Re: Cavern of souls: any use for this game?
Guys, the card is actually working for the colored mana part : if it's untapped, it actually reduces the cost of the first spell of the selected subtype you cast by one colored mana and auto-tap to prevent abuse. I further improved this part to prevent AI from abusing it, however it's still an approximation and won't leave you the chance of of chosing if you want to use the Cavern or not.
You should consider that :
1) There is now way of my knowledge to add "uncounterable" to any spell on the stack, unless it's embedded in the card's code, like the cards you mentioned. When a spell is on the stack, you couldn't alter it in any part unless it's done from inside the card code (like the cards you mentioned do).
2) There's no way to restrict the use of the mana in pool, unless it's the hardcoded stuff for Mishra's Workshop.
You should consider that :
1) There is now way of my knowledge to add "uncounterable" to any spell on the stack, unless it's embedded in the card's code, like the cards you mentioned. When a spell is on the stack, you couldn't alter it in any part unless it's done from inside the card code (like the cards you mentioned do).
2) There's no way to restrict the use of the mana in pool, unless it's the hardcoded stuff for Mishra's Workshop.