmed]Valakut, the Molten Pinnacle
by Aswan jaguar » 17 Mar 2011, 21:29
confirmed 1 bug) the damage made by Valakut, the Molten Pinnacle doesn't resolve right away and it stays in stack till another damage other than Valakut, the Molten Pinnacle is inflicted then it resolves in my test it resolved in opponents turn he attacked damaged me and then the damage I made in my turn with Valakut, the Molten Pinnacle resolved .
confirmed 2 bug) the damage of multiple Valakut, the Molten Pinnacle shouldn't be added and inflict all damage at once but be divided.
confirmed 2 bug) the damage of multiple Valakut, the Molten Pinnacle shouldn't be added and inflict all damage at once but be divided.
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Re: [confirmed]Valakut, the Molten Pinnacle
by Cognis » 17 Mar 2011, 22:45
Sometimes this happens with things like Goblin Sharpshooter, Inferno Titan or Chandra Nalar where the damage is put on the stack and doesn't resolve until combat damage goes through. I've only seen this with red cards that deal non-combat damage but then again there aren't many non-red cards that do that.
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Re: [confirmed partly]Scapeshift
by Aswan jaguar » 18 Mar 2011, 13:46
Wronskian be carefull with your savegames this one didn't include Scapeshift.
Confirm that only one mountain which comes with Scapeshift triggers with Valakut, nothing else,lands come in at the same time.
*Edit my mistake Scapeshift triggers Valakut every time.Scapeshift also put lands in the same time when there are no CIP effects but that is just unimportant.
Confirm that only one mountain which comes with Scapeshift triggers with Valakut, nothing else,lands come in at the same time.
*Edit my mistake Scapeshift triggers Valakut every time.Scapeshift also put lands in the same time when there are no CIP effects but that is just unimportant.
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Re: [confirmed]Valakut, the Molten Pinnacle
by Gargaroz » 18 Mar 2011, 13:46
The "damage card bug" is hardcoded and I doubt it could be fixed.
The other issue is solvable, I'll look into it.
Edit : Now you could choose the appropriate number of targets. Note that in this way the "delayed damage bug " is even more noticeable. And I confirm that is an hardcoded bug.
The other issue is solvable, I'll look into it.
Edit : Now you could choose the appropriate number of targets. Note that in this way the "delayed damage bug " is even more noticeable. And I confirm that is an hardcoded bug.
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Re: [confirmed partly]Scapeshift
by Gargaroz » 18 Mar 2011, 13:48
This is strange : I tested multiple times the Prismatic Valakut and it worked fine. I'll investigate.
Edit : checked, and everything works fine, apart from the"delayed damage" bug (that is hardcoded).
Edit : checked, and everything works fine, apart from the"delayed damage" bug (that is hardcoded).
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Fastbond
by Aswan jaguar » 18 Mar 2011, 14:24
I don't think there is a bug in this, fastbond clearly says whenever you play land you get 1 damage no matter if another spell ,ability brings it for free Fastbond requires that you get 1 damage.I searched gatherer a little but didn't find smt.
I just think these cards don't work good together.
I will tag it as unconfirmed if somebody has more info for this interaction can change it.
I just think these cards don't work good together.
I will tag it as unconfirmed if somebody has more info for this interaction can change it.
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Re: [fixed2nd-hardcoded 1st]Valakut, the Molten Pinnacle[wai
by Aswan jaguar » 18 Mar 2011, 14:51
Shalbei should this remain sticky or not?and others partly fixed or hardcoded?
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Re: [not confirmed]Fastbond[not a bug]?
by Wronskian » 18 Mar 2011, 15:58
You don't play land, you put them into play it is quite different.
But I agree with you for Oracle of Mul Daya.
But I agree with you for Oracle of Mul Daya.
You take damage when you play a land using the "play a land" action. Such an action can be your regular "play a land", one enabled by Fastbond, or ones enabled through other effects. [2004-10-04]
You do not take damage when you "put a land onto the battlefield" through the effect of a spell or ability. [2004-10-04]
Re: [1st unimportant-2nd not a bug]Scapeshift
by Wronskian » 18 Mar 2011, 16:02
Sorry Aswan Jaguar, you are right. It is my save from a custom game and not a constructed game. Cards were replaced. I apologize.
What I meant is : if you sacrifice every land and put 6 lands into play (Valakut,forest,forest, forest, forest,forest) , only the last forest triggers valakut. The six lands must trigger Valakut. They come into play at the same time.
What I meant is : if you sacrifice every land and put 6 lands into play (Valakut,forest,forest, forest, forest,forest) , only the last forest triggers valakut. The six lands must trigger Valakut. They come into play at the same time.
- Attachments
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- scapeshift.zip
- new save from constructed
- (3.51 KiB) Downloaded 354 times
Re: [fixed2nd-hardcoded 1st]Valakut, the Molten Pinnacle[wai
by Wronskian » 18 Mar 2011, 16:34
Other problem : when Valakut comes into play, if it triggers the ability from an other Valakut, it won't come into play tapped
- Attachments
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- valakut tapped.zip
- (3.19 KiB) Downloaded 326 times
Re: [fixed2nd-hardcoded 1st]Valakut, the Molten Pinnacle[wai
by Salbei » 19 Mar 2011, 06:51
Well the Bug is not fixed. He just stated that it is hardcoded and most likely can not be fixed.Aswan jaguar wrote:Shalbei should this remain sticky or not?and others partly fixed or hardcoded?
I would unsticky and rename the topic to: "Valakut, the Molten Pinnacle[not solveable]".
Up to you though.
Retired a long time ago. I will not reply.
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Re: [not confirmed]Fastbond[not a bug]?
by Aswan jaguar » 19 Mar 2011, 10:46
As I understand the same is with Fetchlands and Fastbond when you play them you loose 1 life since you still play land and its an effect you can do only in your turn but not when they fetch a land right?
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Re: [confirmed]Fastbond
by Wronskian » 19 Mar 2011, 11:01
Yes, this would be the right interaction. But Manalink works differently.
Re: [1st unimportant-2nd not a bug]Scapeshift
by Aswan jaguar » 19 Mar 2011, 11:17
It works just fine Wronskian don't forget that Valakut triggers only when you control 5 other or more mountains.
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