Typo thread
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Re: Typo thread
by Sonic » 10 Nov 2011, 23:15
Phyrexian Revoker
New Limited V2
‘Effects Card' text blank when played.
Needs text added to the Effects Text entry.
Effect Text: Activated abilities of named target source can't be activated.
New Limited V2
‘Effects Card' text blank when played.
Needs text added to the Effects Text entry.
Effect Text: Activated abilities of named target source can't be activated.
Working On: Life, the Universe, and Everything.
Re: Typo thread
by Gargaroz » 11 Nov 2011, 02:38
No Sonic, Phyrexian Revoker shows on himself the card that you named. You don't need specific values on the CSV for doing this.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Typo thread
by Sonic » 11 Nov 2011, 03:42
True - but when you hover the mouse over the effects card with the name of the card targeted. The Effect Card shows in the card display without any text related to the effect.Gargaroz wrote:No Sonic, Phyrexian Revoker shows on himself the card that you named. You don't need specific values on the CSV for doing this.
It's minor admittedly, but adding the Effect Text just made it look more - Er... polished.
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Re: Typo thread
by Gargaroz » 11 Nov 2011, 14:03
Ah, I see. I'll do it 
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Typo thread
by Sonic » 01 Dec 2011, 12:15
Core Prowler
NL V2
Core Prowler’s Effects Card is currently blank – would be nice if it showed the Proliferate rule whilst in play.
Effect Title Text: Core Prowler
Effects Text: When Core Prowler dies, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
NL V2
Core Prowler’s Effects Card is currently blank – would be nice if it showed the Proliferate rule whilst in play.
Effect Title Text: Core Prowler
Effects Text: When Core Prowler dies, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Working On: Life, the Universe, and Everything.
Re: Typo thread
by stassy » 07 Dec 2011, 10:56
Also small up for Consume Spirit, which is still bugged as the latest NLdecV2 patch, which is missing an X in the mana cost title bar.
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Re: Typo thread
by Sonic » 07 Dec 2011, 18:15
Unfortunately, there is no way to get the cards to display 2 separate values of colorless mana in their casting cost.stassy wrote:Also small up for Consume Spirit, which is still bugged as the latest NLdecV2 patch, which is missing an X in the mana cost title bar.
I believe Gargaroz mentioned that Consume Spirit was basically a copy of Drain Life - which also had the same displayed casting cost in the original game.
Although, the original rules wording makes the fact that the
is missing from the casting cost slightly clearer. "Drain Life deals 1 damage to a target creature or player for each
you pay in addition to the casting cost. You then gain 1 life for each 1 damage dealt."Working On: Life, the Universe, and Everything.
Re: Typo thread
by stassy » 16 Dec 2011, 12:27
Not really a typo but non-gameplay issue, but destroying an equipement in the instant phase as it's equipping a creature will cause the card effect to stay on the creature (the effect is not applied and will disappear next turn or if creature is affected by something else)
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Re: Typo thread
by stassy » 16 Jan 2012, 05:34
When exiling Civilized Scholar with Fiend Hunter, the "exile effect" doesn't show his card name.
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Re: Typo thread
by stassy » 21 Mar 2012, 18:18
Vampire creature token generated by Sorin, Lord of Innistrad are shown as */* in the big image card description ingame and are missing the lifelink mention in card text.


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Re: Typo thread
by Gargaroz » 22 Mar 2012, 14:27
This one cannot be fixed, Stassy, as the text of the cards cannot be altered via coding. And I see no point to add a specific token solely for this purpose.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Typo thread
by RanDomino » 24 Mar 2012, 17:28
In the flavor text for Bottle Gnomes, you misspelled "Reinforcements... or refreshments?"
(or maybe not)
(or maybe not)
Re: Typo thread
by stassy » 12 Apr 2012, 12:04
Small typo on Jack-in-the-Mox though don't know if it's because of the spacing of the font since in the csv they are not present :
"Ona 1" instead of "On a 1"
"Moxhas" instead of "Moc has"
"thefollowing" instead of "the following"
"Ona 1" instead of "On a 1"
"Moxhas" instead of "Moc has"
"thefollowing" instead of "the following"
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Re: Typo thread
by Sonic » 12 Apr 2012, 14:52
On the subject of typos:
You're right though - it's the in game card font spacing causing the problem. Possibly caused by a wide screen monitor aspect ratio distorting the size of the cards text box.
I'm using a 19" CRT monitor with a res of 1280x1024 and it not happening on mine.
You could try resizing the width of the game window and see if that corrects it. Alternatively try a smaller font size in the dual.dat file
(\Magic\Program\DuelArt\dual.dat)
sizeBigCardText = 14
stassy wrote:"Moxhas" instead of "Moc has"
You're right though - it's the in game card font spacing causing the problem. Possibly caused by a wide screen monitor aspect ratio distorting the size of the cards text box.
I'm using a 19" CRT monitor with a res of 1280x1024 and it not happening on mine.
You could try resizing the width of the game window and see if that corrects it. Alternatively try a smaller font size in the dual.dat file
(\Magic\Program\DuelArt\dual.dat)
sizeBigCardText = 14
Working On: Life, the Universe, and Everything.
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